Wait, Ice Shards is a beam ?
edit: ok I didn't read what the Thaumaturgist tree did.
Search found 13 matches
- Sat Nov 21, 2020 10:30 am
- Forum: Metaclass: Mages
- Topic: [1.7] Beam Me Up! The Beam Purist (High Thaumaturgist)
- Replies: 8
- Views: 28886
- Mon Apr 09, 2018 4:25 pm
- Forum: Spoilers
- Topic: Cath's BFG - part 3 : Prodigies
- Replies: 33
- Views: 71519
Re: Cath's BFG - part 3 : Prodigies
8*130 = 1040
Since ancestral life does not proc from healing infusion, you need to remove ~10 turn, which means you only have ~20 free turns.
Still pretty strong I think.
Since ancestral life does not proc from healing infusion, you need to remove ~10 turn, which means you only have ~20 free turns.
Still pretty strong I think.
- Thu Apr 05, 2018 4:01 pm
- Forum: General Discussion
- Topic: Balancing the races
- Replies: 15
- Views: 8007
Re: Balancing the races
Where did you read that ?An Innocent Coconut wrote:So, in your opinion, all the races are balanced properly?
- Mon Mar 19, 2018 10:17 pm
- Forum: Bugs Archive
- Topic: Stuck nowhere
- Replies: 1
- Views: 897
Stuck nowhere
I'm stuck nowhere. It happened while I was being TP'd to Tannen's Tower, I got a black screen with a save bar, then a crash. After I reloaded the game, it said that I'm on the overworld, but all the tiles are black. Log : [LOG] -------------------------------- [LOG] Resting starts... Lua Error: /mod...
- Tue Mar 13, 2018 5:29 pm
- Forum: Spoilers
- Topic: Cath's BFG - part 3 : Prodigies
- Replies: 33
- Views: 71519
Re: Cath's BFG - part 3 : Prodigies
Because if you go for 30 turns your infusions are all in CD. I'd say a safe way to play would be to stop at 29 turns and save the movement infusion to flee, rest and attack again.
- Mon Mar 12, 2018 7:44 pm
- Forum: Spoilers
- Topic: Cath's BFG - part 3 : Prodigies
- Replies: 33
- Views: 71519
Re: Cath's BFG - part 3 : Prodigies
There is also a strat to gain 4 free turns or so with Ooze iirc? Not my kind of stuff but that’s strong. Starting at T=0 using this guy Hallucinogenic Moss (to proc PES) -> T=0 Infusion: Heroism / Fungal Blood -> T=-129% Cancel regeneration / Infusion: Movement / Fungal Blood -> T=-258% Cancel rege...
- Wed Jan 17, 2018 5:28 pm
- Forum: General Discussion
- Topic: What Even Is The Point Of The OP Overworld Patrols?
- Replies: 39
- Views: 24940
Re: What Even Is The Point Of The OP Overworld Patrols?
There's an addon to remove them. If you don't like them install it.Quidix wrote:What myself, I believe many other people, don't like about this "challenge"
- Sun Dec 10, 2017 9:29 am
- Forum: Metaclass: Afflicted
- Topic: Releasing hatred on an object: yay or nay?
- Replies: 5
- Views: 16931
Re: Releasing hatred on an object: yay or nay?
You don't need to equip the weapon you want to summon. Cursed sentry gives you 2 talents. The first one lets you select a weapon (it must be in your bag), and the second lets you summon it.
- Fri Jun 16, 2017 10:10 pm
- Forum: Metaclass: Wilders
- Topic: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5
- Replies: 43
- Views: 97048
Re: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for
https://te4.org/characters/175357/tome/ ... f526d3b4d4
Nice guide. Fungal blood was very fun to play with.
Nice guide. Fungal blood was very fun to play with.
- Mon May 22, 2017 7:40 pm
- Forum: Metaclass: Afflicted
- Topic: 1.4.9 Doomed Guide
- Replies: 33
- Views: 75253
Re: 1.4.9 Doomed Guide
Does Shadow Senses allows you to always send every shadows with Shadow's Path ?
- Sat Dec 05, 2015 12:11 pm
- Forum: General Discussion
- Topic: Change to townspeople? (Insane)
- Replies: 3
- Views: 3191
Re: Change to townspeople? (Insane)
I'd say that's because there is not enough water there.
- Sat Nov 28, 2015 1:41 pm
- Forum: Bugs Archive
- Topic: [1.3.1] Bone shield is broken?
- Replies: 14
- Views: 5469
Re: [1.3.1] Bone shield is broken?
Currently ? (Actuellement != actuallyWarning: You have increased some of your statistics or talent. Talent(s) actually sustained:

- Sat Nov 21, 2015 3:25 pm
- Forum: Metaclass: Wilders
- Topic: Stone warden and Stone vines
- Replies: 1
- Views: 9970
Stone warden and Stone vines
I have some questions about the Stone vines and line of sight.
First, do I need to see my enemies to try to catch them ? And if I break LoS after catching them, do the vines break ?
Also, which stats are used to decide if the vines breaks or not ?
First, do I need to see my enemies to try to catch them ? And if I break LoS after catching them, do the vines break ?
Also, which stats are used to decide if the vines breaks or not ?