Not really a buff since it had a long duration (which also got nerfed) and you were always pre-casting it.jenx wrote:instant? then that makes a massive differencedadito wrote:1 extra hit max per weapon per turn
It is instant now to compensate
I goota try that out, with adventurer and TK
Search found 28 matches
- Mon Mar 06, 2017 12:35 am
- Forum: General Discussion
- Topic: [1.5] Most striking nerfs, balanced or overdone?
- Replies: 58
- Views: 22738
Re: [1.5] Most striking nerfs, balanced or overdone?
- Thu Mar 02, 2017 9:00 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
Apparently, the reason for this nerf was that NPCs using it were too dangerous. ok yeah this was it but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the...
- Thu Mar 02, 2017 1:20 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
Personally, I would rather have multiple talents be good and have synergy, rather than have one amazing talent and the rest of them be underwhelming. That's what marauder 1.4.9 had. A lot of small things that made it pretty awesome from mid-game on. When I say "designed around something" ...
- Thu Mar 02, 2017 1:02 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
WHY did GWF get nerfed? Marauder has now lost a huge amount of its killing potential, and alongside the other changes it feels like a completely different class - it went from a high damage, high risk class to one that's only held up by unstoppable from being a flat out inferior rogue. Bulwark also...
- Sun Feb 26, 2017 9:42 pm
- Forum: Ideas
- Topic: Yet another propose for block mechanics
- Replies: 6
- Views: 4118
Re: Yet another propose for block mechanics
so you say you want them worthless for other classes. sure. There's just arcane blade and demonologist and none of them use shields as defensive tools. Then, is not like I "want" something, I just saw the changes on shield wall and had a thought, that's all. I feel like bulwark is the onl...
- Sun Feb 26, 2017 10:53 am
- Forum: Ideas
- Topic: Yet another propose for block mechanics
- Replies: 6
- Views: 4118
Re: Yet another propose for block mechanics
So wait you'd be spending a turn for like, 50% damage reduction? That sounds even worse than Block is now. But it would work for every damage, and when you get eternal guard it becomes much better and it would make block strong during endgame without forcing you to spend 2 prodigy points to make it...
- Sun Feb 26, 2017 9:26 am
- Forum: Ideas
- Topic: Yet another propose for block mechanics
- Replies: 6
- Views: 4118
Yet another propose for block mechanics
Since the new shield wall gives block value, I was thinking that maybe block could become a little like mindslayers shields. Spectral shield could be implemented into base block and block values lowered (a lot). This way, only bulwarks would be able to make the flat damage reduction on block a good ...
- Fri Feb 24, 2017 4:50 pm
- Forum: General Discussion
- Topic: Interview with DarkGod
- Replies: 4
- Views: 2712
Re: Interview with DarkGod
Interesting! It was a good read! 

- Thu Feb 23, 2017 9:35 am
- Forum: Metaclass: Rogues
- Topic: Insane marauder win
- Replies: 7
- Views: 20859
Re: Insane marauder win
ogre is probably the best race given that you want to do big damage while unstoppable and Naloren/Sawrd do big damage I thought the same, that's why my first win was an ogre marauder. But since I consider windblade mandatory, I'm comparing legacy of the naloren + windblade to flex combat + windblad...
- Thu Feb 23, 2017 12:07 am
- Forum: Metaclass: Rogues
- Topic: Insane marauder win
- Replies: 7
- Views: 20859
Re: Insane marauder win
Grats! Inspiring. I'll have to try it out on my nooby normal rogue difficulty! Thanks! I would strongly recommend to pick cornac, I did even another run as a cornac marauder and I'm pretty sure it's the best choice: easier early game, flex combat + windblade is the best combo and you can have 5 ins...
- Sun Feb 19, 2017 8:17 am
- Forum: Character Reports
- Topic: Argoniel, Elandar, Athamaton and Linail badassed to death!
- Replies: 2
- Views: 3017
Re: Argoniel, Elandar, Athamaton and Linail badassed to deat
Oh, they were private. Should work now!ster wrote:uh, none of your videos work for me

- Sat Feb 18, 2017 11:41 am
- Forum: Character Reports
- Topic: Argoniel, Elandar, Athamaton and Linail badassed to death!
- Replies: 2
- Views: 3017
Argoniel, Elandar, Athamaton and Linail badassed to death!
Badassing the final bosses, Athamaton and even Linaiil to death, on insane! Don't watch is you don't want to see crazy damage and badassery! Butcher + Marauder is a STRONG combo: getting rampage on top of momentum, blinding speed and elemental harmony is...insane. I never played a cursed so I didn't...
- Thu Feb 16, 2017 3:08 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
It could at least get some scaling like the crit chance and phys penetration do. Getting around 35-40 at 100sh strength/dex would be nice.ster wrote:Mex will keep marauder in tier A as long as unstoppable still exists
e: wow the attack speed on thuggery is bad, buff it some more lol
- Thu Feb 16, 2017 2:15 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
Didn't total thuggery get most of momentum's attack speed? It's 23%, against 49% of momentum. You have to bring mayhem at full speed while unstoppable is on, not blinding, confusing, stunning, switching places, parrying, disarming etc...but the new marauder forces you to play it a bit like rogue, a...
- Thu Feb 16, 2017 11:55 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636207
Re: Tales of Maj'Eyal 1.5 Beta!
Hello, I played both new Rogue and Marauder up to lvl 50. The new rogue is amazing but marauder is a bit weird. Debuffing and negating damage does nothing for a class with unstoppable. You just waste turns debuffing enemies which is not what you need. The new DF tree is ok but no momentum is quite b...