Search found 157 matches
- Wed Nov 18, 2020 10:06 pm
- Forum: Addons
- Topic: [b41-1.0.5] Talent Point Planner
- Replies: 147
- Views: 621183
Re: [b41-1.0.5] Talent Point Planner
Cursed aura and both of the elixirs are the ones I remember not working, but I think there were more
- Wed Nov 18, 2020 3:25 am
- Forum: Addons
- Topic: Much More Adventurous v1.2.1
- Replies: 5
- Views: 9851
Re: Much More Adventurous v1.2.1
I totally forgot about that thank you. Will update soon
- Mon Nov 16, 2020 6:03 am
- Forum: Bugs Archive
- Topic: [1.7.2] Celia's Heart does not drop
- Replies: 5
- Views: 8753
Re: [1.7.2] Celia's Heart does not drop
Is that a bug? In past versions the quest was granted to any character with necromantic talents. It seems weird to display the prodigy for adventurer and wyrmic but make it impossible to take
- Mon Nov 16, 2020 5:12 am
- Forum: Addons
- Topic: Much More Adventurous v1.2.1
- Replies: 5
- Views: 9851
Re: Much More Adventurous v1.2.1
I have another addon that makes both of those work (but you have to pay a prodigy point). here
I’ll probably remove the trees in the next version
I’ll probably remove the trees in the next version
- Sat Nov 14, 2020 2:59 am
- Forum: Addons
- Topic: [b41-1.0.5] Talent Point Planner
- Replies: 147
- Views: 621183
Re: [b41-1.0.5] Talent Point Planner
Could there be a button or option for this that marks all talent sources as seen? I don't know if there is a new bug in 1.7 but the mark as seen option doesn't seem to work at all, and even in the past it seemed kind of hit and miss (plus it's very annoying to enter every single code when I've alrea...
- Fri Nov 13, 2020 8:22 am
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.6]
Updated lucky day to be one artifact of your choice, and 10% increase to damage and money per cast (multiplicative). Still unsure of the numbers. Also replaced automated reflex system with bullet hell, see above. Edit: Forgot to look into randarts, hopefully will soon Edit2: I think randarts are fix...
- Thu Nov 12, 2020 11:11 pm
- Forum: Addons
- Topic: Wisp Class
- Replies: 15
- Views: 14311
Re: Wisp Class
Learning or unlearning telekinetic supremacy while unleash nightmare is known unlearns unleash nightmare, but doesn't refund the category point or unlearn the talents. Also happens in the opposite direction with cosmic awareness. Edit: glanced through the code and it seems like it should be pretty e...
- Thu Nov 12, 2020 9:06 pm
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.5]
Fixed! Left the randarts in for now while I continue to think about how I want lucky day to work
- Thu Nov 12, 2020 7:59 pm
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.3]
The first bug is from generalist and only affects adventurers (should be fixable from dev mode if it’s a save you’re invested in). I’ve had both that and the writhing ring bug fixed for a few days now, but have held off because I thought I would make bigger changes soon, I’ve been kind of distracted...
- Fri Nov 06, 2020 8:09 pm
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.3]
Thinking of simplifying and taking some randomness out of lucky day, does this change sound good: gold and damage increase only multiplicative, gold changed to 20% at start and 20% per cast (20%, 44%, 73%), damage changed to 0% at start, 15% per cast (also multiplicative now, 0%, 15%, 32%, 52%), and...
- Fri Nov 06, 2020 9:32 am
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.3]
(idk if you need to pick a dwarf for this.) Right now you don't, but I'll probably restrict it in the next version (mostly for flavor). Possessor and generic talents are also available since it ignores no_npc_use (or whatever it's called), and I'll probably keep it that way. It doesn't seem like re...
- Fri Nov 06, 2020 4:42 am
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.3]
1.2.3 replaces tricky defenses with generalist (see above). Haven't looked too closely at all the possibilities for it yet, so might be too strong on some classes at the moment
- Fri Nov 06, 2020 12:00 am
- Forum: Addons
- Topic: More Interesting Prodigies [1.2.7]
- Replies: 11
- Views: 13205
Re: More Interesting Prodigies [1.2.1]
1.2.1 Reuploaded for the official release of 1.7 with the Telos change and a new lucky day change (see above)
- Thu Nov 05, 2020 7:41 pm
- Forum: Addons
- Topic: Much More Adventurous v1.2.1
- Replies: 5
- Views: 9851
Re: Much More Adventurous v1.1.0
1.2.0
Updated for 1.7, fixed some bugs, added a check that prevents events from causing bugs, and modified arcane amplification drone effect (a passive solely used by the arcane amplification drone) to work as expected on the player.
Updated for 1.7, fixed some bugs, added a check that prevents events from causing bugs, and modified arcane amplification drone effect (a passive solely used by the arcane amplification drone) to work as expected on the player.
- Thu Nov 05, 2020 6:11 am
- Forum: Bugs Archive
- Topic: 1.7 Plumpkin Fury has no icon
- Replies: 0
- Views: 3445
1.7 Plumpkin Fury has no icon
The talent definition has image = "plumpkin/jack_o_lantern_a_01.png", but this image doesn't seem to exist. For some reason instead of being replaced with a question mark icon like other talents with no image defined, this is displayed as a solid black square, and breaks the level up scree...