Search found 257 matches

by PseudoLoneWolf
Sat Nov 30, 2024 5:08 am
Forum: Ideas
Topic: A Little Love for Arena ?
Replies: 2
Views: 4821

Re: A Little Love for Arena ?

Agreed. Arena sucks, but it has potential as a good ground for build testing. An alt campaign arena addon, if not official support from DG, would be appreciated by myself and probably a good bit of the rest of the modding community.
by PseudoLoneWolf
Sat Oct 19, 2024 1:21 am
Forum: Dumb Questions
Topic: How are stat-boosting talents applied?
Replies: 3
Views: 3538

Re: How are stat-boosting talents applied?

Oh dear that is... quite the log. So if I'm parsing this correctly, it seems like they do all stack on each other but they're stacked by order of talent learned like you said. Which, all things considered, is probably a sensible way to implement this? But it means if you do want to abuse this we're ...
by PseudoLoneWolf
Sun Oct 13, 2024 12:01 am
Forum: Dumb Questions
Topic: How are stat-boosting talents applied?
Replies: 3
Views: 3538

Re: How are stat-boosting talents applied?

I hate to say this, Zizzo, but I think that you are by far the most qualified of any of us to go find that out in the code. I have also wondered this but not gotten a satisfying answer through testing or asking. I figure if this topic was left alone long enough, you'd have gone source diving for the...
by PseudoLoneWolf
Sun Oct 06, 2024 8:03 pm
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40319

Re: [1.7.4.] Quantum Slider class

Behold: Barry, the fastest man in the universe. https://te4.org/characters/131233/tome/72a01359-ad48-4bda-a4df-1e7019f94d79 I am going to preface all of this with the statement that I am not actually that good at this game and I play on Nightmare for my own enjoyment and sanity. That said, Quantum S...
by PseudoLoneWolf
Fri Oct 04, 2024 2:54 am
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40319

Re: [1.7.4.] Quantum Slider class

The problem seems to be that some other mods rely on the Into The Darkness quest triggers, but I'll let Zizzo expand on that, I'm not a modder. Secondarily, without following the start of the main quest chain this mod wouldn't be very friendly to players who aren't already familiar with the game and...
by PseudoLoneWolf
Fri Oct 04, 2024 1:33 am
Forum: Addons
Topic: [1.7.4.] Quantum Slider class
Replies: 43
Views: 40319

Re: [1.7.4.] Quantum Slider class

I actually just discovered this mod because of the recent forum posts about it and have been playing one for the last couple days, so I can weigh in here! All of that is correct and happens as intended, I think what Zizzo is saying and what I also experienced is that after you complete the first par...
by PseudoLoneWolf
Thu Mar 14, 2024 3:24 am
Forum: General Discussion
Topic: Discrepancy between movement and ranged attacks on diagonals.
Replies: 1
Views: 4209

Re: Discrepancy between movement and ranged attacks on diagonals.

1.5 turns per diagonal move sounds perfectly reasonable to me. That's how most tabletop games deal with it if they insist on a grid map and haven't elected to use hexagons. Now with ToME having not been designed with this in mind, with current balance it might step on some toes and the general meta ...
by PseudoLoneWolf
Wed Jun 21, 2023 3:52 am
Forum: Bugs
Topic: Campaigs not loading
Replies: 4
Views: 3968

Re: Campaigs not loading

Check your addons menu and make sure the DLCs are present and activated. But to clarify: Embers of Rage (Orcs) has its own separate campaign that does not take place in the Maj'Eyal of the main game. Ashes of Urh'Rok and Forbidden Cults both add new classes and races, that when selected, have their ...
by PseudoLoneWolf
Sun Sep 04, 2022 11:48 pm
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 63890

Re: [RFC] Automated Notes

I am not a modder, merely an interested bystander, but I have some ideas. This would probably function best in its own separate note window, creating a Locations view rather than overstuffing the Notes view. A list is created of all area entrances the player has seen, or any areas the player is dire...
by PseudoLoneWolf
Thu Sep 16, 2021 5:25 pm
Forum: General Discussion
Topic: 'Inner Demons' break the 'Cleaning the trash' quest?
Replies: 8
Views: 7558

Re: 'Inner Demons' break the 'Cleaning the trash' quest?

Best I can tell, this is referring to the Krog unlock quest, according to a JP tome wiki page I was able to find and translate. mckwack, according to the wiki page, all four captives must remain alive (and, presumably, non-hostile?) in order to actually get the unlock, but the wiki is a notoriously ...
by PseudoLoneWolf
Wed Jul 28, 2021 2:49 am
Forum: Dumb Questions
Topic: prodigy questions
Replies: 4
Views: 2965

Re: prodigy questions

I was gonna say "important to note" but this is more of a neat edge case than it is truly important: All player characters can level any of their skills much higher than 5 using clever stacking of mastery bonuses. Most class trees already come with a 1.30x modifier like Klootje said, which...
by PseudoLoneWolf
Wed Jul 07, 2021 10:34 pm
Forum: Dumb Questions
Topic: Older Versions
Replies: 7
Views: 3474

Re: Older Versions

You can download many older versions from the official te4 link that smithfield posted, but I'm not sure if there is a way to get your hands on older versions of DLC. Not necessary for just playing PM but figured I'd let people know for posterity. Hopefully that can be changed at some point but I'm ...
by PseudoLoneWolf
Sun Sep 06, 2020 5:43 am
Forum: Dumb Questions
Topic: Illuminate and auto-explore
Replies: 1
Views: 2123

Re: Illuminate and auto-explore

I also very often see this with Rush.
by PseudoLoneWolf
Tue Sep 01, 2020 3:26 pm
Forum: Bugs Archive
Topic: [1.7b5] Dominant Will in Derth Arena denies generic points
Replies: 7
Views: 2994

Re: [1.7b5] Dominant Will in Derth Arena denies generic poin

Same here, Sun Paladin killed all enemies with a combination of Sun Ray, Wave of Power, Shield Pummel and bump attacks. No strange shenanigans, but received no generic points after exiting the arena and the quest is still marked as active in the log.
by PseudoLoneWolf
Mon Aug 31, 2020 7:46 pm
Forum: Ideas
Topic: 1.7 Archmage... concepts
Replies: 2
Views: 2837

Re: 1.7 Archmage... concepts

1. Disruption Shield The only issue with the original shield seemed to be the fact that it shut down when you suffered any damage at all at full mana, which made it quite clumsy. My solution is: Return to the old mana shield but now when you're at full mana, it has a 10% buffer and anything over th...