Search found 3 matches
- Fri Mar 18, 2016 2:08 am
- Forum: Bugs Archive
- Topic: [Embers 1.0.3] Solid shot error
- Replies: 2
- Views: 1145
Re: [Embers 1.0.3] Solid shot error
in orc.teaac\data\talents\other.lua newTalent{ name = "Solid Shell", short_name = "TINKER_SOLID_SHELL", type = {"steamtech/other",1}, points = 5, cooldown = 10, steam = 5, radius = 0, range = steamgun_range, requires_target = true, tactical = { ATTACK = { PHYSICAL = 2 }...
- Tue Mar 01, 2016 1:29 pm
- Forum: Bugs Archive
- Topic: [Embers 1.0.2] Permanently got -X to my steam regen
- Replies: 14
- Views: 3691
Re: [Embers 1.0.2] Permanently got -15 to my steam regen
when your weapons have "when hit ....:",you move to enemy,knockbacking ,and "when hit....:"be triggered .darkgod wrote:Were those characters affected created in 102 or 101 ?
talent cd,but steam regen not +5.so permanently got -5 to steam regen
- Tue Mar 01, 2016 3:16 am
- Forum: Bugs Archive
- Topic: [addon] about a new init.lua parameter
- Replies: 1
- Views: 893
[addon] about a new init.lua parameter
Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
this "required_addons" must be "requires_addons"
this "required_addons" must be "requires_addons"
