This was for 1.3.3.
I have UI-changing addons, but I doubt they mess with anything this low-level.
Search found 7 matches
- Sun Jan 17, 2016 9:26 pm
- Forum: Bugs Archive
- Topic: atypical UI behavior when items are removed from lists
- Replies: 1
- Views: 818
- Sun Jan 17, 2016 6:28 pm
- Forum: Bugs Archive
- Topic: atypical UI behavior when items are removed from lists
- Replies: 1
- Views: 818
atypical UI behavior when items are removed from lists
The issue can be seen with the 'take' window. To reproduce this behavior you need a large pile of items on the floor, at least enough to have a scroll bar, preferably twice that or more. Stand on the pile and issue the 'pickup items' command. Scroll down a good ways and left click to pick up one ite...
- Tue Dec 22, 2015 3:32 pm
- Forum: Bugs Archive
- Topic: Slasul DOA
- Replies: 2
- Views: 1614
Re: Slasul DOA
Thanks for the explanation. Although I'm still a little unclear on how a snake can punch himself - the lack of hands and arms would appear to be an impediment, but I suppose they can still throw a left hook if they go on a bender. I'll accept that this is working as coded - wait, I meant designed. W...
- Mon Dec 21, 2015 11:09 am
- Forum: Bugs Archive
- Topic: Slasul DOA
- Replies: 2
- Views: 1614
Slasul DOA
Slasul somehow died before I got to him. I realized after I typed all this up that I'm running with the marson AWOL mod, among others, and that might make this report less interesting, but figured I'd submit anyway having already typed it. I'm not sure whether the Temple of Creation is a static layo...
- Sat Dec 19, 2015 3:36 pm
- Forum: Dumb Questions
- Topic: Why staff combat?
- Replies: 8
- Views: 2728
Re: Why staff combat?
I wish short staves were a little easier to find, and a little easier not to mistake for 2 handers and accidentally transmog. Someone posted, as an aside, that giving a staff to your alchemist golem was "funny". I couldn't figure out what that really meant. So how about it? Will golems use...
- Sat Dec 19, 2015 2:51 pm
- Forum: Bugs Archive
- Topic: on behavior "standby" target dummies are still attacked
- Replies: 0
- Views: 1311
on behavior "standby" target dummies are still attacked
As an alchemist, I want to test two weapons my golem might use against the Nur target dummies. I can control the golem (F2), right click on my character and choose Give Order->Set Behavior->Standby and set the leash target on the character to itself so it doesn't move, and leave it outside the train...
- Mon Dec 14, 2015 11:03 pm
- Forum: Bugs Archive
- Topic: unreachable gold chest in maze
- Replies: 1
- Views: 964
unreachable gold chest in maze
On the first level of the maze with the alternate layout, the placement of threee crevices has surrounded a small open area (an L, 2 x 3 squares) with walls. I can see a gold chest in that area, but the walls are all non-diggable. I will try repeated teleports to get to it, but I think the easy fix ...