Search found 257 matches
- Sat Nov 30, 2024 5:08 am
- Forum: Ideas
- Topic: A Little Love for Arena ?
- Replies: 2
- Views: 4821
Re: A Little Love for Arena ?
Agreed. Arena sucks, but it has potential as a good ground for build testing. An alt campaign arena addon, if not official support from DG, would be appreciated by myself and probably a good bit of the rest of the modding community.
- Sat Oct 19, 2024 1:21 am
- Forum: Dumb Questions
- Topic: How are stat-boosting talents applied?
- Replies: 3
- Views: 3538
Re: How are stat-boosting talents applied?
Oh dear that is... quite the log. So if I'm parsing this correctly, it seems like they do all stack on each other but they're stacked by order of talent learned like you said. Which, all things considered, is probably a sensible way to implement this? But it means if you do want to abuse this we're ...
- Sun Oct 13, 2024 12:01 am
- Forum: Dumb Questions
- Topic: How are stat-boosting talents applied?
- Replies: 3
- Views: 3538
Re: How are stat-boosting talents applied?
I hate to say this, Zizzo, but I think that you are by far the most qualified of any of us to go find that out in the code. I have also wondered this but not gotten a satisfying answer through testing or asking. I figure if this topic was left alone long enough, you'd have gone source diving for the...
- Sun Oct 06, 2024 8:03 pm
- Forum: Addons
- Topic: [1.7.4.] Quantum Slider class
- Replies: 43
- Views: 40319
Re: [1.7.4.] Quantum Slider class
Behold: Barry, the fastest man in the universe. https://te4.org/characters/131233/tome/72a01359-ad48-4bda-a4df-1e7019f94d79 I am going to preface all of this with the statement that I am not actually that good at this game and I play on Nightmare for my own enjoyment and sanity. That said, Quantum S...
- Fri Oct 04, 2024 2:54 am
- Forum: Addons
- Topic: [1.7.4.] Quantum Slider class
- Replies: 43
- Views: 40319
Re: [1.7.4.] Quantum Slider class
The problem seems to be that some other mods rely on the Into The Darkness quest triggers, but I'll let Zizzo expand on that, I'm not a modder. Secondarily, without following the start of the main quest chain this mod wouldn't be very friendly to players who aren't already familiar with the game and...
- Fri Oct 04, 2024 1:33 am
- Forum: Addons
- Topic: [1.7.4.] Quantum Slider class
- Replies: 43
- Views: 40319
Re: [1.7.4.] Quantum Slider class
I actually just discovered this mod because of the recent forum posts about it and have been playing one for the last couple days, so I can weigh in here! All of that is correct and happens as intended, I think what Zizzo is saying and what I also experienced is that after you complete the first par...
- Thu Mar 14, 2024 3:24 am
- Forum: General Discussion
- Topic: Discrepancy between movement and ranged attacks on diagonals.
- Replies: 1
- Views: 4209
Re: Discrepancy between movement and ranged attacks on diagonals.
1.5 turns per diagonal move sounds perfectly reasonable to me. That's how most tabletop games deal with it if they insist on a grid map and haven't elected to use hexagons. Now with ToME having not been designed with this in mind, with current balance it might step on some toes and the general meta ...
- Wed Jun 21, 2023 3:52 am
- Forum: Bugs
- Topic: Campaigs not loading
- Replies: 4
- Views: 3968
Re: Campaigs not loading
Check your addons menu and make sure the DLCs are present and activated. But to clarify: Embers of Rage (Orcs) has its own separate campaign that does not take place in the Maj'Eyal of the main game. Ashes of Urh'Rok and Forbidden Cults both add new classes and races, that when selected, have their ...
- Sun Sep 04, 2022 11:48 pm
- Forum: Addons
- Topic: [v1.7.0+] Automatic Notes
- Replies: 50
- Views: 63890
Re: [RFC] Automated Notes
I am not a modder, merely an interested bystander, but I have some ideas. This would probably function best in its own separate note window, creating a Locations view rather than overstuffing the Notes view. A list is created of all area entrances the player has seen, or any areas the player is dire...
- Thu Sep 16, 2021 5:25 pm
- Forum: General Discussion
- Topic: 'Inner Demons' break the 'Cleaning the trash' quest?
- Replies: 8
- Views: 7558
Re: 'Inner Demons' break the 'Cleaning the trash' quest?
Best I can tell, this is referring to the Krog unlock quest, according to a JP tome wiki page I was able to find and translate. mckwack, according to the wiki page, all four captives must remain alive (and, presumably, non-hostile?) in order to actually get the unlock, but the wiki is a notoriously ...
- Wed Jul 28, 2021 2:49 am
- Forum: Dumb Questions
- Topic: prodigy questions
- Replies: 4
- Views: 2965
Re: prodigy questions
I was gonna say "important to note" but this is more of a neat edge case than it is truly important: All player characters can level any of their skills much higher than 5 using clever stacking of mastery bonuses. Most class trees already come with a 1.30x modifier like Klootje said, which...
- Wed Jul 07, 2021 10:34 pm
- Forum: Dumb Questions
- Topic: Older Versions
- Replies: 7
- Views: 3474
Re: Older Versions
You can download many older versions from the official te4 link that smithfield posted, but I'm not sure if there is a way to get your hands on older versions of DLC. Not necessary for just playing PM but figured I'd let people know for posterity. Hopefully that can be changed at some point but I'm ...
- Sun Sep 06, 2020 5:43 am
- Forum: Dumb Questions
- Topic: Illuminate and auto-explore
- Replies: 1
- Views: 2123
Re: Illuminate and auto-explore
I also very often see this with Rush.
- Tue Sep 01, 2020 3:26 pm
- Forum: Bugs Archive
- Topic: [1.7b5] Dominant Will in Derth Arena denies generic points
- Replies: 7
- Views: 2994
Re: [1.7b5] Dominant Will in Derth Arena denies generic poin
Same here, Sun Paladin killed all enemies with a combination of Sun Ray, Wave of Power, Shield Pummel and bump attacks. No strange shenanigans, but received no generic points after exiting the arena and the quest is still marked as active in the log.
- Mon Aug 31, 2020 7:46 pm
- Forum: Ideas
- Topic: 1.7 Archmage... concepts
- Replies: 2
- Views: 2837
Re: 1.7 Archmage... concepts
1. Disruption Shield The only issue with the original shield seemed to be the fact that it shut down when you suffered any damage at all at full mana, which made it quite clumsy. My solution is: Return to the old mana shield but now when you're at full mana, it has a 10% buffer and anything over th...