Search found 23 matches

by sepik121
Fri Oct 30, 2020 5:56 pm
Forum: Addons
Topic: Demolisher Class
Replies: 37
Views: 48886

Re: Demolisher Class

not a problem! I'd rather be safe than sorry after dealing with a few other silly mods breaking everything back in the day lol. thanks for the response!
by sepik121
Fri Oct 30, 2020 4:30 pm
Forum: Addons
Topic: Demolisher Class
Replies: 37
Views: 48886

Re: Demolisher Class

this looks like the perfect mod for me. is it updated for 1.7? i wanna do another steam class since my annihilator run has ended with the update lol
by sepik121
Fri Oct 30, 2020 4:19 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078818

Re: [1.6.0] Metaclass - Mage Knight

sorry if this is a bother, judging by how DarkGod mentioned that addons need to be updated or will be super broken ("Addons need updating or will explode!."), any chance to update this for 1.7?
by sepik121
Fri Oct 30, 2020 4:05 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 356208

Re: Verdant Class Pack: v2.3

judging by what DarkGod said this about the update: "Addons need updating or will explode!.", I can only imagine how much this broke just about everything lol
by sepik121
Fri Nov 22, 2019 11:06 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 356208

Re: Verdant Class Pack: v2 Released!

While I hate to be a bother for your stuff since I know it won't be updated until Christmas or so, but i've discovered an error that seems to be pretty bad. Here's the exact lua log: [use_tactical AI] === Action Selected: 140831 Yvakira the green mold disable talent:T_HP_DREAD_HOWL [LOG] Yvakira the...
by sepik121
Fri Nov 22, 2019 10:56 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115775

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Not a problem then! I saw that the lua error came from both of these, so I will post that in the verdant thread too. Thanks for the quick update!
by sepik121
Fri Nov 22, 2019 2:23 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115775

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Got a lua error that looks like it's related to this mod, but could also be because of another mod (i've got a bit, so there's always the chance something goes awry) [target_simple AI] 140831 Yvakira the green mold selecting NEW TARGET 5 32 6424 Sky Striker Raye [use_tactical AI] === Action Selected...
by sepik121
Thu Nov 21, 2019 1:08 am
Forum: Addons
Topic: Midnight (v1.13)
Replies: 314
Views: 158806

Re: Midnight (v1.12.1)

No problem! I enjoy almost every mod you've put out (no idea on balance since I'm on normal, but they are fun!), so I'm glad to help
by sepik121
Wed Nov 20, 2019 6:40 pm
Forum: Addons
Topic: Midnight (v1.13)
Replies: 314
Views: 158806

Re: Midnight (v1.12.1)

No idea if this mod is still active or not, but as a heads up, with the removal of the anorithil escort, this appears to have broken this mod a bit (at least without just killing the escort). Here's the specific error log from it: Lua Error: /hooks/midnight/load.lua:387: attempt to index field 'anor...
by sepik121
Tue Dec 26, 2017 4:48 am
Forum: Addons
Topic: Isaacssv552's Addons
Replies: 8
Views: 8053

Re: Isaacssv552's Addons

sorry to necro this from so long ago, but I have a few questions if that'd be alright to ask. I'm curious about how all the "levers" work within it, specifically what do you mean by "offset"? For example, if I increase the stat gain offset, what would that do? I'm a bit new to th...
by sepik121
Mon Mar 13, 2017 11:16 am
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 171147

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Awesome! thanks for your hard work!
by sepik121
Mon Mar 13, 2017 2:30 am
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 171147

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Any idea on how long this will take to get updated? I've absolutely loved the rework, but I know the update broke a ton of mods for the game.

Thanks for all your hard work, it's made the game a ton of fun for me!
by sepik121
Mon Mar 13, 2017 2:25 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603447

Re: Arcanum Class Pack v2.2.3

Awesome. I'll check in a bit here. I'm gonna start a brand new character overall and just roll with the update. I'll let you know how it goes! also any idea on how long it'll take for your other mods to get updated? I think i've subscribed to most of them lol edit: nevermind, I see midnight has alre...
by sepik121
Mon Mar 13, 2017 2:24 am
Forum: Addons
Topic: Deathknight v1.8 - Hybrid Necrotic Melee
Replies: 116
Views: 243923

Re: Deathknight v1.8 - Hybrid Necrotic Melee

loved the mod overall (won with it just a few months ago!) and i'm curious as to whether or not this is compatible with the 1.5 update?
by sepik121
Sat Mar 11, 2017 4:04 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603447

Re: Arcanum Class Pack v2.2.3

How compatible is this pack with the new update to ToME? I've got it disabled for now (disabled a lot since the update), but does this work with the new one?