Search found 28 matches

by random_pal
Mon Mar 06, 2017 12:35 am
Forum: General Discussion
Topic: [1.5] Most striking nerfs, balanced or overdone?
Replies: 58
Views: 22738

Re: [1.5] Most striking nerfs, balanced or overdone?

jenx wrote:
dadito wrote:1 extra hit max per weapon per turn

It is instant now to compensate
instant? then that makes a massive difference :-)

I goota try that out, with adventurer and TK :-)
Not really a buff since it had a long duration (which also got nerfed) and you were always pre-casting it.
by random_pal
Thu Mar 02, 2017 9:00 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

Apparently, the reason for this nerf was that NPCs using it were too dangerous. ok yeah this was it but that made absolutely no sense because of the way armor works meaning melee randbosses will either one shot you or do nothing and no amount of extra hits can change that, the fact you can wait the...
by random_pal
Thu Mar 02, 2017 1:20 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

Personally, I would rather have multiple talents be good and have synergy, rather than have one amazing talent and the rest of them be underwhelming. That's what marauder 1.4.9 had. A lot of small things that made it pretty awesome from mid-game on. When I say "designed around something" ...
by random_pal
Thu Mar 02, 2017 1:02 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

WHY did GWF get nerfed? Marauder has now lost a huge amount of its killing potential, and alongside the other changes it feels like a completely different class - it went from a high damage, high risk class to one that's only held up by unstoppable from being a flat out inferior rogue. Bulwark also...
by random_pal
Sun Feb 26, 2017 9:42 pm
Forum: Ideas
Topic: Yet another propose for block mechanics
Replies: 6
Views: 4118

Re: Yet another propose for block mechanics

so you say you want them worthless for other classes. sure. There's just arcane blade and demonologist and none of them use shields as defensive tools. Then, is not like I "want" something, I just saw the changes on shield wall and had a thought, that's all. I feel like bulwark is the onl...
by random_pal
Sun Feb 26, 2017 10:53 am
Forum: Ideas
Topic: Yet another propose for block mechanics
Replies: 6
Views: 4118

Re: Yet another propose for block mechanics

So wait you'd be spending a turn for like, 50% damage reduction? That sounds even worse than Block is now. But it would work for every damage, and when you get eternal guard it becomes much better and it would make block strong during endgame without forcing you to spend 2 prodigy points to make it...
by random_pal
Sun Feb 26, 2017 9:26 am
Forum: Ideas
Topic: Yet another propose for block mechanics
Replies: 6
Views: 4118

Yet another propose for block mechanics

Since the new shield wall gives block value, I was thinking that maybe block could become a little like mindslayers shields. Spectral shield could be implemented into base block and block values lowered (a lot). This way, only bulwarks would be able to make the flat damage reduction on block a good ...
by random_pal
Fri Feb 24, 2017 4:50 pm
Forum: General Discussion
Topic: Interview with DarkGod
Replies: 4
Views: 2712

Re: Interview with DarkGod

Interesting! It was a good read! :D
by random_pal
Thu Feb 23, 2017 9:35 am
Forum: Metaclass: Rogues
Topic: Insane marauder win
Replies: 7
Views: 20859

Re: Insane marauder win

ogre is probably the best race given that you want to do big damage while unstoppable and Naloren/Sawrd do big damage I thought the same, that's why my first win was an ogre marauder. But since I consider windblade mandatory, I'm comparing legacy of the naloren + windblade to flex combat + windblad...
by random_pal
Thu Feb 23, 2017 12:07 am
Forum: Metaclass: Rogues
Topic: Insane marauder win
Replies: 7
Views: 20859

Re: Insane marauder win

Grats! Inspiring. I'll have to try it out on my nooby normal rogue difficulty! Thanks! I would strongly recommend to pick cornac, I did even another run as a cornac marauder and I'm pretty sure it's the best choice: easier early game, flex combat + windblade is the best combo and you can have 5 ins...
by random_pal
Sun Feb 19, 2017 8:17 am
Forum: Character Reports
Topic: Argoniel, Elandar, Athamaton and Linail badassed to death!
Replies: 2
Views: 3017

Re: Argoniel, Elandar, Athamaton and Linail badassed to deat

ster wrote:uh, none of your videos work for me
Oh, they were private. Should work now! :D
by random_pal
Sat Feb 18, 2017 11:41 am
Forum: Character Reports
Topic: Argoniel, Elandar, Athamaton and Linail badassed to death!
Replies: 2
Views: 3017

Argoniel, Elandar, Athamaton and Linail badassed to death!

Badassing the final bosses, Athamaton and even Linaiil to death, on insane! Don't watch is you don't want to see crazy damage and badassery! Butcher + Marauder is a STRONG combo: getting rampage on top of momentum, blinding speed and elemental harmony is...insane. I never played a cursed so I didn't...
by random_pal
Thu Feb 16, 2017 3:08 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

ster wrote:Mex will keep marauder in tier A as long as unstoppable still exists


e: wow the attack speed on thuggery is bad, buff it some more lol
It could at least get some scaling like the crit chance and phys penetration do. Getting around 35-40 at 100sh strength/dex would be nice.
by random_pal
Thu Feb 16, 2017 2:15 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

Didn't total thuggery get most of momentum's attack speed? It's 23%, against 49% of momentum. You have to bring mayhem at full speed while unstoppable is on, not blinding, confusing, stunning, switching places, parrying, disarming etc...but the new marauder forces you to play it a bit like rogue, a...
by random_pal
Thu Feb 16, 2017 11:55 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636207

Re: Tales of Maj'Eyal 1.5 Beta!

Hello, I played both new Rogue and Marauder up to lvl 50. The new rogue is amazing but marauder is a bit weird. Debuffing and negating damage does nothing for a class with unstoppable. You just waste turns debuffing enemies which is not what you need. The new DF tree is ok but no momentum is quite b...