
Search found 12 matches
- Sat Jun 03, 2023 9:06 pm
- Forum: Bugs
- Topic: [1.7.4] Linaniil kills friendlies with Blood Pact
- Replies: 0
- Views: 36723
[1.7.4] Linaniil kills friendlies with Blood Pact
Pressed Z to autoexplore Angowen and died when I pathed next to Linaniil. Log shows a lot of Blood Pact spam. Maybe don't let Linaniil get Blood Pact?
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- Sat Dec 05, 2020 7:12 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 610059
Re: Arcanum Class Pack v2.3
I last played an enchanter in 1.4/1.5?, and started playing with the new one today. Some thoughts: Without using cat points, an enchanter can only enchant a weapon, a suit of armor, and a shield. You need 3 cat points to unlock all the enchanting, with Arcane Enchantments, Advanced Martial Enchantme...
- Thu Apr 13, 2017 6:21 pm
- Forum: Ideas
- Topic: Make Staff Mastery the first talent in Staff Combat
- Replies: 4
- Views: 3284
Re: Make Staff Mastery the first talent in Staff Combat
Making this swap and giving Alchemist a Staff/Magic tree with it's own channel staff like in Arcanum would be an excellent solution. To maximize staff channel damage you want one more point in channel than mastery if I recall correctly however, so Alch could still work with a simple swap
- Fri Apr 07, 2017 7:58 am
- Forum: Bugs Archive
- Topic: Alchemist with Temporal Form can exceed the 1000 Paradox cap
- Replies: 2
- Views: 1562
Alchemist with Temporal Form can exceed the 1000 Paradox cap
To replicate this bug: Step 1: First activate Temporal Form, then use Spacetime Tuning to select a desired paradox above the default of 300. https://steamuserimages-a.akamaihd.net/ugc/171542207840719571/6F793FE6AC4B29BDBCFB61FCFEEA59A195D9A497/ Step 2: Rest until Temporal Form is off cooldown, then ...
- Tue Apr 04, 2017 10:07 pm
- Forum: Dumb Questions
- Topic: So, why was ster banned from the forums?
- Replies: 4
- Views: 2214
Re: So, why was ster banned from the forums?
He received and chose to ignore multiple warnings from mods. Evidently he was too big a fan of being a troll and insulting people to stop. Not to mention the distasteful things he often said in chat (e.g. "Women shouldn't have rights"). That sort of behavior is not welcome in chat or on th...
- Fri Mar 31, 2017 4:59 pm
- Forum: Ideas
- Topic: Alchemist Rework Ideas
- Replies: 27
- Views: 19895
Re: Alchemist Rework Ideas
I know a Potion category doesn't fit the lore, perhaps an "herbal remedy" tree? Focusing on buffing and healing, enhanced mobility via movement increasing stimulant could fit here as well. Which bits of lore state that Alcs and potions don't mix? There's a whole questline dedicated to the...
- Thu Mar 30, 2017 1:41 am
- Forum: Ideas
- Topic: Alchemist Rework Ideas
- Replies: 27
- Views: 19895
Alchemist Rework Ideas
As instructed by Shibari and Stunt I am making a post about this here. Alchemist is getting looked at/reworked at some point, but work has not yet started on it. Here on my ideas on how to improve Alchemist, feel free to add your own. Take note that part of the design principle of Alch is that it is...
- Mon Mar 13, 2017 12:58 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639570
Re: Tales of Maj'Eyal 1.5 Beta!
You swapped the position of Stone Skin and Pulverizing Auger, allowing archmages that start in the abashed expanse to use it right away. Unfortunately Auger does not stabilize the unstable wormholes, could you change this so an Earth/Stone archamge doesn't have to float points to advance past the ab...
- Sat Feb 04, 2017 11:46 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639570
Re: Tales of Maj'Eyal 1.5 Beta!
Your reasoning for the buff is flawed. You forget that if you don't go stone you can just use this to decrease the stone wall cd only which is really op. You just buffed wildfire more than stone so good job. In order to reduce stonewall cooldown you need to A: have it on cooldown and B: be getting ...
- Sat Feb 04, 2017 5:15 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639570
Re: Tales of Maj'Eyal 1.5 Beta!
Stone Skin now has a chance to reduce a random talent's cooldown when hit in melee It only can reduce the cooldown of a random spell from the Earth or Stone tree once per turn by 2 seconds. Not any talent. Thanks for implementing my suggestion DarkGod! Slight typo: "Each time you are hit in me...
- Thu Feb 02, 2017 2:22 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639570
Re: Tales of Maj'Eyal 1.5 Beta!
Huh. Is getting bosses on possessors not worth the cat point to you, or are you relying on mastery amulets for it? ... speaking of that, though, if you're doing dwarf runs, maybe do me a favor and see if you can possess the mouth? Want to see if (and how) it works, but if someone else can expend th...
- Wed Feb 01, 2017 10:41 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639570
Re: Tales of Maj'Eyal 1.5 Beta!
I've been doing all testing on insane, here are my thoughts: Dwarf buff is absolutely fantastic, you can play a dwarf with pretty much any class now without gimping yourself. Rogue and Archer reworks are great, but stealth still doesn't do much in insane. Even with max cunning I constantly am spotte...