No disagreements there! When I said the class could be improved, I meant conceptually. I know he is insanely strong.furtbat wrote:Class is above S tier. It is honey badger tier
Search found 6 matches
- Mon Jul 30, 2018 11:23 pm
- Forum: Metaclass: Demented
- Topic: Writhing One Problems/Suggestions
- Replies: 4
- Views: 21612
Re: Writhing One Problems/Suggestions
- Thu Jul 26, 2018 5:20 pm
- Forum: Character Reports
- Topic: First Insane Winner: as Cursed! (1.5.10) + some analysis
- Replies: 1
- Views: 3420
First Insane Winner: as Cursed! (1.5.10) + some analysis
Finally beat Insane (Adventure) with my current favorite class, the Cursed! https://te4.org/characters/177592/tome/3742f552-ef0d-4113-9f94-09c1d17e199c Here is some analysis/thoughts/critique about the run and the class itself. About mods and deaths I played without Escorts, Alchemists, Wayist Yeek ...
- Thu Jul 19, 2018 1:06 am
- Forum: Metaclass: Demented
- Topic: Writhing One Problems/Suggestions
- Replies: 4
- Views: 21612
Writhing One Problems/Suggestions
I just got my Writhing One to 50 on nightmare and I gotta say he's one of the most fun classes added to the game so far. However, there are a few issues I have with the convenience of the class. The Worm That Walks Servant TWTW is a very fun servant to have, and being able to equip him with so much ...
- Sun Dec 11, 2016 1:25 am
- Forum: Spoilers
- Topic: [1.5.x] Class/Race Tier List
- Replies: 280
- Views: 942614
Re: [1.4.x] Class/Race Tier List
@Sheila: Not saying the rest of your post is erroneous, but please don't highlight the " This character may have been played while not online " flag as if it means something or is evidence. It's not a "from time to time" thing, it's pretty much a guarantee on every single charact...
- Wed Jan 27, 2016 5:48 am
- Forum: Addons
- Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
- Replies: 219
- Views: 90258
Re: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc
This is the most essential mod in ToME. Especially the centering at map's edge (This is what it looks like without the mod http://i.imgur.com/kZWuNhg.png) 1.4.x is essentially unplayable for me right now because your mod isn't compatible yet. Why darkgod hasn't completely implemented your mod into t...
- Thu Dec 24, 2015 4:36 pm
- Forum: Addons
- Topic: Modding question: Specifying item attributes/egos/powers
- Replies: 0
- Views: 1316
Modding question: Specifying item attributes/egos/powers
Here's what I have so far. Very simple, it just adds 3 new items to every new character. class:bindHook("ToME:load", function(self, data) local desc = require("engine.Birther"):getBirthDescriptor("base","base") table.insert(desc.copy,resolvers.inventorybirth{ ...