Search found 23 matches
- Mon Mar 06, 2023 1:15 am
- Forum: Addons
- Topic: Expanded Shop Inventory
- Replies: 4
- Views: 2483
Re: Expanded Shop Inventory
...because of course I come back from the dead to start through updating all my mods, and the first update adds a new bug. Off to a great start lmao.
- Thu Oct 08, 2020 4:43 pm
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5332
Re: Arcane Combat Mod Merge
A couple years late to the party; but is there any chance this might get updated or continued by someone else? This seemed to be the comprehensive Arcane Combat mod and it's a shame it no longer works. :( I actually updated a version that worked in testing... about a year ago (Tome1.6.0) but forgot...
- Sat Sep 09, 2017 11:25 am
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5332
Re: Arcane Combat Mod Merge
This is a pretty useful package of the add ons I pretty used for an AB when I want to mess around, especially on an adventurer. The only one thing is that I have *two* Arcane Combat buttons, and one seems to do the same as the control panel. Oh, I finally noticed what happened here. Should be fixed...
- Fri Sep 01, 2017 2:47 am
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5332
Re: Arcane Combat Mod Merge
E: Ah, that said, but it kinda' looks like the updated sunpa talents aren't in the allowed list? Some old ones (sun flare, matyrdom) seem to be, but the newer ones not so much. Would probably see sun ray, path of the sun, wave of power, and mark of the light as normal options. Sun cloak, brandish, ...
- Thu Aug 31, 2017 8:46 am
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5332
Re: Arcane Combat Mod Merge
This is a pretty useful package of the add ons I pretty used for an AB when I want to mess around, especially on an adventurer. The only one thing is that I have *two* Arcane Combat buttons, and one seems to do the same as the control panel. Yeah, there are supposed to be two. At least in the curre...
- Thu Aug 24, 2017 4:00 pm
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5332
Arcane Combat Mod Merge
Behold! A thing! ( spoilers: it's a ToME addon ) Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues: * Arcane Combat Tweaks by Zizzo * Adventurous Arcane Combat by astralInferno * Arcane Blade Tweaks by grayswandir Features from...
- Thu Jul 13, 2017 1:26 am
- Forum: Bugs Archive
- Topic: Windblade/steamsaws?
- Replies: 0
- Views: 1020
Windblade/steamsaws?
Noticed a while back (tome1.3.5?) that Sawbutchers can't learn Windblade prodigy without workaround shenanigans... apparently because the logic in attackTargetWith() returns mode="shield" instead of mode="dualwield" as the prodigy requires. This also results in an Ogre using 2h+s...
- Mon Jun 26, 2017 7:27 am
- Forum: Bugs Archive
- Topic: Necrotic Breath requirements
- Replies: 0
- Views: 1044
Necrotic Breath requirements
Encountered another oddity: a tier-4 spell that for some reason doesn't require the first 3, yet has unusually high stat requirements for a t-4 talent. Thinking this may be the cause: newTalent{ name = "Necrotic Breath", type = {"spell/undead-drake", 1}, require = spells_req5, .....
- Fri Jun 23, 2017 8:11 pm
- Forum: Addons
- Topic: [v1.3.0+] Arcane Combat Tweaks
- Replies: 8
- Views: 5183
Re: [v1.3.0+] Arcane Combat Tweaks
Went slightly more insane than usual and kludged together an unholy-but-highly-magical fusion that combines Arcane Combat Tweaks with AstralInferno's Adventurous Arcane Combat and also threw in parts of Grayswandir's Arcane Blade Tweak for giggles. Figured it would be decent to ask around for permis...
- Fri Jun 23, 2017 8:01 pm
- Forum: Addons
- Topic: Adventurous Arcane Combat
- Replies: 17
- Views: 13051
Re: Adventurous Arcane Combat
Whoops. I got annoyed with not having an option to cast random spells (Rethread+Firebeam) but never ever ever cast Congeal Time because it's a waste of mana when it could cast a damaging spell instead, and then noticed that all of the arcane combat mods seem to have some odd conflicts... so I ended ...
- Thu Jun 22, 2017 9:10 pm
- Forum: Bugs Archive
- Topic: [1.5.3] Steamsaw TK adventurer bug
- Replies: 7
- Views: 3187
Re: [1.5.3] Steamsaw TK adventurer bug
Any chance it could be a side effect of shield talents interacting weirdly with steamsaws? Are there particular arrangements of other talents you tend to take with TK steamsaw wielders? I have no idea about the damage aside from Beyond the Flesh making weapons use your WIL instead of STR. If you're...
- Thu Jun 22, 2017 4:45 pm
- Forum: Bugs Archive
- Topic: [1.5.3] Steamsaw TK adventurer bug
- Replies: 7
- Views: 3187
Re: [1.5.3] Steamsaw TK adventurer bug
Related: the character sheet displays the block value of the telekinetically wielded saw, which implies that the block value is used... but it isn't. Addressed triple-saw blocking in one of my mods, because it hadn't occurred to me to report it as a bug. whoops. mod/class/interface/Combat.lua funct...
- Thu Jun 22, 2017 6:27 am
- Forum: Bugs Archive
- Topic: Mana Coil targeting
- Replies: 0
- Views: 1101
Mana Coil targeting
Dunno whether this would fall in the "bug that's actually a feature" category: the Mana Coil tinker's autocast lacks a check to see if the caster is hitting themselves with an aoe spell, which can lead to a rather amusing death. (More amusing in this instance since I was already in debug-m...
- Sat Jun 17, 2017 10:28 pm
- Forum: Addons
- Topic: Quickswap Tweak
- Replies: 0
- Views: 1315
Quickswap Tweak
Changes the quick weapon-set swap (both by 'q' key and auto-swap talents) not to put item-granted talents on cooldown, and instantaneously restarts type-restricted sustains on re-equipping the set that was previously swapped out. This generally increases tactical flexibility and reduces the hassle o...
- Wed Jun 14, 2017 10:53 pm
- Forum: Addons
- Topic: Multi-Class Challenge
- Replies: 81
- Views: 49065
Re: Multi-Class Challenge
Found a bit of a bug: with the Temporal Warden's chronomancy/guardian-unity talent (creates clones when you take damage, so this might apply to other talents) it gives the clones a random class, which leads to things like spawning an Alchemist's golem which persists after the clone disappears. Where...