Search found 38 matches

by roffster
Tue Jun 27, 2017 9:11 am
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

Extremely quick and dirty fix is to put:

if self.resting.cnt > 100 then
return false
end

in _M:restCheck().

Like I said, really dirty fix.
by roffster
Mon Jun 26, 2017 9:57 am
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

I haven't really gone delving through TOME's code, but I assume a relatively easy fix would be to hard code in an exit from the rest loop after 50-100 turns? Not perfect, but I imagine investigating how possessor's actually work with this addon could take quite a while.
by roffster
Sun Jun 25, 2017 2:20 am
Forum: Dumb Questions
Topic: Do outdated addons work on current versions?
Replies: 1
Views: 1101

Re: Do outdated addons work on current versions?

You can put outdated mods into the current version, but it really depends on the add if it works or not. If there are no conflicts between the addon and the current game, it'll work fine, but the older the addon, the higher chance of it breaking something.
by roffster
Fri Jun 23, 2017 9:15 am
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

I think there's a bug with Possessor's atm. Once I posses either a class with Vim or Positive Energy, hitting rest or explore just enters an endless rest loop.
by roffster
Tue Jun 13, 2017 10:58 am
Forum: Metaclass: Rogues
Topic: [1.5.3] Shalore Shadowblade - because Rogues are too squishy
Replies: 15
Views: 40772

Re: [1.5.3] Shalore Shadowblade - because Rogues are too squ

I'm giving the Skeleton Shadowblade a shot on insane. I thought it was impossible to even get out of the starting area until on my 20ish attempt I realised you didn't have to kill the bone giant. Since then I've lost one in the old forest and one in the Maze. Latest just killed the Master, time to g...
by roffster
Mon Jun 12, 2017 5:28 am
Forum: Bugs Archive
Topic: Slaves in slaver compound dissapeared
Replies: 1
Views: 1090

Slaves in slaver compound dissapeared

I saved the game after I entered the slaver's compound. When I reloaded the game later, all the slaves were gone. The slavers were still there, just all the minions that could become allied had run off.
by roffster
Sun Apr 16, 2017 4:51 am
Forum: Metaclass: Wilders
Topic: Raze Wyrmic Guide
Replies: 14
Views: 26521

Re: Raze Wyrmic Guide

Just an FYI, the elemental fury ring can spawn in Angolwen ring shop, so if you keep on rerolling archmage you can get a quick one to vault
by roffster
Sun Apr 09, 2017 1:24 am
Forum: Dumb Questions
Topic: Disequilibrium?
Replies: 5
Views: 1635

Re: Disequilibrium?

I think of it as how close you are to a tree. The more tree like you are, the less likely you are actually to do anything besides sit there.
by roffster
Thu Apr 06, 2017 9:46 am
Forum: Metaclass: Warriors
Topic: Arcane Blade and new projection ego
Replies: 2
Views: 19903

Arcane Blade and new projection ego

I've started playing an arcane blade on insane, and I've discovered the new projection ego can combo and clear an entire room in 1-2 hits. I'm just wondering what other people's thoughts on it are, and whether it would replace short staff's for later on in insane/madness?
by roffster
Tue Apr 04, 2017 9:24 am
Forum: Dumb Questions
Topic: Question about archer - Senitnel
Replies: 1
Views: 997

Question about archer - Senitnel

I've been trying the new archer, and everytime I use sentinel, it only lasts for one mob action, not for 5 turns. Is this working as intended, i.e. it only counters one ability.
by roffster
Mon Feb 27, 2017 3:14 am
Forum: General Discussion
Topic: First time on insane
Replies: 11
Views: 5786

Re: First time on insane

bpat wrote:I wrote a post on getting started with Insane here. Insane's tough, especially at first, but it's a lot of fun.
Thanks for that. It was very helpful, even just the updated zone order. I can now consistently get through to the T2's, instead of just always dieing in Norgol's Lair.
by roffster
Sat Feb 18, 2017 8:11 am
Forum: General Discussion
Topic: First time on insane
Replies: 11
Views: 5786

Re: First time on insane

Kept on playing insane, and after around 15 attempts, I found out that if i can get past Norgos Lair, it's a smooth run until I start T2's, where I get eaten by the maze.
by roffster
Tue Feb 14, 2017 5:16 am
Forum: General Discussion
Topic: First time on insane
Replies: 11
Views: 5786

Re: First time on insane

Ok, attempt two, managed to get to the slaver compound before running into a slaver with 500% resistance to all...huh?
by roffster
Tue Feb 14, 2017 4:17 am
Forum: General Discussion
Topic: First time on insane
Replies: 11
Views: 5786

First time on insane

So after my 3rd win on Nightmare, I decided to try insane. Made myself a nice ogre brawler, went around and drowned everything, found some nice gear, got to level 7 and cleared the derth arena before entering trollmire. Trollmire was really easy, I was wondering what all the fuss was about when I en...
by roffster
Sat Dec 24, 2016 7:42 am
Forum: Addons
Topic: Forcing a shop to contain a specific ego
Replies: 2
Views: 1469

Forcing a shop to contain a specific ego

So I've started developing my very first addon, which involves creating a new shop. Currently, I can make the shop, spawn random items, spawn specific artifacts, spawn random artificats, but I can't figure out how to make it spawn a fixed ego item (eg. leather cap of the depths). Does anyone know an...