Search found 8 matches

by Pseudoku
Thu Jan 06, 2022 9:01 pm
Forum: Metaclass: Adventurers
Topic: Tanking Madness - Partially Tested Build
Replies: 23
Views: 30806

Re: Tanking Madness - Partially Tested Build

What's the point of grabbing Demonic Strength?
Abyssal Shield should act before flat dmg cap.
by Pseudoku
Wed Oct 28, 2020 2:49 am
Forum: Bugs Archive
Topic: [1.7b7] Unable to start new game on developer mode[RESOLVED]
Replies: 1
Views: 640

Re: [1.7b7] Unable to start new game on developer mode

Fixed after deleting world.teaw in the save folder.
by Pseudoku
Wed Oct 28, 2020 2:12 am
Forum: Bugs Archive
Topic: [1.7b7] Unable to start new game on developer mode[RESOLVED]
Replies: 1
Views: 640

[1.7b7] Unable to start new game on developer mode[RESOLVED]

When I start a new game on 1.7.0 BETA7 in Developer Mode, the loading screen gets to 100% and then nothing happens - the character creation dialog does not appear. Logs show: [SHADER] Loading from /data/gfx/shaders/black_artifacts.lua Lua Error: /engine/Shader.lua:182: cannot open /data/gfx/shaders/...
by Pseudoku
Thu Oct 31, 2019 3:21 am
Forum: Bugs Archive
Topic: [1.6] Tinker Cave not Appearing
Replies: 9
Views: 3170

Re: [1.6] Tinker Cave not Appearing

Ok I think I figured it out... It is trying to find a free random adjacent spot based on the x,y coordinates that your player was at INSIDE the zone before you leave to the world map. In many maps, is at the edge of the map if you take the exit, so that ends up being 0,y or x,0... so it tries to fin...
by Pseudoku
Tue Oct 29, 2019 10:32 pm
Forum: Bugs Archive
Topic: [1.6] Tinker Cave not Appearing
Replies: 9
Views: 3170

Re: [1.6] Tinker Cave not Appearing

I was checking the for the location using the te4 log. It didn't appear.
by Pseudoku
Tue Oct 29, 2019 1:14 am
Forum: Bugs Archive
Topic: [1.6] Tinker Cave not Appearing
Replies: 9
Views: 3170

Re: [1.6] Tinker Cave not Appearing

I just tested going to the world map first before encountering the tinker escort: 1. Starting as a Cornac Berserker (so starting in Trollmire) 2. With the select your escort addon enabled so the Tinker appears first 3a. Going back into Trollmire and finding the escort: 0/5 times the cave appeared 3b...
by Pseudoku
Mon Oct 28, 2019 10:48 pm
Forum: Bugs Archive
Topic: [1.6] Tinker Cave not Appearing
Replies: 9
Views: 3170

Re: [1.6] Tinker Cave not Appearing

1.6 changes the location of the cave to a random location. I was able to reproduce the issue with only the official dlcs enabled too (though with the developer mode enabled to speed up testing). I was also able to find the tinker cave once while using my select-your-escorts addon so I don't think it...
by Pseudoku
Wed Dec 28, 2016 10:43 pm
Forum: Development
Topic: Addon superloading quest files
Replies: 2
Views: 2393

Addon superloading quest files

Currently I'm overloading quests files for my addons, but I'm trying to see if I can avoid conflicts with other addons. Is it possible to superload the data/quests files? Ex. The brotherhood-of-alchemists.lua file defines competition function as: competition = function(self, player, other_alchemist_...