Search found 24 matches

by InC
Wed Sep 21, 2022 1:48 pm
Forum: Addons
Topic: Hammer of Urk'Rok Campaign
Replies: 29
Views: 252306

Re: Hammer of Urk'Rok Campaign

I'm loving this campaign, thank you! One issue I noticed is there seems to be no source of ice ant stingers and ritch stinkers, making most salves unavailable to tinkerers. Ideally a source of those should exist in the early-midgame.
by InC
Thu Sep 30, 2021 7:42 am
Forum: Bugs
Topic: [1.7.4]Demonologist does not unlock all tinker slots, softlocks EoR
Replies: 2
Views: 7717

[1.7.4]Demonologist does not unlock all tinker slots, softlocks EoR

Demonologists do not unlock tinker slots when learning tinker trees, leaving them unable to use tinkers other than on the weapon slots they get from Demonic Pact. In EoR, it leads to them getting the tinker version of the stralite sand shredder while being unable to equip it, preventing progression.
by InC
Tue Mar 03, 2020 9:27 pm
Forum: Bugs Archive
Topic: [1.6.7]Heavy Weapons + Long Arm error
Replies: 0
Views: 1679

[1.6.7]Heavy Weapons + Long Arm error

Using Flame Jet or Flamethrower Expertise with the Long Arm throws an error (and breaks targeting).

Code: Select all

local dist = core.fov.distance(self.x, self.y, targets[1].x, targets[1].y) - 1
should be

Code: Select all

local dist = core.fov.distance(self.x, self.y, target.x, target.y) - 1
by InC
Tue Mar 03, 2020 5:33 pm
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 115412

Re: *IMPORTANT*: Contributing to T4

I, Inkie, grant the copyright for my contributions to ToME 4 and T-Engine 4 to Nicolas Casalini.
by InC
Mon Feb 24, 2020 12:42 pm
Forum: Bugs Archive
Topic: Dream Hammer mastery uses old pre-1.6 scaling
Replies: 0
Views: 1577

Dream Hammer mastery uses old pre-1.6 scaling

Dream Crusher is the only mastery talent that still uses the old sqrt(tl/5)/2 scaling instead of sqrt(tl/5)/1.5
by InC
Sun Feb 23, 2020 5:37 pm
Forum: Bugs Archive
Topic: Atrophy does not fade if source is dead
Replies: 0
Views: 1498

Atrophy does not fade if source is dead

Atrophy is supposed to fade after two turns out of the source's LOS, but will stick for the full duration if the source is dead.
by InC
Thu Feb 20, 2020 7:14 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 631678

Re: Typos (1.6beta and onwards)

The tooltip of the status effect for ogrewielding penalty still claims proc damage is only reduced for the offhand.
by InC
Mon Feb 17, 2020 8:40 pm
Forum: Bugs Archive
Topic: Corrupted Negation removes its own procs
Replies: 0
Views: 1610

Corrupted Negation removes its own procs

I was confused why Corrupted Negation would often fail to remove sustains against low spell save targets. It seems that with the new, passive Virulent Disease, Corrupted Negation will disease and spellshock a target if VD is not on cooldown, then it may immediately remove those 2 effects instead of ...
by InC
Sun Feb 16, 2020 12:55 am
Forum: Bugs Archive
Topic: Incorrect Unseen Force range
Replies: 0
Views: 1456

Incorrect Unseen Force range

The top of the tooltip says range 4, while its text says range 5. The effect ignores the talent's attribute and is hardcoded to be range 5, so Range Amplification Device has no effect on this talent.
by InC
Sun Feb 16, 2020 12:49 am
Forum: Bugs Archive
Topic: Miasma goes through Unstoppable
Replies: 0
Views: 1549

Miasma goes through Unstoppable

Player has 100HP, is hit by a 1k melee attack while affected by Miasma and Unstoppable. Inside onTakeHit, the attack's damage is reduced to 99, then the callbackOnHit gets triggered, does 10 damage (not ignored by Unstoppable as player still has 100 health at this point), which immediately resolves ...
by InC
Sun May 15, 2016 4:48 pm
Forum: Bugs Archive
Topic: Poisons Talent Bug (game crippling)
Replies: 4
Views: 3495

Re: Poisons Talent Bug (game crippling)

Have you tried disabling the Archery fix addon? A bugfix addon that's over a year old is almost certainly useless anyway, and likely to cause unexpected issues.
by InC
Fri Apr 22, 2016 12:10 pm
Forum: Bugs Archive
Topic: [1.4.6 / Embers 1.03] PES + Augmentation exploit
Replies: 10
Views: 5039

Re: [1.4.6 / Embers 1.03] PES + Augmentation exploit

Wouldn't that actually make PES use only a character's base Str, ignoring any bonuses from talents and equipment? That would be a massive nerf to an already overnerfed prodigy. Making augmentation into a passive, like Unified Body is, would be a better fix that would also prevent cheesing Augmentati...
by InC
Fri Apr 22, 2016 11:52 am
Forum: Bugs Archive
Topic: [1.4.x] Eye of Winter proc damages thought-form
Replies: 2
Views: 2052

Re: [1.4.x] Eye of Winter proc damages thought-form

Not a bug, thought forms are only meant to be immune to mind damage from their summoner.
by InC
Fri Apr 15, 2016 2:03 pm
Forum: Bugs Archive
Topic: The Cage only works once
Replies: 1
Views: 2621

The Cage only works once

The Cage only ever cancels the very first mental debuff you get hit with after putting it on, then it does nothing.
by InC
Fri Apr 15, 2016 2:02 pm
Forum: Bugs Archive
Topic: Teleport Resistance
Replies: 7
Views: 5120

Re: Teleport Resistance

Looking at the code, the only thing teleport immunity does is removing any chance to save against enemy teleports. It's a simple fix though, from Conveyance.lua the two instances of: if target ~= self and target:canBe("teleport") then local hit = self:checkHit(self:combatSpellpower(), targ...