Search found 15 matches

by joniii
Sun May 14, 2017 12:28 pm
Forum: Bugs Archive
Topic: deactivation of sustained talents by opponent
Replies: 10
Views: 5387

Re: deactivation of sustained talents by opponent

Hmm, not a bad idea.
Thanks
by joniii
Thu May 11, 2017 10:01 pm
Forum: Bugs Archive
Topic: deactivation of sustained talents by opponent
Replies: 10
Views: 5387

Re: deactivation of sustained talents by opponent

I have a few sustained magical talents which are all deactivated over a few turns. Your comment implies that the attack is random. So, if I had a lot there would be a lower probability of losing key ones. Correct? Sadly, the cool-down time for the boss is about the same as my cool-down time to use t...
by joniii
Wed May 10, 2017 9:15 pm
Forum: Bugs Archive
Topic: deactivation of sustained talents by opponent
Replies: 10
Views: 5387

Re: deactivation of sustained talents by opponent

No. (Thanks for the input, but I am aware of this problem.) I have noticed that certain standard opponents frequently, if not always, have the capability to deactivate my sustained talents. I am not sure of the name, but one is black, has good invisibility, and looks somewhat like the front view of ...
by joniii
Wed May 10, 2017 2:43 pm
Forum: Bugs Archive
Topic: deactivation of sustained talents by opponent
Replies: 10
Views: 5387

deactivation of sustained talents by opponent

Are there ways to build a character such that it is harder for an enemy to deactivate its sustained talents? If so, what are they? Thanks Reason for question: I have a strong temporal warden (no serious difficult until the end game) playing an insane game. It is in the end game with the final bosses...
by joniii
Sat Apr 29, 2017 12:24 am
Forum: Bugs Archive
Topic: Both Mindstars destroy during routine fight
Replies: 2
Views: 1170

Re: Both Mindstars destroy during routine fight

Boy do I feel stupid! You solved my problem.

Thank you very much.

P.S. I had forgotten about the off set because I have not used it in a long long time. I must have inadvertently hit the Q letter. Thanks again!
by joniii
Fri Apr 28, 2017 10:48 pm
Forum: Bugs Archive
Topic: Both Mindstars destroy during routine fight
Replies: 2
Views: 1170

Both Mindstars destroy during routine fight

I was fighting routine monsters on level 39 of insane. The next thing I noticed was that both my mindstars had been destroyed. Is this a bug or something else? Details: Character Adventurer with mostly oozemancer abilitiies plus gem ability (plus 20 to all stats is not bad). Mindstars were great one...
by joniii
Sun Apr 09, 2017 5:42 pm
Forum: Bugs Archive
Topic: weapons and dagger mastery bug?
Replies: 6
Views: 2235

Re: weapons and dagger mastery bug?

Good comment. My apologies.

Thanks for everyone's help.
by joniii
Sun Apr 09, 2017 4:19 am
Forum: Bugs Archive
Topic: weapons and dagger mastery bug?
Replies: 6
Views: 2235

Re: weapons and dagger mastery bug?

Time Warden comes with four categories ready to be used with generic points. One them is “Technique/ Combat training”. It has six subcategories—3 for offense and 3 for defense. The 3 for offense are: Combat Mastery Weapons Mastery Dagger Mastery The first one works (and works well I might add). The ...
by joniii
Sat Apr 08, 2017 11:10 pm
Forum: Bugs Archive
Topic: weapons and dagger mastery bug?
Replies: 6
Views: 2235

Re: weapons and dagger mastery bug?

Thank you for answer.

Does this mean that any points to weapons and dagger mastery still helps, even though it is not visible?

It should because they are options for the temporal warden.

Thanks again.
by joniii
Sat Apr 08, 2017 9:46 pm
Forum: Bugs Archive
Topic: weapons and dagger mastery bug?
Replies: 6
Views: 2235

weapons and dagger mastery bug?

I have a Cornac Temporal Warden. When I add a generic point to “Combat mastery” the result shows up in the attack stats. It appears that “Weapons mastery” and “Dagger mastery” do not work because when I add a generic point to them nothing changes in the attack stats. Am I correct that there is a pro...
by joniii
Mon Mar 20, 2017 10:45 pm
Forum: General Discussion
Topic: Putting items in the vault for an older version character
Replies: 0
Views: 11575

Putting items in the vault for an older version character

I want to put items in the vault from a character in the version before the recent update. When I click on a character for the older version and then click on “Install Old Data” nothing happens. How am I supposed to download the old data files for the new version?

Thanks!
by joniii
Sun Feb 26, 2017 2:38 pm
Forum: Dumb Questions
Topic: Healing mode and Life regeneration problem
Replies: 2
Views: 1087

Re: Healing mode and Life regeneration problem

That was the problem. Thank you.

(I had them in storage room, picked them up to put in the vault, and forgot to do it.)
by joniii
Sun Feb 26, 2017 6:16 am
Forum: Dumb Questions
Topic: Healing mode and Life regeneration problem
Replies: 2
Views: 1087

Healing mode and Life regeneration problem

I had a positive healing mode (>120%) and life regeneration (>3). Suddenly they are bad--51% and -4 respectively. Why? It is not the equipment (switched all). It is not the dungeon (I was in the dungeon a long time before it happened; also tried new one). Can certain monsters permanently destroy cha...
by joniii
Sun Oct 23, 2016 5:03 pm
Forum: Bugs Archive
Topic: Reporting bug
Replies: 2
Views: 3043

Re: Reporting bug

Touché! Your right. Thanks.
by joniii
Mon Oct 17, 2016 2:51 pm
Forum: Bugs Archive
Topic: Reporting bug
Replies: 2
Views: 3043

Reporting bug

I have a character with 2 nature's heal. Both have stopped working for my character, but still work for adjacent characters. Details (may or may not be useful): level 29 Cornac Summoner; Difficulty: Insane/Adventure; Compaign: Maj'Eyal Alas, I was killed at least 3 times before I realized what was g...