
Search found 298 matches
- Sun Jul 23, 2023 1:20 am
- Forum: Addons
- Topic: [Odyssey of The Summoner] ... Something stirs...
- Replies: 10
- Views: 17858
Re: [Odyssey of The Summoner] ... Something stirs...
Reading this has made me unreasonably happy. 

- Sun Jun 21, 2020 10:53 pm
- Forum: General Discussion
- Topic: How do i beat shertul priest with gunslinger ?
- Replies: 1
- Views: 2568
Re: How do i beat shertul priest with gunslinger ?
Have to agree. My own Nightmare EoR gunslinger run was smooth as butter up until the final boss, when I just could not win for the reasons you mentioned. I think that antimagic might be necessary if I ever care to try it again.
- Mon Jun 15, 2020 12:22 pm
- Forum: Addons
- Topic: [v1.6.0+] Classic Talents
- Replies: 10
- Views: 7162
Re: [v1.6.0+] Classic Talents
I propose that re-allowing Auger for Arcane Combat should be part of this addon. 

- Fri May 22, 2020 11:30 am
- Forum: Addons
- Topic: [v1.6.0+] Rod of Dissipation
- Replies: 5
- Views: 11696
Re: [v1.6.0+] Rod of Dissipation
Affected by Device Mastery?Zizzo wrote:20 turns. That's one of the first things I checked.Chronosplit wrote:This rod has the same cooldown as the rune, correct?
- Sat Apr 18, 2020 1:28 pm
- Forum: Metaclass: Rogues
- Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
- Replies: 46
- Views: 149488
Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Prodigies (and most other things, really) care about your current stats, not your baseline, and very few things stop working if you lose the requirements after you learn the talent or put on the equipment. Nevermind 26 or so, getting 40+ magic (or whatever) on your equipment by the time you can get...
- Wed Apr 15, 2020 6:35 pm
- Forum: Metaclass: Mages
- Topic: 1.6.7 Skel Technomage
- Replies: 7
- Views: 22327
Re: 1.6.7 Skel Technomage
How did you unlock just Physics without using a cat-point in order to take the Techomancy prodigy? Taking the prodigy does not require a category point. It gives you physics unlocked and chemistry locked upon taking the prodigy. Ah, I'd confused the requirements for unlocking the prodigy with the r...
- Wed Apr 15, 2020 12:04 pm
- Forum: Metaclass: Mages
- Topic: 1.6.7 Skel Technomage
- Replies: 7
- Views: 22327
Re: 1.6.7 Skel Technomage
How did you unlock just Physics without using a cat-point in order to take the Techomancy prodigy?
- Tue Apr 07, 2020 6:09 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078818
Re: [1.6.0] Metaclass - Mage Knight
I really love this addon but have two gripes:
- The tooltips are way too long.
- This is probably mostly confirmation-bias, but rare+ enemies seem to get mageknight classes a lot.
- Tue Mar 31, 2020 5:56 pm
- Forum: Metaclass: Tinkers
- Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
- Replies: 10
- Views: 23249
Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
Made it to Slumbering Caves before getting totally wrecked by an Arcane Blade/Wyrmic randboss Titan. He burned my last 3 lives. :( https://te4.org/characters/190198/tome/9f8ac1f2-c09c-41cf-a4ae-1f907657a9d7 Some things that might give others ideas: Turrets Use them. Love them. Cherish them. They wil...
- Sun Mar 29, 2020 10:14 pm
- Forum: Addons
- Topic: [v1.5.0+] Kruk Pride Tool Shop
- Replies: 3
- Views: 3689
Re: [v1.5.0+] Kruk Pride Tool Shop
Very handy. This will also mitigate the level-generation weirdness in Yeti Caves where the "murals" will close off entire parts of a floor.
- Sat Mar 28, 2020 2:48 pm
- Forum: Metaclass: Adventurers
- Topic: Memerot/path of the sun
- Replies: 3
- Views: 13844
Re: Memerot/path of the sun
Didn't want to start a new thread, so will put this here. It won't work with instant actions, but you can still abuse it with any speed boost. Movement infusions and Lightning Speed are natural candidates. You can take Raze to effectively double your damage output for a while (up to 25 procs/turn). ...
- Thu Mar 26, 2020 12:14 pm
- Forum: Addons
- Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
- Replies: 54
- Views: 41843
Re: [1.6.7] Hiveminder -- Wilder class
There are some nice ideas here, I really like the theme, and your artwork is fantastic. I hope you keep at it. Personally, I would like to see more low level active talents, more weapon attacks, and more offensive talents in general. This just about captures my reactions: fun concept, fantastic art...
- Tue Mar 17, 2020 12:34 pm
- Forum: Ideas
- Topic: A "life below" warning to complement the "life lost' warning
- Replies: 5
- Views: 10602
Re: A "life below" warning to complement the "life lost' war
Thank you, sir! 

- Wed Mar 11, 2020 7:18 pm
- Forum: Ideas
- Topic: A "life below" warning to complement the "life lost' warning
- Replies: 5
- Views: 10602
Re: A "life below" warning to complement the "life lost' war
Possibly. Could you make it have option to completely lock keyboard input for a period, like the list-lost warning?Zizzo wrote:Does the Low Health Popup addon do what you want?
- Wed Mar 11, 2020 12:01 pm
- Forum: Dumb Questions
- Topic: Lichform in Embers of Rage (EoR)
- Replies: 2
- Views: 7689
Re: Lichform in Embers of Rage (EoR)
The Quest is automatically marked as "completed" right from the start. You just need to wait til you have the desired skillpoint investment and then kill yourself. 
