Search found 23 matches
- Sun Mar 27, 2016 12:01 am
- Forum: Modules
- Topic: I followed the Player_Display howto and all I got was...
- Replies: 1
- Views: 8007
Re: I followed the Player_Display howto and all I got was...
It was some sort of copying error, this thread can be closed.
- Sun Mar 27, 2016 12:00 am
- Forum: Modules
- Topic: Inventory howto: Impossible to close function
- Replies: 3
- Views: 8640
Re: Inventory howto: Impossible to close function
Resolved, this thread can be closed.
- Sun Mar 27, 2016 12:00 am
- Forum: Modules
- Topic: Add inventory slots line to example module. It crashes.
- Replies: 10
- Views: 14132
Re: Add inventory slots line to example module. It crashes.
Resolved, this thread can be closed.
- Sat Mar 26, 2016 10:53 pm
- Forum: Modules
- Topic: Inventory howto: Impossible to close function
- Replies: 3
- Views: 8640
Re: Inventory howto: Impossible to close function
Yay, it worked.
Felt weird that there was an else + if, but hey, what do I know? Evidently, very little. Thanks!
Felt weird that there was an else + if, but hey, what do I know? Evidently, very little. Thanks!
- Sat Mar 26, 2016 9:03 pm
- Forum: Modules
- Topic: Inventory howto: Impossible to close function
- Replies: 3
- Views: 8640
Inventory howto: Impossible to close function
In this fragment, if you uncomment the commented out lines (as instructed to), the function becomes impossible to close with an "end". I thought it was improper indenting of the if and elseif blocks, but I tried to give them proper indent and it's still impossible to close. function _M:use...
- Sat Mar 26, 2016 6:51 pm
- Forum: Modules
- Topic: Crashes and other unfathomable questions for a n00b
- Replies: 2
- Views: 8584
Re: Crashes and other unfathomable questions for a n00b
Thanks for replying, but that was my first post from before I realized that I needed moderator approval before it showed up.
- Sat Mar 26, 2016 5:32 pm
- Forum: Modules
- Topic: I followed the Player_Display howto and all I got was...
- Replies: 1
- Views: 8007
I followed the Player_Display howto and all I got was...
...this lousy grey rectangle :lol: (pun on those typical souvenir t-shirt / mugs) No crashes, no hangs, can't find any message in te4_log.txt that I can relate to the player_display code, just a grey rectangle on the left of the screen that only displays the player name. The fact that the grey recta...
- Sat Mar 26, 2016 12:14 pm
- Forum: Modules
- Topic: Questions of naming conventions and shorthands in TE4 lua
- Replies: 6
- Views: 11007
Re: Questions of naming conventions and shorthands in TE4 lu
'wtf' stands for 'where's that function?' And, can you read this? " 7u7 " :lol: But in all honesty, I did find another 3-letter weird word: " fct " And one of the few that is explained either in the reference or the wiki: " s " which usually stands for a drawing surface.
- Sat Mar 26, 2016 5:13 am
- Forum: Dumb Questions
- Topic: What do you do in the Sandworm Lair?!
- Replies: 12
- Views: 2443
Re: What do you do in the Sandworm Lair?!
I think the game did say something about a sand drake.
I guess I'm just too used to DCSS reciprocal LOS
I guess I'm just too used to DCSS reciprocal LOS
- Sat Mar 26, 2016 2:13 am
- Forum: Dumb Questions
- Topic: What do you do in the Sandworm Lair?!
- Replies: 12
- Views: 2443
Re: What do you do in the Sandworm Lair?!
Normal/roguelike.
So that sort of stuff is what Arcane Eye is good for?
looked like a stupidly dumb talent
So that sort of stuff is what Arcane Eye is good for?
looked like a stupidly dumb talent
- Sat Mar 26, 2016 1:19 am
- Forum: Dumb Questions
- Topic: What do you do in the Sandworm Lair?!
- Replies: 12
- Views: 2443
What do you do in the Sandworm Lair?!
Even if I manage to avoid getting trapped in sand, it's only a matter of time before whatever unseen monster one-shots me.
Min level 7, I was a level 11 archmage, just walking around and BAM U DEAD.
Really, what the hell.
Min level 7, I was a level 11 archmage, just walking around and BAM U DEAD.
Really, what the hell.
- Wed Mar 23, 2016 9:46 pm
- Forum: Modules
- Topic: Inventory Dialogs Howto Guide question =_=
- Replies: 1
- Views: 7451
Inventory Dialogs Howto Guide question =_=
http://te4.org/wiki/T4_Modules_Howto_Gu ... ry_Dialogs
The final template examples for simple use, multi use and talent objects...
¿where do they go? ·__·
In the objects themselves?
The final template examples for simple use, multi use and talent objects...
¿where do they go? ·__·
In the objects themselves?
- Wed Mar 23, 2016 6:37 pm
- Forum: Dumb Questions
- Topic: Why do staves never give you their full spellpower?
- Replies: 9
- Views: 1984
Re: Why do staves never give you their full spellpower?
Well, if the magic stat gives you 1 spellpower per point, it's worth as much as 25 points in magic stat, isn't it?
Also, I'm not good enough at the game to worry about anything beyond early game yet (o:
Also, I'm not good enough at the game to worry about anything beyond early game yet (o:
- Wed Mar 23, 2016 5:13 pm
- Forum: Dumb Questions
- Topic: Why do staves never give you their full spellpower?
- Replies: 9
- Views: 1984
Re: Why do staves never give you their full spellpower?
Welp, that means the Arcane Power talent at 5 points puts you straight into Tier 2 o_o
- Wed Mar 23, 2016 4:34 pm
- Forum: Dumb Questions
- Topic: Why do staves never give you their full spellpower?
- Replies: 9
- Views: 1984
Why do staves never give you their full spellpower?
Playing as archmagi, whatever listed +spellpower the staff has, I only get a measly +1 to +3, nevermind if the staff has a +7.
I tried searching the wiki for staff, weapons, spellpower, but no answer.
Really, why have a +7 item that becomes +2 effective.
I tried searching the wiki for staff, weapons, spellpower, but no answer.
Really, why have a +7 item that becomes +2 effective.