Search found 27 matches
- Tue Jul 20, 2021 9:07 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Added 1.7.4
- Sun Dec 27, 2020 4:37 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Added support for class evolutions, including talents that they add/remove - a bit wonky, but should work. May need to clear the browser cache if you don't see them.
- Sat Nov 07, 2020 2:27 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Refreshing the page should fix that error.
- Sat Nov 07, 2020 2:12 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Added 1.7 data. Evolutions not supported yet - the skills are there, the "what belongs where" summary is not.
- Sat Oct 31, 2020 2:00 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Mainly depends on when GOG releases the new version (that's where I pull the dlcs from), seems they still don't have it. 1.7 info should go live shortly afterwards - so hopefully monday/tuesday. Adding class evolutions will take a bit longer, we'll see.
- Sun Feb 16, 2020 1:07 pm
- Forum: Dumb Questions
- Topic: Linux-DLC install
- Replies: 1
- Views: 1328
Re: Linux-DLC install
Probably easiest to install the version from the website instead of a third-party build, then add the dlc to that.
- Thu Feb 13, 2020 3:31 pm
- Forum: General Discussion
- Topic: Can't play my purchased DLCs
- Replies: 2
- Views: 2774
Re: Can't play my purchased DLCs
There's an "Addons" options in the main menu, are the DLCs listed there? If not, do they appear when you check "Show incompatible versions"?
- Sun Nov 24, 2019 12:13 pm
- Forum: Bugs Archive
- Topic: [1.6.1, 32bit] Talents are showing wrong numbers in descs
- Replies: 1
- Views: 757
[1.6.1, 32bit] Talents are showing wrong numbers in descs
This started as a tometips bug, but turned out to actually be a game one. I think you're going to love this one. Apparently, the 64-bit and the 32-bit builds of the game are showing different numbers in talent descriptions. For example, Duelist / Dual Weapon Mastery, at talent level 2, is showing 28...
- Sun Nov 24, 2019 10:50 am
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Okay, so. 1. this is definitely a game-side bug. 2. It is a display bug. Rather, it seems the 32-bit build is showing different numbers than the 64-bit one (on linux). Getting the same numbers as you when I try the 32-bit one. Poking more. Edited to update that it's a display-only bug, as far as I a...
- Sun Nov 24, 2019 10:29 am
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Looks like a game bug, most likely a display bug - I suspect that if you actually try to use e.g. the terrorize talent, you'll get a duration that matches tometips, not the talent desc, but going through the code a bit more, will post a bug report with findings when I manage to narrow it down.
- Sat Nov 23, 2019 4:40 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Um. Do you have some kind of an addon or item that modifies talent levels or calculations or something? I'm getting 110% on Dual Strike, exactly as on tometips, not 111%. Went through the Terrorize code, and the result should be 5 at level 5 too, not 6 (5.51 to be exact, the game seems to be roundin...
- Thu Nov 21, 2019 3:20 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Added the 1.6.1 version, including the new Annihilator class. Also added the 1.6 mastery as requested.
Technomancers are handled weirdly in code, so for now at least, they do not appear in the class list. The talents that they get are shown in the talents list, in the Spell category.
Technomancers are handled weirdly in code, so for now at least, they do not appear in the class list. The talents that they get are shown in the talents list, in the Spell category.
- Thu Oct 31, 2019 5:35 pm
- Forum: General Discussion
- Topic: On 1.6 Archmage Disruption Shield, et al.
- Replies: 11
- Views: 3933
Re: On 1.6 Archmage Disruption Shield, et al.
I imagine he was referring to tinker escorts, as a wild guess!PS: I'm not sure how this applies to embers of rage, as the campaign is actually smaller and faster .. how is that bloat compared to age of ascendancy ???
- Wed Oct 30, 2019 12:08 pm
- Forum: Dumb Questions
- Topic: How to make t-engine executable on Ubuntu 18.04?
- Replies: 9
- Views: 2656
Re: How to make t-engine executable on Ubuntu 18.04?
I really dont understand whats going on I must say :/ It's this bug, affecting various graphical file managers (running from console works fine): https://github.com/nwjs/nw.js/issues/5287 Basically these managers think that the binary is actually a shared library due to gcc using -pie by default now.
- Fri Oct 25, 2019 10:39 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 146808
Re: Auto-generated ToME spoilers
Added the new 1.6 release.
Make sure to access the page over https - https://tometips.github.io - the http version seems to have some caching issues right now, causing the new version to not load.
Make sure to access the page over https - https://tometips.github.io - the http version seems to have some caching issues right now, causing the new version to not load.