I am happy to announce that now ToME is available in OpenBSD packages
http://cvsweb.openbsd.org/cgi-bin/cvswe ... mes/tome4/
Search found 13 matches
- Thu Dec 29, 2016 4:10 pm
- Forum: Development
- Topic: Porting t-engine to OpenBSD
- Replies: 4
- Views: 3740
- Sun Dec 25, 2016 9:46 pm
- Forum: Bugs Archive
- Topic: Checksum of 1.4.9 sources tarball changed
- Replies: 3
- Views: 1747
Re: Checksum of 1.4.9 sources tarball changed
Yeah it's normal, I did a rebuild to fix a few rare binaries issues and my script also auto repacks the source. And no it does not happen often :=) Thanks for you reply. Is there any way to know that this kind of update occurs ? On OpenBSD and FreeBSD ports system we rely on the checksum of the ups...
- Fri Dec 23, 2016 8:20 am
- Forum: Bugs Archive
- Topic: Checksum of 1.4.9 sources tarball changed
- Replies: 3
- Views: 1747
Checksum of 1.4.9 sources tarball changed
Hello, It seems that the checksum of this file changed in the last week or last 2 weeks=> http://te4.org/dl/t-engine/t-engine4-src-1.4.9.tar.bz2 SHA512 (t-engine4-src-1.4.9.tar.bz2-new) = 0d527f18f9844c38478f71829d4944c3221aa0817f52ab4f44aed5990493a769e206228b367dad413bc9f111be9404db8e9e6b6f9f0e0c82...
- Tue Nov 29, 2016 6:10 pm
- Forum: Bugs Archive
- Topic: Win 10 x64 : can't launch the game
- Replies: 4
- Views: 1555
Re: Win 10 x64 : can't launch the game
I just installed it by steam (because when registering on te4 website I was able to add it to my steam account) and installed from there, the game works ! 
But that doesn't explain why the non-steam version doesn't work.

But that doesn't explain why the non-steam version doesn't work.
- Tue Nov 29, 2016 12:04 pm
- Forum: Development
- Topic: Porting t-engine to OpenBSD
- Replies: 4
- Views: 3740
Re: Porting t-engine to OpenBSD
Those lines are the culprits: Booting T-Engine from: /proc This is the selfexe path being wrong, look at the bsd code in getself.c it must be broken, it should return the path to the executable indeed, it seems FreeBSD has some patches for this. I'll look how to fix this :) OpenBSD doesn't have a w...
- Tue Nov 29, 2016 11:36 am
- Forum: Development
- Topic: Porting t-engine to OpenBSD
- Replies: 4
- Views: 3740
Re: Porting t-engine to OpenBSD
indeed, it seems FreeBSD has some patches for this. I'll look how to fix thisdarkgod wrote:Those lines are the culprits:This is the selfexe path being wrong, look at the bsd code in getself.c it must be broken, it should return the path to the executableCode: Select all
Booting T-Engine from: /proc

- Tue Nov 29, 2016 10:25 am
- Forum: Bugs Archive
- Topic: No captcha on the website on contact/register pages
- Replies: 2
- Views: 950
Re: No captcha on the website on contact/register pages
it seems to work now. Maybe I had no chance ? I tried with Windows/Firefox and OpenBSD/firefox and OpenBSD/chromium, yesterday and today.darkgod wrote:Seemsto be displaying for me; any particular OS/browser combo ?
Sorry for the fuss.
- Tue Nov 29, 2016 10:17 am
- Forum: Development
- Topic: Porting t-engine to OpenBSD
- Replies: 4
- Views: 3740
Porting t-engine to OpenBSD
Hi, I made some work to build t-engine on OpenBSD, the compilation works now but when I execute the binary, I get a blank window, nothing happen except that the binary use 100% of a cpu. /usr/ports/pobj/t-engine4-src-1.4.9/t-engine4-src-1.4.9% ./t-engine WebCore config: library(/libte4-web.so) spawn...
- Tue Nov 29, 2016 9:55 am
- Forum: Bugs Archive
- Topic: No captcha on the website on contact/register pages
- Replies: 2
- Views: 950
No captcha on the website on contact/register pages
Hi,
It seems that the captcha on the contact page and register page are not available, making those page not working.
It seems that the captcha on the contact page and register page are not available, making those page not working.
- Mon Nov 28, 2016 6:25 pm
- Forum: Bugs Archive
- Topic: Win 10 x64 : can't launch the game
- Replies: 4
- Views: 1555
Re: Win 10 x64 : can't launch the game
Please find the 4 logs files when starting the game with the web dll moved (this is very weird for me, I am new to t-engine but I got it to compile on OpenBSD today and it seems that I get the exactly same problem, I'll make a different thread about this later) debug.log [1127/133326:INFO:CONSOLE(17...
- Mon Nov 28, 2016 10:21 am
- Forum: Bugs Archive
- Topic: Win 10 x64 : can't launch the game
- Replies: 4
- Views: 1555
Re: Win 10 x64 : can't launch the game
I tried to start the game from the archive downloaded without using the launcher. The game works.
So the 1.3.1 version seems working while the one updated with the launcher seems to have a problem (on my computer at least). How could I get more debug to help ?
So the 1.3.1 version seems working while the one updated with the launcher seems to have a problem (on my computer at least). How could I get more debug to help ?
- Sun Nov 27, 2016 12:39 pm
- Forum: Bugs Archive
- Topic: The launcher doesn't support accents characters in path
- Replies: 0
- Views: 676
The launcher doesn't support accents characters in path
Hi, I am using Windows 10, my username has an accent (my username is solène), when I start the launcher of the game I get the message "Error : syntax of the filename, directory or volume is incorrect" (I translated it from french so it may not exactly the english error) If I move it to c:\...
- Sun Nov 27, 2016 12:36 pm
- Forum: Bugs Archive
- Topic: Win 10 x64 : can't launch the game
- Replies: 4
- Views: 1555
Win 10 x64 : can't launch the game
Hello, I just bought the game on humble bundle shop and I can't start it :( I downloaded a file named talesofmajeyal_1.3.1_windows.zip with a md5 of 32f34556a357e1fb14042f89d7bf9808 I started the launcher which updated the game, when I click on "Play" I get a T-engine 4 window which stays ...