Any chance to get the list of all labels? Sometimes I am in doubt of what a particular property name means.
Good job, btw, the addon is very helpful.
Search found 18 matches
- Sun Oct 21, 2018 1:20 pm
- Forum: Addons
- Topic: Better Item Description
- Replies: 3
- Views: 3500
- Wed Apr 19, 2017 11:48 pm
- Forum: Metaclass: Warriors
- Topic: Arcane Blade and new projection ego
- Replies: 2
- Views: 20708
Re: Arcane Blade and new projection ego
So, projection effects work with Arcane Combat? I thought they do not.
- Wed Apr 19, 2017 7:46 pm
- Forum: Metaclass: Warriors
- Topic: [1.4.x] [Madness] Mex's Arcane Blade Guide
- Replies: 31
- Views: 79778
Re: [1.4.x] [Madness] Mex's Arcane Blade Guide
Why so? Due to short staves proc damage % nerf, or due to BiL nerf?ster wrote:rest in peace AB
Also, are shields still a viable option? They still have proc damage % alive.
- Fri Apr 01, 2016 5:41 pm
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 172361
Re: 1.4.3 Temporal Warden Guide: The hybrid killing machine
Thanks a lot for the answers.
- Fri Apr 01, 2016 12:40 am
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 172361
Re: 1.4.3 Temporal Warden Guide: The hybrid killing machine
Got it, thank you. So, Arrow Threading alone is not enough to handle Paradox control needs for non-will races? You see, what bothers me is that Time Shield can be obtained from items (Orge+Bow+Shield with time-shield on-use in example), while hounds cant. So I am trying to evaluate how good hounds c...
- Thu Mar 31, 2016 10:10 am
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 172361
Re: 1.4.3 Temporal Warden Guide: The hybrid killing machine
I see. Thanks for the clarification.
So, how Will and Hounds are related to each other, why do you only recommend hounds for those characters, which plan to max Will 3-rd?
So, how Will and Hounds are related to each other, why do you only recommend hounds for those characters, which plan to max Will 3-rd?
- Thu Mar 31, 2016 10:08 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
Sounds good! Thanks for finding this.
- Wed Mar 30, 2016 4:45 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
So, you state that it only burns when something already burning is in radius during smoke bomb cloud creation, and if something burning goes into the cloud after that, nothing happens?
- Wed Mar 30, 2016 3:43 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
>golem powers: there is a short section that mentions how eye beams and reflective skin are good and the rest is meh. Well, I find Molten Skin adding noticeable damage. There is also a big question whether or not to put 1 point into each of the physical golem talents. On one hand it highly increases...
- Wed Mar 30, 2016 2:10 am
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 172361
Re: 1.4.3 Temporal Warden Guide: The hybrid killing machine
Hm. I am a bit confused. You were comparing damage that Arcane Might prodigy grants the character with damage, Temporal Form provides. Arcane Might is passive and always works. Temporal Form lasts 10 turns and has like 1/3 uptime. You concluded that Temporal Form provides comparable damage. As a res...
- Mon Mar 28, 2016 9:31 pm
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 172361
Re: 1.4.3 Temporal Warden Guide: The hybrid killing machine
Looking at the guide and your characters, even while it is not said directly, you assume that there is a choice between taking Stasis or Temporal Hounds or Fate Weaving. Threaded Combat is not optional and should be taken by every character. It that assumption correct? If so, which one of them you r...
- Mon Mar 28, 2016 9:17 pm
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
>I am done with a complete playthrough of an energy alchemist (already finished the game at least once using each of the other elements) Wow, that's some serious experience and dedication! Did you have a chance to play as alchemist on nightmare or even insane? Everyone around is telling the class is...
- Sat Mar 26, 2016 9:29 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
Okay, let me put some comments on the optional skills, you are welcome to copy-paste that into a guide, or just skip, as you wish. One thing to be aware of the optional talents is that you don't really need to be restricting yourself to only taking optional talents from the elemental trees you fully...
- Sat Mar 26, 2016 8:41 am
- Forum: Metaclass: Mages
- Topic: Updated Alchemist Guide: the beginner friendly class
- Replies: 60
- Views: 256343
Re: Updated Alchemist Guide: the beginner friendly class
Well, you can set up your sustains to be automatically used when no enemies are in range. This helps to not to forget turning them on when you are dispelled or your mana is drained to zero. In a rare case you may want to -not- to spend turns on putting sustains back when no enemies are in range, in ...
- Thu Mar 24, 2016 11:16 pm
- Forum: Metaclass: Mages
- Topic: Necromancer survivability
- Replies: 4
- Views: 13988
Re: Necromancer survivability
It looks like the general consensus on forums is that Sacrifice with some means to reliably maintain it semi-permanently is the main source of necromancer durability. It requires either Higher race and/or Hidden Resource prodigy. Not having lots of HP and acquiring some means of heal are also recomm...