Search found 9 matches
- Tue Nov 06, 2018 10:24 am
- Forum: Bugs Archive
- Topic: Character Stuck in "wall".
- Replies: 1
- Views: 876
Character Stuck in "wall".
Advancing through Highpeak in a level 46 Berserker. Loaded up the game and loaded into what should have been Highpeak (3). Upon loading a Lua error flashes up, bit it disappeared before I could read it, FROM /mod/addons/cults/superload/engine/Map.lua loading previous! Lua Error: attempt to call a ni...
- Mon Oct 23, 2017 11:28 am
- Forum: Addons
- Topic: Modifying the offhand multiplier in combat.lua
- Replies: 3
- Views: 1327
Re: Modifying the offhand multiplier in combat.lua
Take a look at my Assassin mod. iirc I changed Lethality to give an offhand mult bonus there so you should be able to copy that. Basically for this one you need to use superload to modify the function. There's quite a few mods that have examples of using combat.lua superload. In general you'll need...
- Mon Oct 23, 2017 9:03 am
- Forum: Addons
- Topic: Resourcces to help fledging addon makers?
- Replies: 4
- Views: 1802
Re: Resourcces to help fledging addon makers?
Actor.lua and Combat.lua contain a lot of the most common and important functions that talents will call. I'd recommend getting some sort of tool for searching the codebase so you can find the definitions of things like your attacktarget. Yeah, that's about close enough to what I need to understand...
- Mon Oct 23, 2017 8:59 am
- Forum: Addons
- Topic: Modifying the offhand multiplier in combat.lua
- Replies: 3
- Views: 1327
Modifying the offhand multiplier in combat.lua
I want to make my new class dual wield one handed weapons (which is easy enough). However getOffHandMultiplier looks specifically at reaving combat/dual wield mastery/dual weapon training to find the offhand multiplier. I do not know how to make my own changes to the combat.lua (that's a bit more co...
- Sun Oct 22, 2017 11:54 pm
- Forum: Addons
- Topic: Resourcces to help fledging addon makers?
- Replies: 4
- Views: 1802
Re: Resourcces to help fledging addon makers?
There is no comprehensive list of anything, as far as I'm aware. Everything in lua is cobbled together. (In the case of your example, you would find the definition of attackTarget in mod/class/interface/combat.lua. "nil" here is being passed as the damage type of the attack: attackTarget ...
- Sun Oct 22, 2017 12:50 pm
- Forum: Addons
- Topic: Resourcces to help fledging addon makers?
- Replies: 4
- Views: 1802
Resourcces to help fledging addon makers?
G'day, I've had a bit of a hankering to play around making addons. I've made minor changes before, but I'm wanting to do more. For the most part it's pretty easy to open up the currently existing classes and addons that already work, and cannibalise/learn from them. But there's some things that don'...
- Tue Feb 23, 2016 6:26 am
- Forum: General Discussion
- Topic: Has autoexplore/rest changed recently?
- Replies: 5
- Views: 2652
Re: Has autoexplore/rest changed recently?
That sounds glorious!0player wrote:These issues are being addressed for the next release. Tentatively, the rest order is now resources+cooldowns->recall->charm powers, and autouse on hostiles or on sustains is fair game.
- Sun Feb 21, 2016 11:40 am
- Forum: General Discussion
- Topic: Has autoexplore/rest changed recently?
- Replies: 5
- Views: 2652
Re: Has autoexplore/rest changed recently?
Well, the thing with it waiting for full regen first and for cooldowns second was always there, but there've been enough complaints so let's tackle that. Auto-use that depends on hostiles should be fair game too, I agree. Ah right. It must have been an addon I was using that combined it all up in o...
- Sun Feb 21, 2016 3:19 am
- Forum: General Discussion
- Topic: Has autoexplore/rest changed recently?
- Replies: 5
- Views: 2652
Has autoexplore/rest changed recently?
I've noticed that my autoexplore and rest are behaving differently, lately. (since 1.4, I guess, I haven't played much since the patches dropped) I'm used to Autoexplore triggering rest, and rest automatically resting until all of my cooldowns are up, and all of my resources are regened to full. As ...