Search found 7 matches
- Sat Feb 27, 2016 6:26 pm
- Forum: Bugs Archive
- Topic: Embers: Poster appears as stall or shop item
- Replies: 1
- Views: 748
Embers: Poster appears as stall or shop item
Posters can appear as shop or stall items - if purchased from shop (for 0 gold), they are used automatically. If received from a stall, they are not - you have to drop them and then pick them up manually to read them. This is confusing and can result in important missed lore (e.g. the poster that un...
- Thu Feb 18, 2016 11:43 pm
- Forum: Bugs Archive
- Topic: Animus Purge and Green Slimes
- Replies: 0
- Views: 583
Animus Purge and Green Slimes
Ran into an issue using Animus Purge that would kill a splittable (green slime) - the slime split, neither became a husk, but both splits became literally un-killable - they take damage, but they don't die at any HP total no matter how negative. I re-husked one of them, and now they just sit there, ...
- Fri Jan 29, 2016 7:33 pm
- Forum: Bugs Archive
- Topic: 1.40 / 1.41 - Items used against player do not drop
- Replies: 3
- Views: 1030
Re: 1.40 / 1.41 - Items used against player do not drop
To clarify, what I noticed was that any item used against me did not drop. However, the sample size was small enough that this could be random chance.Hachem_Muche wrote:Working as intended.
NPC's usually do not drop all of their items (and never did).
It's just that now you can see what they're using.
- Tue Jan 26, 2016 7:51 pm
- Forum: Bugs Archive
- Topic: 1.40 / 1.41 - Items used against player do not drop
- Replies: 3
- Views: 1030
1.40 / 1.41 - Items used against player do not drop
I am unsure if this is a bug or working as intended, but it seems that in some cases, items used against the player (e.g. weapons of Projection) do not drop when the monster in question dies. This has also resulted in Elite mobs not always dropping an item - although the only examples of that I've n...
- Mon Jan 25, 2016 9:50 pm
- Forum: General Discussion
- Topic: 1.4.0 New default UI style - Pumpkin
- Replies: 5
- Views: 2839
Re: 1.4.0 New default UI style - Pumpkin
Pumpkin! It's got a flashing orange XP bar and it's super-dark. Just swap the regular "You have upgrades" icon for a jack-o-lantern and you've got yourself a holiday theme. After a little more game play, I've switched back to Metal - I don't mind the overall theme, but the glowing XP bar i...
- Mon Jan 25, 2016 9:09 pm
- Forum: General Discussion
- Topic: 1.4.0 New default UI style - Pumpkin
- Replies: 5
- Views: 2839
1.4.0 New default UI style - Pumpkin
OK, I'm pretty open minded about UI changes, and I could probably get used to the new Pumpkin color scheme - but my first character post-upgrade happened to be a Doomelf, and the Searing Halls screen looks like it was covered with exploding pumpkins - the orange/dark UI and the orange zone look more...
- Sun Nov 29, 2015 11:18 pm
- Forum: Bugs Archive
- Topic: 1.3.2 Paradox Mage bug + memory leaks
- Replies: 2
- Views: 1340
1.3.2 Paradox Mage bug + memory leaks
1) Contingency list lacking Temporal Reprieve. It's my favorite spell to use, so I'd kinda like to have it back. 2) Memory leaks are much, much worse , not better. Game expanded from about 225MB memory used to over 500MB in the span of taking a new mage from level 1 to 10. Windows 7 SP1 32bit / 4GB ...