
Search found 14 matches
- Fri Aug 26, 2016 7:00 pm
- Forum: Bugs Archive
- Topic: [1.4.8] Escort didn't Spawn
- Replies: 2
- Views: 1265
Re: [1.4.8] Escort didn't Spawn
Alright thanks, wasn't sure if this was seen elsewhere without the mod. I'll let the creator know. 

- Fri Aug 26, 2016 3:22 pm
- Forum: Bugs Archive
- Topic: [1.4.8] Escort didn't Spawn
- Replies: 2
- Views: 1265
[1.4.8] Escort didn't Spawn
I'm using the Choose Your Escort mod, but I picked a random spawn on Ruins of Kor'Pul level 2. After the prompt to choose the Escort type went away, the usual confirmation did not pop up, nor did the actual escort or teleportation tile show up on the map. It's still in my quest log, though.
- Mon Mar 07, 2016 12:49 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
It should be probably be "ghoulish talents", though. I think it's meant to be an adjective.
- Fri Mar 04, 2016 5:11 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
Under Spell / Explosive Admixtures: Alchemist Protection needs a comma in the second line - "At talent level 5, it also..." Explosion Expert 's parenthetical use should be consistent, either have both notes about containment have parentheses or neither should. Under Spell / Golemancy: Gole...
- Fri Mar 04, 2016 1:57 am
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
I don't claim to understand the game's code or how everything works, but some of it's not very clear at all. I did ask stunt about posting these kinds of fixes or stuff (I asked when I posted all the stuff on Corruptor, initially), he said it was fine because this is what would be left after all of ...
- Fri Mar 04, 2016 1:26 am
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
But that still doesn't really clarify anything in the tooltip, and the code you posted isn't clear right away either. Are you saying a trash mob will give 14% of the damage done back as vim? Either way, the tooltip itself needs some clarification as to how much vim you get - players shouldn't have t...
- Wed Mar 02, 2016 2:33 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
Going through the Corruptor class, I found a few. Under Corruption / Sanguisuge: Drain has a bit of conflicting language. The first line says that it "replenish[es] 20% of it as vim energy", as a flat amount. However, the next line says the amount varies based on the target's rank, with hi...
- Wed Mar 02, 2016 1:18 am
- Forum: Bugs Archive
- Topic: Radiance interacting with -light modifiers
- Replies: 2
- Views: 1475
Re: Radiance interacting with -light modifiers
stunt just said on the forums, didn't specify one in particular. I was unaware there were more than one forum for this stuff, oops!
- Tue Mar 01, 2016 7:02 pm
- Forum: Bugs Archive
- Topic: Radiance interacting with -light modifiers
- Replies: 2
- Views: 1475
Radiance interacting with -light modifiers
So I was rolling with a maxed out Radiance for 8 tiles lit up, when I tried to equip a -7 light radius lamp for the other sweet stats it had, thinking the Radiance light would still let me see 8 tiles, since it says it will override my other light source if Radiance is bigger. Instead, the -light mo...
- Sun Feb 14, 2016 4:13 pm
- Forum: General Discussion
- Topic: Yeek character wipe after clearing game bosses?
- Replies: 6
- Views: 3474
Re: Yeek character wipe after clearing game bosses?
No, other classes don't auto-wipe like the Yeeks do. It's part of the Yeek lore that you learn throughout the game.
- Sat Feb 13, 2016 2:06 pm
- Forum: Ideas
- Topic: Random name generator
- Replies: 5
- Views: 3069
Re: Random name generator
Is there really? I did the same method as mentioned above or manually entered names for a while before I found out about clicking to make a random name that was race appropriate, and I found out from somebody else mentioning it, not as a tooltip. Either way, maybe something a little more obvious mig...
- Fri Feb 05, 2016 2:01 pm
- Forum: Metaclass: Mages
- Topic: Clashing with Mana Clash
- Replies: 11
- Views: 16320
Re: Clashing with Mana Clash
I think thematically it's because mages (and everything arcane) are largely shunned/hunted by most of the world because of what happened in the past, whereas psionic powers and nature powers are seen as... well, natural, and not in the same category as magic.
- Fri Feb 05, 2016 1:56 pm
- Forum: General Discussion
- Topic: looking to watch some good lets-play of the game
- Replies: 3
- Views: 2150
Re: looking to watch some good lets-play of the game
I feel like Belmarduk's channel with the Bulwark playthrough is very informative, especially for new players. I know it's a bit outdated now, but he expresses himself pretty clearly, and it's done pretty quickly but not too quick that you'll be missing information - I find a lot of videos are either...
- Thu Feb 04, 2016 12:59 am
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147026
Re: Typos (1.4 and onward!)
For Doombringers, I found a couple of things in their talents. For Fearscape , the line about draining vim each turn is grammatically incorrect. It reads "... ending when it reaches 0, the amount..." - the comma after 0 should be a semi-colon or period. Also, the line about objects being m...