Search found 248 matches

by PseudoLoneWolf
Thu Sep 16, 2021 5:25 pm
Forum: General Discussion
Topic: 'Inner Demons' break the 'Cleaning the trash' quest?
Replies: 5
Views: 777

Re: 'Inner Demons' break the 'Cleaning the trash' quest?

Best I can tell, this is referring to the Krog unlock quest, according to a JP tome wiki page I was able to find and translate. mckwack, according to the wiki page, all four captives must remain alive (and, presumably, non-hostile?) in order to actually get the unlock, but the wiki is a notoriously ...
by PseudoLoneWolf
Wed Jul 28, 2021 2:49 am
Forum: Dumb Questions
Topic: prodigy questions
Replies: 4
Views: 646

Re: prodigy questions

I was gonna say "important to note" but this is more of a neat edge case than it is truly important: All player characters can level any of their skills much higher than 5 using clever stacking of mastery bonuses. Most class trees already come with a 1.30x modifier like Klootje said, which...
by PseudoLoneWolf
Wed Jul 07, 2021 10:34 pm
Forum: Dumb Questions
Topic: Older Versions
Replies: 7
Views: 661

Re: Older Versions

You can download many older versions from the official te4 link that smithfield posted, but I'm not sure if there is a way to get your hands on older versions of DLC. Not necessary for just playing PM but figured I'd let people know for posterity. Hopefully that can be changed at some point but I'm ...
by PseudoLoneWolf
Sun Sep 06, 2020 5:43 am
Forum: Dumb Questions
Topic: Illuminate and auto-explore
Replies: 1
Views: 871

Re: Illuminate and auto-explore

I also very often see this with Rush.
by PseudoLoneWolf
Tue Sep 01, 2020 3:26 pm
Forum: Bugs Archive
Topic: [1.7b5] Dominant Will in Derth Arena denies generic points
Replies: 7
Views: 597

Re: [1.7b5] Dominant Will in Derth Arena denies generic poin

Same here, Sun Paladin killed all enemies with a combination of Sun Ray, Wave of Power, Shield Pummel and bump attacks. No strange shenanigans, but received no generic points after exiting the arena and the quest is still marked as active in the log.
by PseudoLoneWolf
Mon Aug 31, 2020 7:46 pm
Forum: Ideas
Topic: 1.7 Archmage... concepts
Replies: 2
Views: 1192

Re: 1.7 Archmage... concepts

1. Disruption Shield The only issue with the original shield seemed to be the fact that it shut down when you suffered any damage at all at full mana, which made it quite clumsy. My solution is: Return to the old mana shield but now when you're at full mana, it has a 10% buffer and anything over th...
by PseudoLoneWolf
Wed Aug 12, 2020 4:51 am
Forum: Ideas
Topic: 1.7 Necro idea (spoilers) UPDATED
Replies: 2
Views: 800

Re: 1.7 Necro idea (spoilers)

I'm not sure that introducing entire subclasses of items for one class is a great idea, but I do like what you have here and I think they'd all make excellent unique artifacts.
by PseudoLoneWolf
Wed Aug 12, 2020 2:37 am
Forum: General Discussion
Topic: 1.7 Beta Necromancer review... In progress (spoilers?)
Replies: 7
Views: 2360

Re: 1.7 Beta Necromancer review... In progress (spoilers?)

Figured I'd add my two cents because I quite like the new necro but haven't chimed in much on it. 2. Skeletons... much improved with the changes to Lord of Skulls. The skeletons are pretty resilient but still largely disposable. My only issue is, yet again, Bone Wall. I just can't see any good reaso...
by PseudoLoneWolf
Sun Aug 02, 2020 1:46 am
Forum: Dumb Questions
Topic: Corruptor Queries
Replies: 5
Views: 908

Re: Corruptor Queries

Staff Mastery only benefits you if you're physically whacking things with your staff, or using the Channel Staff skill, neither of which a Corruptor should be doing, ever. You've got the right idea with the Curses. Curse of Defenselessness cannot be saved against, so you cast that first, which then ...
by PseudoLoneWolf
Sun Jul 26, 2020 2:07 am
Forum: Bugs Archive
Topic: [1.7b1] Attune mindstar with shield equipped
Replies: 3
Views: 197

Re: [1.7b1] Attune mindstar with shield equipped

This isn't really relevant to the bug, but I am intrigued by what you could possibly be doing with a mindstar and shield. Mind sharing?
by PseudoLoneWolf
Tue Jul 14, 2020 6:26 pm
Forum: General Discussion
Topic: 1.7 BETA1 Necromancer Feedback/Thoughts
Replies: 6
Views: 1252

Re: 1.7 BETA1 Necromancer Feedback/Thoughts

(For context, I am playing on Nightmare) Lol, I just went and repeatedly melee'd the nearest randboss (in this case, the Farportal spawn) for my Lichform death. Took about 5 turns. I have a particular question about Hiemal Shield - notably in that it's a sustained shield that gives extra bonuses whe...
by PseudoLoneWolf
Thu Jul 09, 2020 2:37 am
Forum: Bugs Archive
Topic: [1.7 beta 1] Yeek Necromancer and the 0 maximum hit points
Replies: 5
Views: 593

Re: [1.7 beta 1] Yeek Necromancer and the 0 maximum hit poin

I don't actually have anything else to add to this other than that I think this is hilarious, and if possible we should please try to fix this in a way that still allows for us to have 0 or negative max hit points. It's incredibly thematic for the necromancer, particularly for a Lich, and while test...
by PseudoLoneWolf
Thu Jul 09, 2020 2:31 am
Forum: Dumb Questions
Topic: Elemental Weapons
Replies: 1
Views: 588

Re: Elemental Weapons

Legendary/Unique weapons are frequently not your best in slot option, although their unique effects can be build-defining sometimes. Depending what drops for you, many randarts or even just rares are often better for straight damage. Shadowblade throws out a lot of hits really fast so elemental flat...
by PseudoLoneWolf
Wed Jul 08, 2020 2:52 am
Forum: Bugs Archive
Topic: bug 1.7 Broken tiles in Abashed Expanse
Replies: 2
Views: 150

Re: bug 1.7 Broken tiles in Abashed Expanse

Elkan wrote:I am having similar issues with all tree tiles both in the towns and trollmire
Confirmed, same here. World map trees are fine, but all in-zone tree tiles seem busted.
by PseudoLoneWolf
Sun Jul 05, 2020 3:24 am
Forum: Addons
Topic: [1.6.7] Tinker class - Sapper
Replies: 16
Views: 2937

Re: [1.6.7] Tinker class - Sapper

Cathbald wrote: Line of Fire got this targeting because throwing from your tile lead to the target sometimes stopping short as it blocked on an enemy/wall. This way what you see is what you get.
Why not just teleport them in code then and just flavor it as a throw in the skill description?