Search found 24 matches
- Wed Sep 21, 2022 1:48 pm
- Forum: Addons
- Topic: Hammer of Urk'Rok Campaign
- Replies: 29
- Views: 252306
Re: Hammer of Urk'Rok Campaign
I'm loving this campaign, thank you! One issue I noticed is there seems to be no source of ice ant stingers and ritch stinkers, making most salves unavailable to tinkerers. Ideally a source of those should exist in the early-midgame.
- Thu Sep 30, 2021 7:42 am
- Forum: Bugs
- Topic: [1.7.4]Demonologist does not unlock all tinker slots, softlocks EoR
- Replies: 2
- Views: 7717
[1.7.4]Demonologist does not unlock all tinker slots, softlocks EoR
Demonologists do not unlock tinker slots when learning tinker trees, leaving them unable to use tinkers other than on the weapon slots they get from Demonic Pact. In EoR, it leads to them getting the tinker version of the stralite sand shredder while being unable to equip it, preventing progression.
- Tue Mar 03, 2020 9:27 pm
- Forum: Bugs Archive
- Topic: [1.6.7]Heavy Weapons + Long Arm error
- Replies: 0
- Views: 1679
[1.6.7]Heavy Weapons + Long Arm error
Using Flame Jet or Flamethrower Expertise with the Long Arm throws an error (and breaks targeting).
should be
Code: Select all
local dist = core.fov.distance(self.x, self.y, targets[1].x, targets[1].y) - 1
Code: Select all
local dist = core.fov.distance(self.x, self.y, target.x, target.y) - 1
- Tue Mar 03, 2020 5:33 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115412
Re: *IMPORTANT*: Contributing to T4
I, Inkie, grant the copyright for my contributions to ToME 4 and T-Engine 4 to Nicolas Casalini.
- Mon Feb 24, 2020 12:42 pm
- Forum: Bugs Archive
- Topic: Dream Hammer mastery uses old pre-1.6 scaling
- Replies: 0
- Views: 1577
Dream Hammer mastery uses old pre-1.6 scaling
Dream Crusher is the only mastery talent that still uses the old sqrt(tl/5)/2 scaling instead of sqrt(tl/5)/1.5
- Sun Feb 23, 2020 5:37 pm
- Forum: Bugs Archive
- Topic: Atrophy does not fade if source is dead
- Replies: 0
- Views: 1498
Atrophy does not fade if source is dead
Atrophy is supposed to fade after two turns out of the source's LOS, but will stick for the full duration if the source is dead.
- Thu Feb 20, 2020 7:14 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631678
Re: Typos (1.6beta and onwards)
The tooltip of the status effect for ogrewielding penalty still claims proc damage is only reduced for the offhand.
- Mon Feb 17, 2020 8:40 pm
- Forum: Bugs Archive
- Topic: Corrupted Negation removes its own procs
- Replies: 0
- Views: 1610
Corrupted Negation removes its own procs
I was confused why Corrupted Negation would often fail to remove sustains against low spell save targets. It seems that with the new, passive Virulent Disease, Corrupted Negation will disease and spellshock a target if VD is not on cooldown, then it may immediately remove those 2 effects instead of ...
- Sun Feb 16, 2020 12:55 am
- Forum: Bugs Archive
- Topic: Incorrect Unseen Force range
- Replies: 0
- Views: 1456
Incorrect Unseen Force range
The top of the tooltip says range 4, while its text says range 5. The effect ignores the talent's attribute and is hardcoded to be range 5, so Range Amplification Device has no effect on this talent.
- Sun Feb 16, 2020 12:49 am
- Forum: Bugs Archive
- Topic: Miasma goes through Unstoppable
- Replies: 0
- Views: 1549
Miasma goes through Unstoppable
Player has 100HP, is hit by a 1k melee attack while affected by Miasma and Unstoppable. Inside onTakeHit, the attack's damage is reduced to 99, then the callbackOnHit gets triggered, does 10 damage (not ignored by Unstoppable as player still has 100 health at this point), which immediately resolves ...
- Sun May 15, 2016 4:48 pm
- Forum: Bugs Archive
- Topic: Poisons Talent Bug (game crippling)
- Replies: 4
- Views: 3495
Re: Poisons Talent Bug (game crippling)
Have you tried disabling the Archery fix addon? A bugfix addon that's over a year old is almost certainly useless anyway, and likely to cause unexpected issues.
- Fri Apr 22, 2016 12:10 pm
- Forum: Bugs Archive
- Topic: [1.4.6 / Embers 1.03] PES + Augmentation exploit
- Replies: 10
- Views: 5039
Re: [1.4.6 / Embers 1.03] PES + Augmentation exploit
Wouldn't that actually make PES use only a character's base Str, ignoring any bonuses from talents and equipment? That would be a massive nerf to an already overnerfed prodigy. Making augmentation into a passive, like Unified Body is, would be a better fix that would also prevent cheesing Augmentati...
- Fri Apr 22, 2016 11:52 am
- Forum: Bugs Archive
- Topic: [1.4.x] Eye of Winter proc damages thought-form
- Replies: 2
- Views: 2052
Re: [1.4.x] Eye of Winter proc damages thought-form
Not a bug, thought forms are only meant to be immune to mind damage from their summoner.
- Fri Apr 15, 2016 2:03 pm
- Forum: Bugs Archive
- Topic: The Cage only works once
- Replies: 1
- Views: 2621
The Cage only works once
The Cage only ever cancels the very first mental debuff you get hit with after putting it on, then it does nothing.
- Fri Apr 15, 2016 2:02 pm
- Forum: Bugs Archive
- Topic: Teleport Resistance
- Replies: 7
- Views: 5120
Re: Teleport Resistance
Looking at the code, the only thing teleport immunity does is removing any chance to save against enemy teleports. It's a simple fix though, from Conveyance.lua the two instances of: if target ~= self and target:canBe("teleport") then local hit = self:checkHit(self:combatSpellpower(), targ...