Search found 239 matches
- Thu May 18, 2017 4:23 am
- Forum: General Discussion
- Topic: Yeek
- Replies: 9
- Views: 6787
Re: Yeek
damage shields.
- Thu May 18, 2017 4:23 am
- Forum: General Discussion
- Topic: How does the Ghoul talent work, and why did my ghoul die?
- Replies: 7
- Views: 4551
Re: How does the Ghoul talent work, and why did my ghoul die
Basically, any damage that is listed separately in the damage log, even if it's part of the same line.
- Wed May 17, 2017 12:18 am
- Forum: Bugs Archive
- Topic: Apply Poisons is not applying to trash mobs
- Replies: 5
- Views: 2957
Re: Apply Poisons is not applying to trash mobs
This isn't the only talent where this matters. It perhaps matters more for demonologists trying to get demonseeds out of enemies, as it can't work if the demon seed talent kills them in one hit.
- Tue May 16, 2017 10:27 pm
- Forum: Dumb Questions
- Topic: Dumb question: Unbeatable because of my equipment or build?
- Replies: 8
- Views: 3194
Re: Dumb question: Unbeatable because of my equipment or bui
It's kinda unusual to see that many dreads at once. In any case, you were kinda helpless against them due to your low accuracy. You would have a less than 1 in 4 chance of hitting the dread you have the cursor over based on your defense. 2 points in combat accuracy isn't enough on a weapon using cha...
- Tue May 16, 2017 10:21 pm
- Forum: Bugs Archive
- Topic: Blood Runed Athame never spawned in Vor Armory
- Replies: 2
- Views: 1879
Re: Blood Runed Athame never spawned in Vor Armory
Try uploading your save here:
http://te4support.org/ticket/
Also, you don't need to do that quest and return to the west to beat the game, you could just go and fight the prides.
http://te4support.org/ticket/
Also, you don't need to do that quest and return to the west to beat the game, you could just go and fight the prides.
- Tue May 16, 2017 10:19 pm
- Forum: Dumb Questions
- Topic: Resisting effects?
- Replies: 3
- Views: 2090
Re: Resisting effects?
Freeze immunity is the same as stun immunity for some reason, so the longer effect of movement infusions help (use it, then don't worry about the 1 turn movement speed effect). Some people run 2 movement infusions for 100% uptime stun immunity, as stuns are so terrible if you get affected with a lon...
- Tue May 16, 2017 5:16 pm
- Forum: Bugs Archive
- Topic: Apply Poisons is not applying to trash mobs
- Replies: 5
- Views: 2957
Re: Apply Poisons is not applying to trash mobs
Problem is, to trigger the toxic death they need to have the poison status effect when they die, but you can't inflict status on something when it's dead, or with the same hit that killed it.
- Tue May 16, 2017 2:59 am
- Forum: Bugs Archive
- Topic: Descriptions of some summons/minions off when used by enemy.
- Replies: 0
- Views: 1090
Descriptions of some summons/minions off when used by enemy.
There are some summonable things such as bloated oozes and temporal clones of the caster where the flavor text description in their tooltip makes sense when you make it, but not when an enemy does, particularly when it mentions words like "you", "your" and "yourself".
- Tue May 16, 2017 2:57 am
- Forum: Ideas
- Topic: We need a different start for Reavers and Corrupters
- Replies: 6
- Views: 5249
Re: We need a different start for Reavers and Corrupters
Well there is a popular addon that makes you start in Last Hope.
- Tue May 16, 2017 2:56 am
- Forum: Ideas
- Topic: Make the "Imps Claw" a light rather than a tool
- Replies: 14
- Views: 6696
Re: Make the "Imps Claw" a light rather than a tool
It's a tier 1 item, so it shouldn't be that good, and people will sometimes use it simply because it's the first tool slot item they find, or possibly a choice between that and a weak pickaxe or something.
- Tue May 16, 2017 2:55 am
- Forum: Metaclass: Wilders
- Topic: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5
- Replies: 43
- Views: 94524
Re: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for
Anyway, finished the game with the character, I died once more on high peak due to foolishly attempting an intimidating cave that showed up, and some of those multi hued dragons have huge damage. After that I stopped doing the vaults in high peak, though I had gone through several others with minimu...
- Mon May 15, 2017 10:37 pm
- Forum: Bugs Archive
- Topic: bad vault layout in a high peak hidden vault
- Replies: 1
- Views: 1543
Re: bad vault layout in a high peak hidden vault
Just found another vault layout with the same issue, this time there is a long 2 tile wide corridor that makes a u turn followed by a diggable wall into a tiny loot room, which twists around another identical path.
- Mon May 15, 2017 8:32 pm
- Forum: Bugs Archive
- Topic: Ring of Warmaster needs updating
- Replies: 2
- Views: 2246
Re: Ring of Warmaster needs updating
Oh, and as a thread in another subforum showed, the yeti tissue reward categories in Embers need to be update as well. Someone made the mistake of picking field control, and there are now only 2 talents in it that can only be otherwise gotten from escorts.
- Mon May 15, 2017 5:41 pm
- Forum: General Discussion
- Topic: Ruins of a lost city reward
- Replies: 2
- Views: 4051
Re: Ruins of a lost city reward
Field control was kind of removed in 1.5, leaving just those 2 talents coming from escorts, with the other 2 moved to other trees. Disengage is now part of mobility.
- Mon May 15, 2017 5:39 pm
- Forum: Ideas
- Topic: We need a different start for Reavers and Corrupters
- Replies: 6
- Views: 5249
Re: We need a different start for Reavers and Corrupters
You could play a yeek or undead doombringer if you don't like searing halls.