Search found 17 matches

by krazycure
Sat Jan 16, 2016 7:03 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 3.0

I keep having to say this so many times, but you have to activate the tileset after you start a new game. ESC - Game Options - Change tileset to OLDRPG. You extracted the music wrong. The top level folder (tome-oldrpgmusicrev) should be in addons, with the overload and init.lua within it. Nothing wi...
by krazycure
Sat Dec 12, 2015 5:12 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.6

Thanks! It's been alot of work but I'm decently proud of what's been accomplished. Certainly some things here and there that could be improved but at this stage i'd say it's very playable. I've gone ahead and further split the mod on steam, now some of the more optional bits are seperate, so those w...
by krazycure
Tue Dec 08, 2015 9:25 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.5

Good catch, that's the problem with file dropper... if someone doesn't download it for awhile, it gets removed. I'll try to download them every now and again myself to make sure they stay current.

Re-uploaded, with Ashes of Urh'rok music added!
by krazycure
Sun Dec 06, 2015 1:07 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.5

Yea, not much I can do about that :\ It's too big to split really...
by krazycure
Sat Dec 05, 2015 7:58 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.5

Yes, it's now uploaded to both te4.org and the steam workshop.

http://te4.org/user/67966/addons

http://steamcommunity.com/id/krazycure/ ... ollections
by krazycure
Sat Nov 28, 2015 5:10 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.0

Ok, tried EVERY which way to upload the mod / music pack, never could do it. Made a tiny little stupid example mod, able to upload that, no problem. So, is it a size limitation coming into play? I see on the "upload a module" page the size limit is 15mb, hardly enough for anything. And yet...
by krazycure
Fri Nov 20, 2015 1:24 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.0

Ok, so that makes more sense... DarkGod DID specially hardcode in oldRPG into the main game's files to show up as a tileset option, without having to do the "custom tileset" thing. Cool. Still doesn't explain why I can't upload the mod, and I don't really relish everyone who uses the mod h...
by krazycure
Thu Nov 19, 2015 3:30 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.0

So, that brings up a good point. When you select the custom tileset, it reads "Old RPG", however, nowhere in the mod that I can find, does it specifically say Old(Space)RPG. So, where is it getting that text from? I notice there is a custom tiles option, seperate from the Modern / ASCII / ...
by krazycure
Tue Nov 17, 2015 3:02 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 2.0

I've tried publishing it, always get "already exists", or "can't join" or just simply "uhoh", which I admit is kind of funny.
by krazycure
Mon Nov 16, 2015 5:05 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 1.8

Yea, because the talents are on one huge 4096 x 2048 sheet, running it through the pixel filter with only 30 colors defined made some images with smooth gradients come out really gnarly. I've updated the filter to allow 200+ colors and touched up some of the problem children by hand. It will be incl...
by krazycure
Mon Nov 09, 2015 8:32 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 1.2

Definitely a bit of a gray area there though. So, TOME has deriative works. Ok. By all accounts, it's a free game. But, Netcore takes 'donations'. Is it that the user isn't paying for the deriative content, or netcore not 'charging' for it that makes it 'ok'? Donations are profit, correct?
by krazycure
Mon Nov 09, 2015 2:58 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 1.2

Hey thanks for this, we are really making headway now! About hosting the mod, bit if a sticky wicket there. Because it has assets from fairly big name games from fairly big name studios, until ALL repurposed assets are replaced officially hosting the mod anywhere just invites take down requests. I a...
by krazycure
Mon Nov 09, 2015 1:38 am
Forum: Addons
Topic: [v1.0.1] Old RPG Tileset & Darkwood UI
Replies: 328
Views: 342220

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

hey bloooo, I've gone ahead and integrated your work on the special items into oldRPG revival 1.2. Thanks alot, that part was pretty daunting. I added some effects / colors to help differentiate them.
by krazycure
Sun Nov 08, 2015 7:47 pm
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 1.0

Sure, upload them, I'll certainly merge. Terrain is daunting.
by krazycure
Sun Nov 08, 2015 10:16 am
Forum: Addons
Topic: oldRPG Revival 3.0
Replies: 50
Views: 31421

Re: oldRPG Revival 1.0

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