Search found 157 matches

by Pisastrish
Wed Nov 18, 2020 10:06 pm
Forum: Addons
Topic: [b41-1.0.5] Talent Point Planner
Replies: 147
Views: 621183

Re: [b41-1.0.5] Talent Point Planner

Cursed aura and both of the elixirs are the ones I remember not working, but I think there were more
by Pisastrish
Wed Nov 18, 2020 3:25 am
Forum: Addons
Topic: Much More Adventurous v1.2.1
Replies: 5
Views: 9851

Re: Much More Adventurous v1.2.1

I totally forgot about that thank you. Will update soon
by Pisastrish
Mon Nov 16, 2020 6:03 am
Forum: Bugs Archive
Topic: [1.7.2] Celia's Heart does not drop
Replies: 5
Views: 8753

Re: [1.7.2] Celia's Heart does not drop

Is that a bug? In past versions the quest was granted to any character with necromantic talents. It seems weird to display the prodigy for adventurer and wyrmic but make it impossible to take
by Pisastrish
Mon Nov 16, 2020 5:12 am
Forum: Addons
Topic: Much More Adventurous v1.2.1
Replies: 5
Views: 9851

Re: Much More Adventurous v1.2.1

I have another addon that makes both of those work (but you have to pay a prodigy point). here

I’ll probably remove the trees in the next version
by Pisastrish
Sat Nov 14, 2020 2:59 am
Forum: Addons
Topic: [b41-1.0.5] Talent Point Planner
Replies: 147
Views: 621183

Re: [b41-1.0.5] Talent Point Planner

Could there be a button or option for this that marks all talent sources as seen? I don't know if there is a new bug in 1.7 but the mark as seen option doesn't seem to work at all, and even in the past it seemed kind of hit and miss (plus it's very annoying to enter every single code when I've alrea...
by Pisastrish
Fri Nov 13, 2020 8:22 am
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.6]

Updated lucky day to be one artifact of your choice, and 10% increase to damage and money per cast (multiplicative). Still unsure of the numbers. Also replaced automated reflex system with bullet hell, see above. Edit: Forgot to look into randarts, hopefully will soon Edit2: I think randarts are fix...
by Pisastrish
Thu Nov 12, 2020 11:11 pm
Forum: Addons
Topic: Wisp Class
Replies: 15
Views: 14311

Re: Wisp Class

Learning or unlearning telekinetic supremacy while unleash nightmare is known unlearns unleash nightmare, but doesn't refund the category point or unlearn the talents. Also happens in the opposite direction with cosmic awareness. Edit: glanced through the code and it seems like it should be pretty e...
by Pisastrish
Thu Nov 12, 2020 9:06 pm
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.5]

Fixed! Left the randarts in for now while I continue to think about how I want lucky day to work
by Pisastrish
Thu Nov 12, 2020 7:59 pm
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.3]

The first bug is from generalist and only affects adventurers (should be fixable from dev mode if it’s a save you’re invested in). I’ve had both that and the writhing ring bug fixed for a few days now, but have held off because I thought I would make bigger changes soon, I’ve been kind of distracted...
by Pisastrish
Fri Nov 06, 2020 8:09 pm
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.3]

Thinking of simplifying and taking some randomness out of lucky day, does this change sound good: gold and damage increase only multiplicative, gold changed to 20% at start and 20% per cast (20%, 44%, 73%), damage changed to 0% at start, 15% per cast (also multiplicative now, 0%, 15%, 32%, 52%), and...
by Pisastrish
Fri Nov 06, 2020 9:32 am
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.3]

(idk if you need to pick a dwarf for this.) Right now you don't, but I'll probably restrict it in the next version (mostly for flavor). Possessor and generic talents are also available since it ignores no_npc_use (or whatever it's called), and I'll probably keep it that way. It doesn't seem like re...
by Pisastrish
Fri Nov 06, 2020 4:42 am
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.3]

1.2.3 replaces tricky defenses with generalist (see above). Haven't looked too closely at all the possibilities for it yet, so might be too strong on some classes at the moment
by Pisastrish
Fri Nov 06, 2020 12:00 am
Forum: Addons
Topic: More Interesting Prodigies [1.2.7]
Replies: 11
Views: 13205

Re: More Interesting Prodigies [1.2.1]

1.2.1 Reuploaded for the official release of 1.7 with the Telos change and a new lucky day change (see above)
by Pisastrish
Thu Nov 05, 2020 7:41 pm
Forum: Addons
Topic: Much More Adventurous v1.2.1
Replies: 5
Views: 9851

Re: Much More Adventurous v1.1.0

1.2.0

Updated for 1.7, fixed some bugs, added a check that prevents events from causing bugs, and modified arcane amplification drone effect (a passive solely used by the arcane amplification drone) to work as expected on the player.
by Pisastrish
Thu Nov 05, 2020 6:11 am
Forum: Bugs Archive
Topic: 1.7 Plumpkin Fury has no icon
Replies: 0
Views: 3445

1.7 Plumpkin Fury has no icon

The talent definition has image = "plumpkin/jack_o_lantern_a_01.png", but this image doesn't seem to exist. For some reason instead of being replaced with a question mark icon like other talents with no image defined, this is displayed as a solid black square, and breaks the level up scree...