Search found 15 matches
- Sat Sep 26, 2020 10:03 am
- Forum: Ideas
- Topic: Antimagic evolution: inquisitor
- Replies: 0
- Views: 1466
Antimagic evolution: inquisitor
Unlock condition: lvl 25+, wil 50, cun 25, antimagic. The player char has chosen the path to become an antimagic expert. Magic must fail, Wizards must die, Arcane taints must be erased from Eyal. 1. Adding two new talent trees, wild-gift/witch-hunt and wild-gift/horizon walker. Wild-gift/witch-hunt:...
- Mon Dec 30, 2019 9:36 pm
- Forum: Bugs Archive
- Topic: Mindslayer LUA error - skills can't properly target
- Replies: 1
- Views: 589
Mindslayer LUA error - skills can't properly target
Game version (character creation): tome-1.6.5\ Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /data-orcs/talents/steam/chemical-warfare.lua:194: attempt to index a nil value\ stack traceback:\ \9/data-orcs/talents/st...
- Thu Dec 26, 2019 9:35 pm
- Forum: Ideas
- Topic: Greatest idea ever
- Replies: 2
- Views: 1233
Re: Greatest idea ever
+1 on that! Also, sometimes the shield value is still up on hp bar even though it's below the effective mana value. 1.6.5 patch logs said it was fixed but in real game, only occasionally. Can we see a better indicator in 1.6.6?
- Sun Dec 22, 2019 8:32 pm
- Forum: Ideas
- Topic: Archmage 1.6 review and some ideas UPDATED
- Replies: 7
- Views: 2491
Re: Archmage 1.6 review and some ideas UPDATED
Exactly as you say. New disruption shield and free access to temporal shield gives archmage a lot durability in the early game - no more one hit death during autoexploration. Using track and arcane eyes occasionally would be suffice. Also, for dlc-less players - new elemental surge or adept would be...
- Sun Dec 22, 2019 7:28 pm
- Forum: Ideas
- Topic: Archmage 1.6 review and some ideas UPDATED
- Replies: 7
- Views: 2491
Re: Archmage 1.6 review and some ideas UPDATED
All elements are viable in Insane. All three technomancers are superb in Insane. I really wish ppl try something else than just wildfire mages so they could feel how the class was improved in overall. Tl;dr it's not 1.4 anymore, other elements are worth a try. 1. Aether - you'll kill basically every...
- Wed Dec 18, 2019 10:17 am
- Forum: General Discussion
- Topic: Darkgod, please fix the shop mechanism in insane+.
- Replies: 9
- Views: 4961
Darkgod, please fix the shop mechanism in insane+.
Tl;dr make shops sell T3 gears from level 1, for melee classes' sake. As in 1.6 npc drowning is gone. Also, all the shops are stocking tier 1 equipments in early game, refreshed every 10 levels. In insane, it's extremely difficult for pure melee chars to progress post-10 level(which the randbosses a...
- Tue Dec 10, 2019 12:04 pm
- Forum: Ideas
- Topic: Buff The secrets of Telos prodigy
- Replies: 5
- Views: 2322
Re: Buff The secrets of Telos prodigy
The crystal part will only be dropped after taking the prodigy. Thus you'll still need to take the prodigy to get the staff - the only difference is that now all three parts are guaranteed in a single game.
- Fri Dec 06, 2019 3:56 pm
- Forum: Ideas
- Topic: Buff The secrets of Telos prodigy
- Replies: 5
- Views: 2322
Re: Buff The secrets of Telos prodigy
Welp. I was totally confused that Telos was one of the elves who did mummified experiments. As you said the top part should be dropped from himself directly.
Also, for the retrieval - can't it get a same measure with crystal focus/heart? (Became retrievable, breaks original item)
Also, for the retrieval - can't it get a same measure with crystal focus/heart? (Became retrievable, breaks original item)
- Fri Dec 06, 2019 10:02 am
- Forum: Ideas
- Topic: Buff The secrets of Telos prodigy
- Replies: 5
- Views: 2322
Buff The secrets of Telos prodigy
While the staff itself is crazily good, the only obstacle to obtain this prodigy had been the abysmal drop rates for all the parts in a single game. The rates are increased in 1.6, however the chance to gather all the parts before the endgame is still not guaranteed. In a contrast, its melee counter...
- Fri Dec 06, 2019 9:30 am
- Forum: Ideas
- Topic: One prodigy to access them all
- Replies: 2
- Views: 1751
Re: One prodigy to access them all
Sludgenest was on my mind when I was writing this proposal - which is an excellent looting place for rare archetypes of randarts such as shields or mindstars. Also, guaranteed bearscape, santa and other dev dungeons with t5 drops. I agree that this prodigy itself won't provide anything but location....
- Tue Dec 03, 2019 2:13 pm
- Forum: Metaclass: Tinkers
- Topic: 1.6.x Psyshot Mini-Guide
- Replies: 14
- Views: 35829
Re: 1.6.x Psyshot Mini-Guide
Here is my insane winner for reference (https://te4.org/characters/188418/tome/69eb4a4e-7208-4e9d-ab51-189592964d5f) albeit it was in 1.5. Your guide was good overall, however I disagree with your opinion over psytech gunnery and mechstar - they are the bread and butter of this class. You won't even...
- Tue Dec 03, 2019 10:04 am
- Forum: Ideas
- Topic: One prodigy to access them all
- Replies: 2
- Views: 1751
One prodigy to access them all
Racial dungeons and random dungeons are significant parts of pre-east gameplay. What if there's a prodigy that grants access to most of these 'bonus' dungeons? Thus, here's my proposal to our lord Darkgod: the Extraordinary Explorer(TM) prodigy. This prodigy requires dex 50 (to replace 'roll with it...
- Tue Feb 02, 2016 3:10 am
- Forum: Ideas
- Topic: Revamping TK mindstar - remove randomness
- Replies: 2
- Views: 1034
Revamping TK mindstar - remove randomness
TK mindstar is the least famous choice for mindslayer for three reasons: first, beyond the flesh bonus for low-level mindstar is negligible(10% chance, range 2 for tier 1 mindstar to 30% chance, range 7 for tier 5 mindstar). Second, pulling any enemy in range into melee range, for random %, will do ...
- Sun Jan 31, 2016 2:31 am
- Forum: Ideas
- Topic: Telekinetically wielded mindstar does not make pairs.
- Replies: 1
- Views: 703
Telekinetically wielded mindstar does not make pairs.
...with other mindstars in-hand.
I've checked that fixdart mindstars(thermal, charged, and kinetic focus) make pairs with each other, however non-fixdart mindstars do not pair with TK mindstar at all.
Could it be fixed in next patch?
I've checked that fixdart mindstars(thermal, charged, and kinetic focus) make pairs with each other, however non-fixdart mindstars do not pair with TK mindstar at all.
Could it be fixed in next patch?
- Sun Jan 24, 2016 10:17 pm
- Forum: Ideas
- Topic: Few MS ideas and bugs.
- Replies: 0
- Views: 745
Few MS ideas and bugs.
Bugs 1. TK mindstar does not make pair with offhand mindstar while artifact(X focus) ones actually do. Is it intentionally designed in that way? technically, character is holding two mindstars at the same time, so I think pair bonus should be applied. 2. When using forcefield + transcendence togethe...