Search found 28 matches
- Thu Nov 28, 2019 10:31 am
- Forum: Bugs Archive
- Topic: [1.6.4] Drem + Annihilator : no APE in Maj'Eyal
- Replies: 3
- Views: 1332
[1.6.4] Drem + Annihilator : no APE in Maj'Eyal
2 days ago, I played 1.6.3 on 2 different computers, 2x Drem Annihilator Insane Adventure in Maj'Eyal campaign. Both characters had Automated Portrable Extractor. (In 1.6.1 , randomly, Drem Annihilator didn't get an APE at birth) Today I tried 10 times in a row to create a Drem Annihilator, in 1.6.4...
- Fri Nov 22, 2019 5:59 pm
- Forum: Bugs Archive
- Topic: [1.6.1] Annihilator don't get Automated Portable Extractor
- Replies: 3
- Views: 1103
Re: [1.6.1] Annihilator don't get Automated Portable Extract
I tried again (2min after the previous try) with a new character (Drem, Insane, Adventure), and now he spawned with the APE...
So it is random.
So it is random.
- Fri Nov 22, 2019 5:55 pm
- Forum: Bugs Archive
- Topic: [1.6.1] Annihilator don't get Automated Portable Extractor
- Replies: 3
- Views: 1103
Re: [1.6.1] Annihilator don't get Automated Portable Extract
Yes it was a Drem (insane mode).
I tried to create a new character Drem now, and it's the same problem.
I tried to create a new character Drem now, and it's the same problem.
- Wed Nov 20, 2019 12:21 pm
- Forum: Bugs Archive
- Topic: [1.6.1] Annihilator don't get Automated Portable Extractor
- Replies: 3
- Views: 1103
[1.6.1] Annihilator don't get Automated Portable Extractor
In Maj Eyal campaign, Annihilator get no "Automated Portable Extractor" at birth.
And I don't see any tinker cave either.
And I don't see any tinker cave either.
- Sun Oct 06, 2019 12:29 pm
- Forum: Development
- Topic: [1.6 Beta] General Discussion
- Replies: 2
- Views: 2416
Re: [1.6 Beta] General Discussion
About the shop, it's now even more difficult to level yeek in insane mode. And as you leave yeek island before level 10... the starting yeek city is quite useless. Insane mode again: with some heavy XP penalty class, you often find yourself with Trollmire & Kor'pul cleaned and still under level ...
- Sat Oct 21, 2017 9:12 am
- Forum: Metaclass: Mages
- Topic: Death Knight 2H Guide (Insane) (1.5.5)
- Replies: 6
- Views: 17735
Re: Death Knight 2H Guide (Insane) (1.5.5)
I've always liked this Class, which is quite as good/balanced as the official ones. I hope the author could continue the addon...
Thanks for your guide, it gave me the envy to try this class again.
Thanks for your guide, it gave me the envy to try this class again.
- Thu Mar 09, 2017 8:17 pm
- Forum: Bugs Archive
- Topic: [1.5.0] Possessor + vitality
- Replies: 0
- Views: 997
[1.5.0] Possessor + vitality
I don't know if it's "By design", but when possessing body, vitality (optained through escort) proc.
I think it should not proc beccause it belongs to the main body only.
I think it should not proc beccause it belongs to the main body only.
- Mon Nov 07, 2016 10:53 am
- Forum: Ideas
- Topic: Option to shorten Campaign
- Replies: 10
- Views: 5942
Re: Option to shorten Campaign
It's not official, but I suggest you install minmay's Quicktome series of addons for a shorter game: http://te4.org/user/53875/addons I didn't know it exist. The "shortened" part of the addon is great (to the list I would definitively remove 1-2 floors of Alternate Maze). But the "no...
- Sat Nov 05, 2016 8:15 pm
- Forum: Ideas
- Topic: Option to shorten Campaign
- Replies: 10
- Views: 5942
Option to shorten Campaign
Hi, I played TOME more than 1000h, and of course love it. (I usually play in Insane/Adventure). But I find the Maj Eyal Campaign really too long. Orc Campaign is a little bit too long (need 2 evenings to complete), but the size is much more adequate to "my thought". An option to shorten th...
- Fri Nov 04, 2016 1:56 pm
- Forum: Spoilers
- Topic: Hitting a wall past The Master
- Replies: 22
- Views: 15598
Re: Hitting a wall past The Master
I've made some attempts with both Berserker and Archmage. Not a fan. Alchemist can do it. Damage is not the issue. Quick deaths are. Ive been picking up hightened senses from escorts when I can but I never invested generic points into it. For melee classes, I never really pay attention much to ligh...
- Fri Nov 04, 2016 10:31 am
- Forum: Spoilers
- Topic: Hitting a wall past The Master
- Replies: 22
- Views: 15598
Re: Hitting a wall past The Master
You talk about "auto-explore". It's perfetcly safe to use it, even in Nightmare or Insane. I play with it, and won multiple times. Insane+, it's better to start each new level by hand.. As soon as you have 1-2 corridors or safe place to retreat, you can autoexplore. BUT.... Vision is extre...
- Thu Oct 20, 2016 4:16 pm
- Forum: General Discussion
- Topic: Early Game Bosses are Lacking. Game Dumbed Down.
- Replies: 16
- Views: 21723
Re: Early Game Bosses are Lacking. Game Dumbed Down.
Play Insane+, you won't ask for nerfs anymore...
- Mon Oct 17, 2016 8:35 am
- Forum: Dumb Questions
- Topic: "Summoned tentacle falls you notice that XXX..."
- Replies: 12
- Views: 3411
Re: "Summoned tentacle falls you notice that XXX..."
Zicher wrote:Grgglck is one particulrly nasty unique enemy, if you mean that. I see nothing else even closely related to luck in the codeseewen wrote:'m no coder, but reading piece of code, I understand it's somehow related to luck ?.

- Sun Oct 16, 2016 7:21 pm
- Forum: Bugs Archive
- Topic: "Medical injector selected to be used first by salves"
- Replies: 1
- Views: 1731
"Medical injector selected to be used first by salves"
In gorbat Pride, when approching the locked door, the message "Medical injector selected to be used first by salves" is spammed (middle screen, not in log) every turn. http://imgur.com/a/rnWLz I don't know if it's linked, but after a few turns, Tome becomes laggy as hell (tome process usin...
- Fri Oct 14, 2016 6:11 pm
- Forum: Dumb Questions
- Topic: "Summoned tentacle falls you notice that XXX..."
- Replies: 12
- Views: 3411
Re: "Summoned tentacle falls you notice that XXX..."
Ohhh thanks a lot. Now it suddenly makes sense. ! My character max life 171. Tentacle max life 262. 262 * 0.66 = 172.92 :-) I'm no coder, but reading piece of code, I understand it's somehow related to luck ? You know how many % chance for this event to happend ? (beccause it happened to me 3 times ...