Search found 297 matches

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Sun Jun 21, 2020 10:53 pm
Forum: General Discussion
Topic: How do i beat shertul priest with gunslinger ?
Replies: 1
Views: 870

Re: How do i beat shertul priest with gunslinger ?

Have to agree. My own Nightmare EoR gunslinger run was smooth as butter up until the final boss, when I just could not win for the reasons you mentioned. I think that antimagic might be necessary if I ever care to try it again.
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Mon Jun 15, 2020 12:22 pm
Forum: Addons
Topic: [v1.6.0+] Classic Talents
Replies: 10
Views: 2201

Re: [v1.6.0+] Classic Talents

I propose that re-allowing Auger for Arcane Combat should be part of this addon. :)
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Fri May 22, 2020 11:30 am
Forum: Addons
Topic: [v1.6.0+] Rod of Dissipation
Replies: 4
Views: 638

Re: [v1.6.0+] Rod of Dissipation

Zizzo wrote:
Chronosplit wrote:This rod has the same cooldown as the rune, correct?
20 turns. That's one of the first things I checked.
Affected by Device Mastery?
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Sat Apr 18, 2020 1:28 pm
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 47
Views: 29023

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

Prodigies (and most other things, really) care about your current stats, not your baseline, and very few things stop working if you lose the requirements after you learn the talent or put on the equipment. Nevermind 26 or so, getting 40+ magic (or whatever) on your equipment by the time you can get...
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Wed Apr 15, 2020 6:35 pm
Forum: Metaclass: Mages
Topic: 1.6.7 Skel Technomage
Replies: 6
Views: 7662

Re: 1.6.7 Skel Technomage

How did you unlock just Physics without using a cat-point in order to take the Techomancy prodigy? Taking the prodigy does not require a category point. It gives you physics unlocked and chemistry locked upon taking the prodigy. Ah, I'd confused the requirements for unlocking the prodigy with the r...
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Wed Apr 15, 2020 12:04 pm
Forum: Metaclass: Mages
Topic: 1.6.7 Skel Technomage
Replies: 6
Views: 7662

Re: 1.6.7 Skel Technomage

How did you unlock just Physics without using a cat-point in order to take the Techomancy prodigy?
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Tue Apr 07, 2020 6:09 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 143
Views: 25416

Re: [1.6.0] Metaclass - Mage Knight

I really love this addon but have two gripes:
  • The tooltips are way too long.
  • This is probably mostly confirmation-bias, but rare+ enemies seem to get mageknight classes a lot.
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Tue Mar 31, 2020 5:56 pm
Forum: Metaclass: Tinkers
Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
Replies: 10
Views: 7472

Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide

Made it to Slumbering Caves before getting totally wrecked by an Arcane Blade/Wyrmic randboss Titan. He burned my last 3 lives. :( https://te4.org/characters/190198/tome/9f8ac1f2-c09c-41cf-a4ae-1f907657a9d7 Some things that might give others ideas: Turrets Use them. Love them. Cherish them. They wil...
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Sun Mar 29, 2020 10:14 pm
Forum: Addons
Topic: [v1.5.0+] Kruk Pride Tool Shop
Replies: 3
Views: 582

Re: [v1.5.0+] Kruk Pride Tool Shop

Very handy. This will also mitigate the level-generation weirdness in Yeti Caves where the "murals" will close off entire parts of a floor.
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Sat Mar 28, 2020 2:48 pm
Forum: Metaclass: Adventurers
Topic: Memerot/path of the sun
Replies: 3
Views: 5160

Re: Memerot/path of the sun

Didn't want to start a new thread, so will put this here. It won't work with instant actions, but you can still abuse it with any speed boost. Movement infusions and Lightning Speed are natural candidates. You can take Raze to effectively double your damage output for a while (up to 25 procs/turn). ...
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Thu Mar 26, 2020 12:14 pm
Forum: Addons
Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Replies: 51
Views: 5920

Re: [1.6.7] Hiveminder -- Wilder class

There are some nice ideas here, I really like the theme, and your artwork is fantastic. I hope you keep at it. Personally, I would like to see more low level active talents, more weapon attacks, and more offensive talents in general. This just about captures my reactions: fun concept, fantastic art...
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Wed Mar 11, 2020 7:18 pm
Forum: Ideas
Topic: A "life below" warning to complement the "life lost' warning
Replies: 5
Views: 1695

Re: A "life below" warning to complement the "life lost' war

Zizzo wrote:Does the Low Health Popup addon do what you want?
Possibly. Could you make it have option to completely lock keyboard input for a period, like the list-lost warning?
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Wed Mar 11, 2020 12:01 pm
Forum: Dumb Questions
Topic: Lichform in Embers of Rage (EoR)
Replies: 2
Views: 1587

Re: Lichform in Embers of Rage (EoR)

The Quest is automatically marked as "completed" right from the start. You just need to wait til you have the desired skillpoint investment and then kill yourself. :twisted:
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Mon Mar 09, 2020 9:06 pm
Forum: Ideas
Topic: A "life below" warning to complement the "life lost' warning
Replies: 5
Views: 1695

A "life below" warning to complement the "life lost' warning

It'd be great if we could get a input-stopping warning whenever your life dips below a set threshold. The current "life lost" warning is a nice feature, but honestly I don't really care that often if I go from 100% to 80% (for example). It's much more critical if I dip below 20%.