Search found 114 matches

by sajberhippien
Wed Mar 14, 2018 10:31 am
Forum: Spoilers
Topic: Orc patrols on insane (trigger warning)
Replies: 6
Views: 5217

Re: Orc patrols on insane (trigger warning)

Arcvasti wrote:I'm not really sure what kind of character doesn't have a movement infusion?
Any undead character. I guess they have to find other solutions (e.g. rocket boots, skate or whatever).
by sajberhippien
Mon Mar 12, 2018 11:07 am
Forum: General Discussion
Topic: What's the point of nerfs and chronomancer conoisseurs
Replies: 8
Views: 6151

Re: What's the point of nerfs and chronomancer conoisseurs

I think it's easy to see the difficulty of the game only from the perspective of one's own skill level. And I think thst goes for anyone. For me at least, there's no race/class combo that provides "no challenge" even at normal or nightmare. For better players, it might be harder to challen...
by sajberhippien
Sun Mar 04, 2018 7:44 pm
Forum: Ideas
Topic: Some prodigies are unaccessible in EoR
Replies: 2
Views: 1921

Re: Some prodigies are unaccessible in EoR

I don't think the inaccessibility is an issue itself, however it'd look a lot better if they simply weren't on the prodigy selection screen in the EoR campaign (much like how the race selection screens are different).
by sajberhippien
Sat Mar 03, 2018 5:44 am
Forum: General Discussion
Topic: Announcing Tales of Maj'Eyal next expansion: Forbidden Cults
Replies: 28
Views: 18241

Re: Announcing Tales of Maj'Eyal next expansion: Forbidden C

astreoth wrote:there isn't some special reason you can't use arcane and nature together.
lore wise the only reason you can't is because is because all the groups who use either power source hate each other, and for good reason too in most cases.
Well, not *all*. Don't forget the stone warden!
by sajberhippien
Thu Mar 01, 2018 8:19 am
Forum: Addons
Topic: Mentalist class
Replies: 17
Views: 11090

Re: Mentalist class

Consumables are a terrible mechanic. There is not one game where that is not true. Come on, that's BS. It doesn't fit well with the tactical power fantasy game style of ToME, but there's many great games where it's a central and key mechanic. Star Realms, Numenera RPG, and Neo Scavenger are just th...
by sajberhippien
Wed Feb 28, 2018 10:49 pm
Forum: Addons
Topic: Cat Point Cap Boost [1.0.0]
Replies: 5
Views: 2404

Re: Cat Point Cap Boost [1.0.0]

Very interesting. This could yield benefits for escort categories as well, especially if you're a Cornac. The question is, for example would a sixth point in Unflinching Resolve put it to the level that Berserkers and Bulwarks enjoy? Moreover, would it be worth it? Sorry, but going from 5 to 6 poin...
by sajberhippien
Wed Feb 28, 2018 4:11 pm
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 171147

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

Playing adventure mode, I just got stuck in the husk from animus purge due to dying with the pet around. The husk couldn't harm itself and there where no enemies around, so game over for me in a really frustrating way. I don't know if this is a bug due to your mod, but since your mod modifies necro ...
by sajberhippien
Wed Feb 28, 2018 5:54 am
Forum: Addons
Topic: Cat Point Cap Boost [1.0.0]
Replies: 5
Views: 2404

Re: Cat Point Cap Boost [1.0.0]

Don't know about the power level of this, but it does look appetising for a necro dead-set on becoming a lich. Allows lvl 7 lichdom while providing more other benefits than the +.2 mastery of necrosis.
by sajberhippien
Fri Feb 23, 2018 2:59 pm
Forum: Spoilers
Topic: All Tinker Recipes
Replies: 11
Views: 19558

Re: All Tinker Recipes

I don’t understand the question regarding points. You do need a point in Explosives to use Headlamp, but the tinkers scale with level of their components, not the level of your point investment - so if you have t5 ore and herb you’ll make a T5 headlamp even with just 1 pt in Smith and Explosives. O...
by sajberhippien
Fri Feb 23, 2018 11:08 am
Forum: Addons
Topic: Doomed/Darkness Tweaks
Replies: 35
Views: 22112

Re: Doomed/Darkness Tweaks

I cut off part of my left thumb, and also the Gesture code is woven directly into Combat.lua and other various basic parts of class/, so I'm probably going to take a while making any new additions. Sorry about that. Sorry to hear about your thumb, that really sucks. Hope your long-term ability loss...
by sajberhippien
Fri Feb 23, 2018 10:57 am
Forum: Spoilers
Topic: All Tinker Recipes
Replies: 11
Views: 19558

Re: All Tinker Recipes

Thanks a lot! Though I guess part of it is also: is it worth putting the points into? I mean I can definitely see Headlamp's accuracy bonus and light radius being worth 2 points in a vaccum, but is it worth 2 points to get that instead of just using a focus lens? Also does razor edge work for launch...
by sajberhippien
Thu Feb 22, 2018 12:13 pm
Forum: Spoilers
Topic: All Tinker Recipes
Replies: 11
Views: 19558

Re: All Tinker Recipes

Hi! Thanks a lot for the sheet. I was wondering, do you or anyone else know of a more general guide on what tinkers are worth using/when they're worth using? Which are considered strong and which are considered weak? Of course this is conditional, but seems like a lot of it wouldn't be tied strictly...
by sajberhippien
Wed Feb 21, 2018 1:03 pm
Forum: Metaclass: Warriors
Topic: 1.5 Bow Archer Guide
Replies: 29
Views: 141678

Re: 1.5 Bow Archer Guide

Thanks a lot for this guide! So far my most successful run on nightmare/adventure; level 31 with only two deaths, by now my mediocre ass tends to be long since buried and forgotten. As it's relatively recent I thought I'd ask you: Is Volley bugged? Firing out of Concealment at 5 enemies, I assumed i...
by sajberhippien
Tue Feb 20, 2018 6:29 pm
Forum: Dumb Questions
Topic: Which Vim skills actually refund Vim?
Replies: 5
Views: 3991

Re: Which Vim skills actually refund Vim?

Honestly, I'd prefer if they were designed more like "if a creature dies within 0.5 turns after being hit by the talent" or something like that. Seems like it would match the conceptual intent while being much smoother for gameplay. Would require a bit of rebalancing among non-damaging and...
by sajberhippien
Tue Feb 20, 2018 9:16 am
Forum: Dumb Questions
Topic: Creation Options
Replies: 4
Views: 3268

Re: Creation Options

As A and B have been answered, I'll say that C is because there's six *unlockable* races.
Select for spoiler: Ghouls, skellies, yeek, ogres, whitehoof and yeti