Search found 318 matches
- Thu Feb 29, 2024 5:11 pm
- Forum: General Discussion
- Topic: How to unlock the Stone Warden class
- Replies: 7
- Views: 17805
Re: How to unlock the Stone Warden class
I actually think that The Writhing One is the easiest way to do it nowadays if you haven't unlocked any Wyrmic spell trees yet. Some TWO or Cultist builds run Harmony because you have plenty of generics left over. Plus Healing Nexus makes Defiled Blood that much better thanks to the healmod.
- Sun Dec 10, 2023 7:01 pm
- Forum: Addons
- Topic: Quickshot and Munitions Expert Evoltuions for Archer
- Replies: 3
- Views: 12054
Re: Quickshot and Munitions Expert Evoltuions for Archer
A prodigy for Munitions? The tree was nuts but I'm not sure whether or not it's worth an entire Prodigy point. Maybe a buff to shot talents?
- Sun Dec 10, 2023 5:08 pm
- Forum: Ideas
- Topic: Think Tank: Touch Control
- Replies: 9
- Views: 36093
Re: Think Tank: Touch Control
This is old, but I think the Steam Deck has given us a chance to look at gamepad and touch controls with a fresh perspective. We now have a commonly accessible means of testing both at the same time to see what works (though some graphic effect details don't show up but that's another story). "...
- Fri Dec 08, 2023 7:20 pm
- Forum: Metaclass: Mages
- Topic: 1.7.4 (Insane) Newcromancer Guide
- Replies: 3
- Views: 40170
Re: 1.7.4 (Insane) Newcromancer Guide
Great guide, helped me plan out a win in Orcs (though I did need to run Orcnac to compensate for a lack of potions and Bile, I suppose a Yeti Lich would have been a riot). Not a lot to add for that campaign except to plan for tinkers investment as it's basically free to take. Armour Reinforcement wa...
- Sat Nov 18, 2023 2:43 am
- Forum: Metaclass: Wilders
- Topic: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5
- Replies: 43
- Views: 98504
Re: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5
Great ideas. Any suggestions on how many points to put into the Psionic/Feedback. So far I've only had one in Feedback and one in Resonance Field. Conversion is the big prize here. Huge heal that recovers all of your resources at once, and it can crit. It's so big that I don't think you'll need man...
- Tue Jun 20, 2023 1:45 am
- Forum: Ideas
- Topic: Necromancer Evolution idea: Horde
- Replies: 0
- Views: 40543
Necromancer Evolution idea: Horde
As fun as it is that one can be an undead necromancer and summon their own kind at anytime, it locks you out of Lichform (and for good reason). So on that note, why not an undead-only evolution focused on summoning? Requirements: Must have started the game undead, lv 50 MAG, lv 25 in either CUN or y...
- Tue Nov 24, 2020 1:59 am
- Forum: Ideas
- Topic: Prodigy requirements: Why do they exist?
- Replies: 4
- Views: 5339
Re: Prodigy requirements: Why do they exist?
Making a prodigy feel like a really big deal helps if there's a requirement that makes you feel like you actually did something. I agree that a lot of them could use some reworking though.
- Tue Sep 22, 2020 9:27 pm
- Forum: Ideas
- Topic: Apply Poison uses Accuracy to apply?
- Replies: 5
- Views: 4763
Re: Apply Poison uses Accuracy to apply?
I dont get it; Apply Poison makes no save at all. You have a % chance to apply based on talent level and that's it. If your foe is not immune to poison they do not get a save; am I missing something ?? Interesting! For the longest time I was genuinely making far more poison applications as Archer t...
- Wed Sep 09, 2020 1:43 am
- Forum: Ideas
- Topic: Make Class Evolution Available at Start with Unlock
- Replies: 4
- Views: 3678
Re: Make Class Evolution Available at Start with Unlock
The one thing that makes this option not the best is that you'd be starting right out as a Lich. I'm not exactly sure that's the best of ideas, since becoming a Lich is such an involved process and quest.
- Sun Jun 28, 2020 8:05 pm
- Forum: Bugs Archive
- Topic: Arcane Amplification Drone and the Alchemist Golem
- Replies: 0
- Views: 1884
Arcane Amplification Drone and the Alchemist Golem
I picked up AAD for my first prodigy as an alchemist because of bombs. Two weird things happened and I'm unsure whether they're bugs or not: 1. The golem and the drone appear to have a history with each other or something, because they're mortal enemies. The golem will immediately try to attack the ...
- Tue Jun 23, 2020 12:22 am
- Forum: Ideas
- Topic: Apply Poison uses Accuracy to apply?
- Replies: 5
- Views: 4763
Apply Poison uses Accuracy to apply?
I caught this on a former rogue guide: http://forums.te4.org/viewtopic.php?f=53&t=49446#p235675 I thought that a simple remedy to this would be to switch things over to Accuracy for this tree. Every class that can access Poisons will have no issue gaining in that attribute either way. Also I'll ...
- Tue Jun 23, 2020 12:16 am
- Forum: Addons
- Topic: [v1.6.0+] Classic Talents
- Replies: 10
- Views: 7558
Re: [v1.6.0+] Classic Talents
How about Weapons Mastery and associated talents? Love it or hate it (full disclosure, I'm good with it), it does seem apparent that at least some still aren't exactly enthused about no phys power scaling. I propose that re-allowing Auger for Arcane Combat should be part of this addon. :) ? [sound F...
- Thu May 21, 2020 11:40 pm
- Forum: Ideas
- Topic: More staffs that you can actually hit things with
- Replies: 4
- Views: 4045
Re: More staffs that you can actually hit things with
I propose a solution inside Staff Combat, replacing Defensive Posture. Either passive or a sustain akin to Psiblades. -Your equipped Staff now has added MAG modifier based on talent level (either that or DEX). It goes up to at least 20% when maxed. -Your equipped staff has added crit chance based on...
- Thu May 21, 2020 11:10 pm
- Forum: Addons
- Topic: [v1.6.0+] Rod of Dissipation
- Replies: 5
- Views: 11994
Re: [v1.6.0+] Rod of Dissipation
I approve of this. We have some really fun runes now, so this gives more space for that if nothing else.
This rod has the same cooldown as the rune, correct?
This rod has the same cooldown as the rune, correct?
- Sun May 17, 2020 12:23 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Enhanced Object Compare
- Replies: 56
- Views: 110782
Re: [v1.0.4-1.0.5] Enhanced Object Compare
It's been the same deal with mine for a few versions. Not sure what's up, but it only seems to happen with certain addons. DLC and a few others will update, the others won't.Cathbald wrote:indeed, for some reason my game is not updating addons :
thanks Zizzo