Hmm, not a bad idea.
Thanks
Search found 15 matches
- Sun May 14, 2017 12:28 pm
- Forum: Bugs Archive
- Topic: deactivation of sustained talents by opponent
- Replies: 10
- Views: 5387
- Thu May 11, 2017 10:01 pm
- Forum: Bugs Archive
- Topic: deactivation of sustained talents by opponent
- Replies: 10
- Views: 5387
Re: deactivation of sustained talents by opponent
I have a few sustained magical talents which are all deactivated over a few turns. Your comment implies that the attack is random. So, if I had a lot there would be a lower probability of losing key ones. Correct? Sadly, the cool-down time for the boss is about the same as my cool-down time to use t...
- Wed May 10, 2017 9:15 pm
- Forum: Bugs Archive
- Topic: deactivation of sustained talents by opponent
- Replies: 10
- Views: 5387
Re: deactivation of sustained talents by opponent
No. (Thanks for the input, but I am aware of this problem.) I have noticed that certain standard opponents frequently, if not always, have the capability to deactivate my sustained talents. I am not sure of the name, but one is black, has good invisibility, and looks somewhat like the front view of ...
- Wed May 10, 2017 2:43 pm
- Forum: Bugs Archive
- Topic: deactivation of sustained talents by opponent
- Replies: 10
- Views: 5387
deactivation of sustained talents by opponent
Are there ways to build a character such that it is harder for an enemy to deactivate its sustained talents? If so, what are they? Thanks Reason for question: I have a strong temporal warden (no serious difficult until the end game) playing an insane game. It is in the end game with the final bosses...
- Sat Apr 29, 2017 12:24 am
- Forum: Bugs Archive
- Topic: Both Mindstars destroy during routine fight
- Replies: 2
- Views: 1170
Re: Both Mindstars destroy during routine fight
Boy do I feel stupid! You solved my problem.
Thank you very much.
P.S. I had forgotten about the off set because I have not used it in a long long time. I must have inadvertently hit the Q letter. Thanks again!
Thank you very much.
P.S. I had forgotten about the off set because I have not used it in a long long time. I must have inadvertently hit the Q letter. Thanks again!
- Fri Apr 28, 2017 10:48 pm
- Forum: Bugs Archive
- Topic: Both Mindstars destroy during routine fight
- Replies: 2
- Views: 1170
Both Mindstars destroy during routine fight
I was fighting routine monsters on level 39 of insane. The next thing I noticed was that both my mindstars had been destroyed. Is this a bug or something else? Details: Character Adventurer with mostly oozemancer abilitiies plus gem ability (plus 20 to all stats is not bad). Mindstars were great one...
- Sun Apr 09, 2017 5:42 pm
- Forum: Bugs Archive
- Topic: weapons and dagger mastery bug?
- Replies: 6
- Views: 2235
Re: weapons and dagger mastery bug?
Good comment. My apologies.
Thanks for everyone's help.
Thanks for everyone's help.
- Sun Apr 09, 2017 4:19 am
- Forum: Bugs Archive
- Topic: weapons and dagger mastery bug?
- Replies: 6
- Views: 2235
Re: weapons and dagger mastery bug?
Time Warden comes with four categories ready to be used with generic points. One them is “Technique/ Combat training”. It has six subcategories—3 for offense and 3 for defense. The 3 for offense are: Combat Mastery Weapons Mastery Dagger Mastery The first one works (and works well I might add). The ...
- Sat Apr 08, 2017 11:10 pm
- Forum: Bugs Archive
- Topic: weapons and dagger mastery bug?
- Replies: 6
- Views: 2235
Re: weapons and dagger mastery bug?
Thank you for answer.
Does this mean that any points to weapons and dagger mastery still helps, even though it is not visible?
It should because they are options for the temporal warden.
Thanks again.
Does this mean that any points to weapons and dagger mastery still helps, even though it is not visible?
It should because they are options for the temporal warden.
Thanks again.
- Sat Apr 08, 2017 9:46 pm
- Forum: Bugs Archive
- Topic: weapons and dagger mastery bug?
- Replies: 6
- Views: 2235
weapons and dagger mastery bug?
I have a Cornac Temporal Warden. When I add a generic point to “Combat mastery” the result shows up in the attack stats. It appears that “Weapons mastery” and “Dagger mastery” do not work because when I add a generic point to them nothing changes in the attack stats. Am I correct that there is a pro...
- Mon Mar 20, 2017 10:45 pm
- Forum: General Discussion
- Topic: Putting items in the vault for an older version character
- Replies: 0
- Views: 11575
Putting items in the vault for an older version character
I want to put items in the vault from a character in the version before the recent update. When I click on a character for the older version and then click on “Install Old Data” nothing happens. How am I supposed to download the old data files for the new version?
Thanks!
Thanks!
- Sun Feb 26, 2017 2:38 pm
- Forum: Dumb Questions
- Topic: Healing mode and Life regeneration problem
- Replies: 2
- Views: 1087
Re: Healing mode and Life regeneration problem
That was the problem. Thank you.
(I had them in storage room, picked them up to put in the vault, and forgot to do it.)
(I had them in storage room, picked them up to put in the vault, and forgot to do it.)
- Sun Feb 26, 2017 6:16 am
- Forum: Dumb Questions
- Topic: Healing mode and Life regeneration problem
- Replies: 2
- Views: 1087
Healing mode and Life regeneration problem
I had a positive healing mode (>120%) and life regeneration (>3). Suddenly they are bad--51% and -4 respectively. Why? It is not the equipment (switched all). It is not the dungeon (I was in the dungeon a long time before it happened; also tried new one). Can certain monsters permanently destroy cha...
- Sun Oct 23, 2016 5:03 pm
- Forum: Bugs Archive
- Topic: Reporting bug
- Replies: 2
- Views: 3043
Re: Reporting bug
Touché! Your right. Thanks.
- Mon Oct 17, 2016 2:51 pm
- Forum: Bugs Archive
- Topic: Reporting bug
- Replies: 2
- Views: 3043
Reporting bug
I have a character with 2 nature's heal. Both have stopped working for my character, but still work for adjacent characters. Details (may or may not be useful): level 29 Cornac Summoner; Difficulty: Insane/Adventure; Compaign: Maj'Eyal Alas, I was killed at least 3 times before I realized what was g...