Search found 23 matches
- Fri Oct 30, 2020 5:56 pm
- Forum: Addons
- Topic: Demolisher Class
- Replies: 37
- Views: 48886
Re: Demolisher Class
not a problem! I'd rather be safe than sorry after dealing with a few other silly mods breaking everything back in the day lol. thanks for the response!
- Fri Oct 30, 2020 4:30 pm
- Forum: Addons
- Topic: Demolisher Class
- Replies: 37
- Views: 48886
Re: Demolisher Class
this looks like the perfect mod for me. is it updated for 1.7? i wanna do another steam class since my annihilator run has ended with the update lol
- Fri Oct 30, 2020 4:19 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078818
Re: [1.6.0] Metaclass - Mage Knight
sorry if this is a bother, judging by how DarkGod mentioned that addons need to be updated or will be super broken ("Addons need updating or will explode!."), any chance to update this for 1.7?
- Fri Oct 30, 2020 4:05 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356208
Re: Verdant Class Pack: v2.3
judging by what DarkGod said this about the update: "Addons need updating or will explode!.", I can only imagine how much this broke just about everything lol
- Fri Nov 22, 2019 11:06 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356208
Re: Verdant Class Pack: v2 Released!
While I hate to be a bother for your stuff since I know it won't be updated until Christmas or so, but i've discovered an error that seems to be pretty bad. Here's the exact lua log: [use_tactical AI] === Action Selected: 140831 Yvakira the green mold disable talent:T_HP_DREAD_HOWL [LOG] Yvakira the...
- Fri Nov 22, 2019 10:56 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115775
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Not a problem then! I saw that the lua error came from both of these, so I will post that in the verdant thread too. Thanks for the quick update!
- Fri Nov 22, 2019 2:23 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115775
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Got a lua error that looks like it's related to this mod, but could also be because of another mod (i've got a bit, so there's always the chance something goes awry) [target_simple AI] 140831 Yvakira the green mold selecting NEW TARGET 5 32 6424 Sky Striker Raye [use_tactical AI] === Action Selected...
- Thu Nov 21, 2019 1:08 am
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 158806
Re: Midnight (v1.12.1)
No problem! I enjoy almost every mod you've put out (no idea on balance since I'm on normal, but they are fun!), so I'm glad to help
- Wed Nov 20, 2019 6:40 pm
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 158806
Re: Midnight (v1.12.1)
No idea if this mod is still active or not, but as a heads up, with the removal of the anorithil escort, this appears to have broken this mod a bit (at least without just killing the escort). Here's the specific error log from it: Lua Error: /hooks/midnight/load.lua:387: attempt to index field 'anor...
- Tue Dec 26, 2017 4:48 am
- Forum: Addons
- Topic: Isaacssv552's Addons
- Replies: 8
- Views: 8053
Re: Isaacssv552's Addons
sorry to necro this from so long ago, but I have a few questions if that'd be alright to ask. I'm curious about how all the "levers" work within it, specifically what do you mean by "offset"? For example, if I increase the stat gain offset, what would that do? I'm a bit new to th...
- Mon Mar 13, 2017 11:16 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 171147
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Awesome! thanks for your hard work!
- Mon Mar 13, 2017 2:30 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 171147
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
Any idea on how long this will take to get updated? I've absolutely loved the rework, but I know the update broke a ton of mods for the game.
Thanks for all your hard work, it's made the game a ton of fun for me!
Thanks for all your hard work, it's made the game a ton of fun for me!
- Mon Mar 13, 2017 2:25 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603447
Re: Arcanum Class Pack v2.2.3
Awesome. I'll check in a bit here. I'm gonna start a brand new character overall and just roll with the update. I'll let you know how it goes! also any idea on how long it'll take for your other mods to get updated? I think i've subscribed to most of them lol edit: nevermind, I see midnight has alre...
- Mon Mar 13, 2017 2:24 am
- Forum: Addons
- Topic: Deathknight v1.8 - Hybrid Necrotic Melee
- Replies: 116
- Views: 243923
Re: Deathknight v1.8 - Hybrid Necrotic Melee
loved the mod overall (won with it just a few months ago!) and i'm curious as to whether or not this is compatible with the 1.5 update?
- Sat Mar 11, 2017 4:04 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603447
Re: Arcanum Class Pack v2.2.3
How compatible is this pack with the new update to ToME? I've got it disabled for now (disabled a lot since the update), but does this work with the new one?