Search found 318 matches

by Chronosplit
Thu Feb 29, 2024 5:11 pm
Forum: General Discussion
Topic: How to unlock the Stone Warden class
Replies: 7
Views: 17805

Re: How to unlock the Stone Warden class

I actually think that The Writhing One is the easiest way to do it nowadays if you haven't unlocked any Wyrmic spell trees yet. Some TWO or Cultist builds run Harmony because you have plenty of generics left over. Plus Healing Nexus makes Defiled Blood that much better thanks to the healmod.
by Chronosplit
Sun Dec 10, 2023 7:01 pm
Forum: Addons
Topic: Quickshot and Munitions Expert Evoltuions for Archer
Replies: 3
Views: 12054

Re: Quickshot and Munitions Expert Evoltuions for Archer

A prodigy for Munitions? The tree was nuts but I'm not sure whether or not it's worth an entire Prodigy point. Maybe a buff to shot talents?
by Chronosplit
Sun Dec 10, 2023 5:08 pm
Forum: Ideas
Topic: Think Tank: Touch Control
Replies: 9
Views: 36093

Re: Think Tank: Touch Control

This is old, but I think the Steam Deck has given us a chance to look at gamepad and touch controls with a fresh perspective. We now have a commonly accessible means of testing both at the same time to see what works (though some graphic effect details don't show up but that's another story). "...
by Chronosplit
Fri Dec 08, 2023 7:20 pm
Forum: Metaclass: Mages
Topic: 1.7.4 (Insane) Newcromancer Guide
Replies: 3
Views: 40170

Re: 1.7.4 (Insane) Newcromancer Guide

Great guide, helped me plan out a win in Orcs (though I did need to run Orcnac to compensate for a lack of potions and Bile, I suppose a Yeti Lich would have been a riot). Not a lot to add for that campaign except to plan for tinkers investment as it's basically free to take. Armour Reinforcement wa...
by Chronosplit
Sat Nov 18, 2023 2:43 am
Forum: Metaclass: Wilders
Topic: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5
Replies: 43
Views: 98504

Re: A Pile of Steaming Ooze – a Tinker Oozemancer Guide for 1.5

Great ideas. Any suggestions on how many points to put into the Psionic/Feedback. So far I've only had one in Feedback and one in Resonance Field. Conversion is the big prize here. Huge heal that recovers all of your resources at once, and it can crit. It's so big that I don't think you'll need man...
by Chronosplit
Tue Jun 20, 2023 1:45 am
Forum: Ideas
Topic: Necromancer Evolution idea: Horde
Replies: 0
Views: 40543

Necromancer Evolution idea: Horde

As fun as it is that one can be an undead necromancer and summon their own kind at anytime, it locks you out of Lichform (and for good reason). So on that note, why not an undead-only evolution focused on summoning? Requirements: Must have started the game undead, lv 50 MAG, lv 25 in either CUN or y...
by Chronosplit
Tue Nov 24, 2020 1:59 am
Forum: Ideas
Topic: Prodigy requirements: Why do they exist?
Replies: 4
Views: 5339

Re: Prodigy requirements: Why do they exist?

Making a prodigy feel like a really big deal helps if there's a requirement that makes you feel like you actually did something. I agree that a lot of them could use some reworking though.
by Chronosplit
Tue Sep 22, 2020 9:27 pm
Forum: Ideas
Topic: Apply Poison uses Accuracy to apply?
Replies: 5
Views: 4763

Re: Apply Poison uses Accuracy to apply?

I dont get it; Apply Poison makes no save at all. You have a % chance to apply based on talent level and that's it. If your foe is not immune to poison they do not get a save; am I missing something ?? Interesting! For the longest time I was genuinely making far more poison applications as Archer t...
by Chronosplit
Wed Sep 09, 2020 1:43 am
Forum: Ideas
Topic: Make Class Evolution Available at Start with Unlock
Replies: 4
Views: 3678

Re: Make Class Evolution Available at Start with Unlock

The one thing that makes this option not the best is that you'd be starting right out as a Lich. I'm not exactly sure that's the best of ideas, since becoming a Lich is such an involved process and quest.
by Chronosplit
Sun Jun 28, 2020 8:05 pm
Forum: Bugs Archive
Topic: Arcane Amplification Drone and the Alchemist Golem
Replies: 0
Views: 1884

Arcane Amplification Drone and the Alchemist Golem

I picked up AAD for my first prodigy as an alchemist because of bombs. Two weird things happened and I'm unsure whether they're bugs or not: 1. The golem and the drone appear to have a history with each other or something, because they're mortal enemies. The golem will immediately try to attack the ...
by Chronosplit
Tue Jun 23, 2020 12:22 am
Forum: Ideas
Topic: Apply Poison uses Accuracy to apply?
Replies: 5
Views: 4763

Apply Poison uses Accuracy to apply?

I caught this on a former rogue guide: http://forums.te4.org/viewtopic.php?f=53&t=49446#p235675 I thought that a simple remedy to this would be to switch things over to Accuracy for this tree. Every class that can access Poisons will have no issue gaining in that attribute either way. Also I'll ...
by Chronosplit
Tue Jun 23, 2020 12:16 am
Forum: Addons
Topic: [v1.6.0+] Classic Talents
Replies: 10
Views: 7558

Re: [v1.6.0+] Classic Talents

How about Weapons Mastery and associated talents? Love it or hate it (full disclosure, I'm good with it), it does seem apparent that at least some still aren't exactly enthused about no phys power scaling. I propose that re-allowing Auger for Arcane Combat should be part of this addon. :) ? [sound F...
by Chronosplit
Thu May 21, 2020 11:40 pm
Forum: Ideas
Topic: More staffs that you can actually hit things with
Replies: 4
Views: 4045

Re: More staffs that you can actually hit things with

I propose a solution inside Staff Combat, replacing Defensive Posture. Either passive or a sustain akin to Psiblades. -Your equipped Staff now has added MAG modifier based on talent level (either that or DEX). It goes up to at least 20% when maxed. -Your equipped staff has added crit chance based on...
by Chronosplit
Thu May 21, 2020 11:10 pm
Forum: Addons
Topic: [v1.6.0+] Rod of Dissipation
Replies: 5
Views: 11994

Re: [v1.6.0+] Rod of Dissipation

I approve of this. We have some really fun runes now, so this gives more space for that if nothing else.

This rod has the same cooldown as the rune, correct?
by Chronosplit
Sun May 17, 2020 12:23 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Enhanced Object Compare
Replies: 56
Views: 110782

Re: [v1.0.4-1.0.5] Enhanced Object Compare

Cathbald wrote:indeed, for some reason my game is not updating addons : Image

thanks Zizzo
It's been the same deal with mine for a few versions. Not sure what's up, but it only seems to happen with certain addons. DLC and a few others will update, the others won't.