Search found 12 matches

by darthsawyer
Sat Jun 03, 2023 9:06 pm
Forum: Bugs
Topic: [1.7.4] Linaniil kills friendlies with Blood Pact
Replies: 0
Views: 36723

[1.7.4] Linaniil kills friendlies with Blood Pact

Pressed Z to autoexplore Angowen and died when I pathed next to Linaniil. Log shows a lot of Blood Pact spam. Maybe don't let Linaniil get Blood Pact? Image.
by darthsawyer
Sat Dec 05, 2020 7:12 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 610059

Re: Arcanum Class Pack v2.3

I last played an enchanter in 1.4/1.5?, and started playing with the new one today. Some thoughts: Without using cat points, an enchanter can only enchant a weapon, a suit of armor, and a shield. You need 3 cat points to unlock all the enchanting, with Arcane Enchantments, Advanced Martial Enchantme...
by darthsawyer
Thu Apr 13, 2017 6:21 pm
Forum: Ideas
Topic: Make Staff Mastery the first talent in Staff Combat
Replies: 4
Views: 3284

Re: Make Staff Mastery the first talent in Staff Combat

Making this swap and giving Alchemist a Staff/Magic tree with it's own channel staff like in Arcanum would be an excellent solution. To maximize staff channel damage you want one more point in channel than mastery if I recall correctly however, so Alch could still work with a simple swap
by darthsawyer
Fri Apr 07, 2017 7:58 am
Forum: Bugs Archive
Topic: Alchemist with Temporal Form can exceed the 1000 Paradox cap
Replies: 2
Views: 1562

Alchemist with Temporal Form can exceed the 1000 Paradox cap

To replicate this bug: Step 1: First activate Temporal Form, then use Spacetime Tuning to select a desired paradox above the default of 300. https://steamuserimages-a.akamaihd.net/ugc/171542207840719571/6F793FE6AC4B29BDBCFB61FCFEEA59A195D9A497/ Step 2: Rest until Temporal Form is off cooldown, then ...
by darthsawyer
Tue Apr 04, 2017 10:07 pm
Forum: Dumb Questions
Topic: So, why was ster banned from the forums?
Replies: 4
Views: 2214

Re: So, why was ster banned from the forums?

He received and chose to ignore multiple warnings from mods. Evidently he was too big a fan of being a troll and insulting people to stop. Not to mention the distasteful things he often said in chat (e.g. "Women shouldn't have rights"). That sort of behavior is not welcome in chat or on th...
by darthsawyer
Fri Mar 31, 2017 4:59 pm
Forum: Ideas
Topic: Alchemist Rework Ideas
Replies: 27
Views: 19895

Re: Alchemist Rework Ideas

I know a Potion category doesn't fit the lore, perhaps an "herbal remedy" tree? Focusing on buffing and healing, enhanced mobility via movement increasing stimulant could fit here as well. Which bits of lore state that Alcs and potions don't mix? There's a whole questline dedicated to the...
by darthsawyer
Thu Mar 30, 2017 1:41 am
Forum: Ideas
Topic: Alchemist Rework Ideas
Replies: 27
Views: 19895

Alchemist Rework Ideas

As instructed by Shibari and Stunt I am making a post about this here. Alchemist is getting looked at/reworked at some point, but work has not yet started on it. Here on my ideas on how to improve Alchemist, feel free to add your own. Take note that part of the design principle of Alch is that it is...
by darthsawyer
Mon Mar 13, 2017 12:58 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639570

Re: Tales of Maj'Eyal 1.5 Beta!

You swapped the position of Stone Skin and Pulverizing Auger, allowing archmages that start in the abashed expanse to use it right away. Unfortunately Auger does not stabilize the unstable wormholes, could you change this so an Earth/Stone archamge doesn't have to float points to advance past the ab...
by darthsawyer
Sat Feb 04, 2017 11:46 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639570

Re: Tales of Maj'Eyal 1.5 Beta!

Your reasoning for the buff is flawed. You forget that if you don't go stone you can just use this to decrease the stone wall cd only which is really op. You just buffed wildfire more than stone so good job. In order to reduce stonewall cooldown you need to A: have it on cooldown and B: be getting ...
by darthsawyer
Sat Feb 04, 2017 5:15 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639570

Re: Tales of Maj'Eyal 1.5 Beta!

Stone Skin now has a chance to reduce a random talent's cooldown when hit in melee It only can reduce the cooldown of a random spell from the Earth or Stone tree once per turn by 2 seconds. Not any talent. Thanks for implementing my suggestion DarkGod! Slight typo: "Each time you are hit in me...
by darthsawyer
Thu Feb 02, 2017 2:22 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639570

Re: Tales of Maj'Eyal 1.5 Beta!

Huh. Is getting bosses on possessors not worth the cat point to you, or are you relying on mastery amulets for it? ... speaking of that, though, if you're doing dwarf runs, maybe do me a favor and see if you can possess the mouth? Want to see if (and how) it works, but if someone else can expend th...
by darthsawyer
Wed Feb 01, 2017 10:41 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639570

Re: Tales of Maj'Eyal 1.5 Beta!

I've been doing all testing on insane, here are my thoughts: Dwarf buff is absolutely fantastic, you can play a dwarf with pretty much any class now without gimping yourself. Rogue and Archer reworks are great, but stealth still doesn't do much in insane. Even with max cunning I constantly am spotte...