Search found 53 matches
- Sun Feb 21, 2016 7:13 pm
- Forum: Gameplay
- Topic: Strategies for appeasing different gods
- Replies: 10
- Views: 53935
Re: Strategies for appeasing different gods
Whoa, I don't even know what this is in reference to.
- Tue Feb 16, 2016 11:14 pm
- Forum: General Discussion
- Topic: Embers of Rage: Release date!
- Replies: 17
- Views: 8758
Re: Embers of Rage: Release date!
I'm wondering with the release of a subclass that sounds like it requires fairly specific gear if there will be a retweak of loot tables to make more relevant loot drops for each character?
- Tue Feb 16, 2016 6:57 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 146892
Re: Typos (1.4 and onward!)
Obliterating Slash reads - "This attack can not miss" Should read "This attack cannot miss" (mentioned in a previous post and corrected - stuntofthelitter)
- Tue Feb 16, 2016 6:02 pm
- Forum: General Discussion
- Topic: Yeek character wipe after clearing game bosses?
- Replies: 6
- Views: 3466
Re: Yeek character wipe after clearing game bosses?
I definitely wasn't reading closely, but I didn't pick up anything about how I was going to get wiped upon winning.anandre wrote:No, other classes don't auto-wipe like the Yeeks do. It's part of the Yeek lore that you learn throughout the game.
- Sun Feb 14, 2016 2:46 pm
- Forum: General Discussion
- Topic: Yeek character wipe after clearing game bosses?
- Replies: 6
- Views: 3466
Re: Yeek character wipe after clearing game bosses?
Do other races not experience this auto-wipe after beating the two mages? It would have been great passing some of those items off to other characters!
- Fri Feb 12, 2016 8:57 pm
- Forum: General Discussion
- Topic: Yeek character wipe after clearing game bosses?
- Replies: 6
- Views: 3466
Yeek character wipe after clearing game bosses?
That... sucks. I'd been pruning a steadily improving gear menagerie for the purpose of handing off to some other characters, and it turns out that Yeeks auto-sacrifice after winning?
Weak.
Weak.
- Fri Feb 12, 2016 8:56 pm
- Forum: Ideas
- Topic: Turn information
- Replies: 11
- Views: 4777
Re: Turn information
I'm just interested in 'if given their current stats they decide to move'. I shouldn't have to check my stats and their stats every time I want to take an action.
The display could just be a toggle-able window that lists the move order of everyone I see.
The display could just be a toggle-able window that lists the move order of everyone I see.
- Fri Feb 12, 2016 5:05 pm
- Forum: Ideas
- Topic: Turn information
- Replies: 11
- Views: 4777
Re: Turn information
Which is precisely why I'm saying it doesn't seem like it would be hard to do. I'm saying 'turn order' and I'm not referring to 'whole turn units', but rather, 'who acts next'. For example, TW has three stacks of Celerity, so say that's a 20% boost to movement speed. The 'turn order' displaying 'wha...
- Fri Feb 12, 2016 1:55 pm
- Forum: Ideas
- Topic: Turn information
- Replies: 11
- Views: 4777
Re: Turn information
I don't know how the code works, but I'm surprised to hear this is impossible. If it simply took count of everyone's speed and displayed a turn order if everyone moved (an action with a set speed) or if you took an action (again, an action with a set speed), I don't know why that would be particular...
- Fri Feb 12, 2016 2:22 am
- Forum: Ideas
- Topic: Turn information
- Replies: 11
- Views: 4777
Turn information
I want access to more data. I want to know before moving, activating an ability, or making an attack where it'll put me in the turn sequence. Is there any way we could get a window that displays, for example, a 'Action sequence' as it currently stands, so we can better plan our moves?
- Wed Feb 10, 2016 7:32 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 146892
Re: Typos (1.4 and onward!)
Shadow Decoy - 'Your shadows guard you with their lifes' should read 'Your shadows guard you with their lives'
(fixed - stuntofthelitter)
(fixed - stuntofthelitter)
- Wed Feb 10, 2016 4:52 pm
- Forum: Metaclass: Afflicted
- Topic: Doomed build questions
- Replies: 2
- Views: 9592
Doomed build questions
Should I pick up Mindstar Mastery? I'm not sure if the Doomed skills would benefit from pts invested in Psiblades. Would this even work with Gesture of Pain? I'm also wondering how Doomed stack up end game - it seems like laying down darkness and moving around it rapidly is the best bet for mobility...
- Wed Feb 10, 2016 4:40 pm
- Forum: Metaclass: Afflicted
- Topic: What kind of damage?
- Replies: 7
- Views: 12925
Re: What kind of damage?
The whole of Doomed is kind of confusingly labeled.
- Wed Feb 10, 2016 1:34 pm
- Forum: Character Reports
- Topic: YASD - Bonegrabbed right in front of my Vital Shot
- Replies: 13
- Views: 6707
Re: YASD - Bonegrabbed right in front of my Vital Shot
One thing I love about TW is the way I can get in, stabbystabstab and get out before my arrows arrive.
Yes. ArrowS.
Yes. ArrowS.
- Tue Feb 09, 2016 7:47 pm
- Forum: Metaclass: Afflicted
- Topic: What kind of damage?
- Replies: 7
- Views: 12925
Re: What kind of damage?
What's "'damage' damage"?