I never paid attention to what type of parties I was testing with. It is quite possible I randomly walked up to an allied patrol several times in a row.
Search found 8 matches
- Tue Dec 17, 2019 2:38 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 46
- Views: 52956
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Pa
There is always an obscure loophole left to find
I never paid attention to what type of parties I was testing with. It is quite possible I randomly walked up to an allied patrol several times in a row.
I never paid attention to what type of parties I was testing with. It is quite possible I randomly walked up to an allied patrol several times in a row.
- Fri Dec 13, 2019 9:05 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 46
- Views: 52956
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Pa
Playing a ghoul, with full zomnibus, in 1.6.4. Losing the Shertul enhanced Cloak of Deception buff (by dying) caused all adventuring parties to immediately enter combat regardless of what this addon's options were set to (always evade, ask, or never evade, made no difference). Restoring the buff by ...
- Sun Nov 24, 2019 12:46 pm
- Forum: Dumb Questions
- Topic: Dual Monitor Question
- Replies: 1
- Views: 3061
Re: Dual Monitor Question
Clicking on a blank spot in the skill bar is the way I found to avoid this problem, and quickly became enough of a habit that I routinely keep a specific slot open as my "focus button".
- Sun Nov 24, 2019 11:56 am
- Forum: General Discussion
- Topic: Revert the fleeing AI.
- Replies: 9
- Views: 5865
Re: Revert the fleeing AI.
Still on my first 1.6 char, getting back into the game on normal difficulty after a hiatus, and I love many of the changes. But I've noticed even on normal there are some bosses which the new AI is fine for, and others for which it just makes the game needlessly frustrating. I don't think the intend...
- Wed Mar 08, 2017 11:35 am
- Forum: Addons
- Topic: Inferno Race Pack
- Replies: 103
- Views: 477168
Re: Inferno Race Pack
*Bangs head against shield wall a few times* Okay, yeah, thanks for pointing that out.
I love your work on these races btw.
I love your work on these races btw.
- Mon Feb 27, 2017 1:59 am
- Forum: Addons
- Topic: Inferno Race Pack
- Replies: 103
- Views: 477168
Re: Inferno Race Pack
Nope, 2 points in Willful Tormenter isn't changing Vim at all, still 18+2*Lvl either way. I haven't found a +max vim item yet to test, but the character seems to be working for now, bosses are just hard. I've wasted a lot of points including both cat points on things that aren't so useful with so li...
- Sat Feb 25, 2017 6:31 am
- Forum: Addons
- Topic: Inferno Race Pack
- Replies: 103
- Views: 477168
Re: Inferno Race Pack
I read Bloodborn and thought it would be a perfect match for Corruptor. 6 levels in, I put a skill point in Blood Mage, and it reduced my max Vim from 220 to 40, which is a slight problem. This talent can alter the world in a permanent way, as such you can never relearn it once known. :( Edit: I see...
- Sun Feb 12, 2017 12:18 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 659242
Re: Arcanum Class Pack v2.2.3
Just had a character having frequent LUA errors, which I had barely ever seen before this char. It was using both race and class addons which I had never used before: Draconian Elementist. At the time the errors started appearing I was blaming Draconian, but afterwards I realised the spell that seem...