Search found 6 matches
- Wed Dec 07, 2016 11:27 am
- Forum: Dumb Questions
- Topic: stuns and on-crit cooldown reduction
- Replies: 3
- Views: 1097
Re: stuns and on-crit cooldown reduction
Strange, I'm almost sure this was the only negative effect. Sadly I have no skill to stun myself, I would have checked.
- Wed Dec 07, 2016 8:22 am
- Forum: Dumb Questions
- Topic: stuns and on-crit cooldown reduction
- Replies: 3
- Views: 1097
stuns and on-crit cooldown reduction
Hello.
I was stun 10 turns, and noticed that the stun counter was decreasing by steps of 2, when I had crits. I have eye of the tiger and scar-scripted flesh which should reduce cooldowns of spells and runes. Is one of those skills the cause of this behavior?
I was stun 10 turns, and noticed that the stun counter was decreasing by steps of 2, when I had crits. I have eye of the tiger and scar-scripted flesh which should reduce cooldowns of spells and runes. Is one of those skills the cause of this behavior?
- Wed Dec 07, 2016 8:11 am
- Forum: Dumb Questions
- Topic: Shockwave Bomb and knockback
- Replies: 0
- Views: 646
Shockwave Bomb and knockback
Hello. I was asking myself how the knockback chances works on Shockwave Bomb. From what I understand, damages scales against the average spellpower of hero & the bomb and depends on talent level. Are the knockback chances fixed, or do they follow the same principle? And is the test between my sp...
- Wed Dec 07, 2016 5:37 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 251593
Re: Updated Alchemist Guide: the beginner friendly class
Dont pick meteor prodigy, simply dont. Meteors 1shot your golem or make him hostile for 1 turn. With body of fire it becomes even more random. Golem is nice till dreadfell. Also if there is enemy with fearscape u gonna fight alone. Dispersion gloves can help a lot here. In the current version of To...
- Mon Aug 08, 2016 11:55 pm
- Forum: Bugs Archive
- Topic: [1.4.8] Probably not a bug, problems with starting the game.
- Replies: 2
- Views: 1366
Re: [1.4.8] Probably not a bug, problems with starting the g
/qarr/app/t-engine4-linux64-1.4.8 0 $ ./t-engine WebCore config: library(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/lib64/libte4-web.so) spawn(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/cef3spawn64) ... ===top 2 Booting T-Engine from: /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/t-engine SelfEx...
- Mon Aug 08, 2016 5:35 pm
- Forum: Dumb Questions
- Topic: behavior and talents usage
- Replies: 0
- Views: 1468
behavior and talents usage
Hello. I understand that the higher the talent usage value, the higher is the probability for it to be used, which does not mean it will be used. And I understand that the game does a multiplication between some internal values and the weight, so putting it to 0 disables it. In facts, from what I ha...