Search found 7 matches

by eastwind
Sun Jan 17, 2016 9:26 pm
Forum: Bugs Archive
Topic: atypical UI behavior when items are removed from lists
Replies: 1
Views: 818

Re: atypical UI behavior when items are removed from lists

This was for 1.3.3.

I have UI-changing addons, but I doubt they mess with anything this low-level.
by eastwind
Sun Jan 17, 2016 6:28 pm
Forum: Bugs Archive
Topic: atypical UI behavior when items are removed from lists
Replies: 1
Views: 818

atypical UI behavior when items are removed from lists

The issue can be seen with the 'take' window. To reproduce this behavior you need a large pile of items on the floor, at least enough to have a scroll bar, preferably twice that or more. Stand on the pile and issue the 'pickup items' command. Scroll down a good ways and left click to pick up one ite...
by eastwind
Tue Dec 22, 2015 3:32 pm
Forum: Bugs Archive
Topic: Slasul DOA
Replies: 2
Views: 1614

Re: Slasul DOA

Thanks for the explanation. Although I'm still a little unclear on how a snake can punch himself - the lack of hands and arms would appear to be an impediment, but I suppose they can still throw a left hook if they go on a bender. I'll accept that this is working as coded - wait, I meant designed. W...
by eastwind
Mon Dec 21, 2015 11:09 am
Forum: Bugs Archive
Topic: Slasul DOA
Replies: 2
Views: 1614

Slasul DOA

Slasul somehow died before I got to him. I realized after I typed all this up that I'm running with the marson AWOL mod, among others, and that might make this report less interesting, but figured I'd submit anyway having already typed it. I'm not sure whether the Temple of Creation is a static layo...
by eastwind
Sat Dec 19, 2015 3:36 pm
Forum: Dumb Questions
Topic: Why staff combat?
Replies: 8
Views: 2728

Re: Why staff combat?

I wish short staves were a little easier to find, and a little easier not to mistake for 2 handers and accidentally transmog. Someone posted, as an aside, that giving a staff to your alchemist golem was "funny". I couldn't figure out what that really meant. So how about it? Will golems use...
by eastwind
Sat Dec 19, 2015 2:51 pm
Forum: Bugs Archive
Topic: on behavior "standby" target dummies are still attacked
Replies: 0
Views: 1311

on behavior "standby" target dummies are still attacked

As an alchemist, I want to test two weapons my golem might use against the Nur target dummies. I can control the golem (F2), right click on my character and choose Give Order->Set Behavior->Standby and set the leash target on the character to itself so it doesn't move, and leave it outside the train...
by eastwind
Mon Dec 14, 2015 11:03 pm
Forum: Bugs Archive
Topic: unreachable gold chest in maze
Replies: 1
Views: 964

unreachable gold chest in maze

On the first level of the maze with the alternate layout, the placement of threee crevices has surrounded a small open area (an L, 2 x 3 squares) with walls. I can see a gold chest in that area, but the walls are all non-diggable. I will try repeated teleports to get to it, but I think the easy fix ...