Search found 1042 matches

by nsrr
Tue Mar 01, 2022 11:08 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 149
Views: 36221

Re: Typos (1.6beta and onwards)

Todo: Update "Ravaged" physical effect description Update submitted. The event that celebrates the anniversary of Embers of Rage's release (and gives the player The Cog) contains an ad message. It says "Play as one of the three new classes". But as of Annihilator's release, ther...
by nsrr
Wed Feb 16, 2022 5:20 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 149
Views: 36221

Re: Typos (1.6beta and onwards)

Todo: Update "Ravaged" physical effect description
by nsrr
Tue Feb 01, 2022 10:46 pm
Forum: Bugs Archive
Topic: [1.7.4] Hidden Resources and Forcefield
Replies: 1
Views: 267

Re: [1.7.4] Hidden Resources and Forcefield

This is working as intended; hidden resources only affects active talent cost, not drains from sustains, effects, or other sources (manaburn, etc). However, confusion on this interaction is pretty common and the description of Hidden Resources is certainly not clear enough on this point. I've submit...
by nsrr
Fri Jan 21, 2022 6:37 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 149
Views: 36221

Re: Typos (1.6beta and onwards)

nsrr wrote: Sat Oct 09, 2021 8:18 pm All issues posted since my last reply have been addressed, excluding Bearscape and Santascape. I do not have access to the relevant files.
Bearscape and Santascape typos are now fixed as well. Thanks DarkGod :)
by nsrr
Fri Jan 21, 2022 12:17 am
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 149
Views: 36221

Re: Typos (1.6beta and onwards)

Fixed, fixed, and fixed.

Thanks again for the reports, folks :D
by nsrr
Sat Jan 15, 2022 10:02 pm
Forum: Addons
Topic: Hekatonkhiere Class
Replies: 18
Views: 1980

Re: Hekatonkhiere Class

Really enjoying crabbymancer. It's probably my favorite of the Hands classes now :) After learning Lingering Destruction I get a Lua error every turn: Lua Error: ...sshekatonkheire/superload/mod/class/interface/Combat.lua:103: attempt to index global 'Map' (a nil value) At [C]:-1 __index At ...sshek...
by nsrr
Fri Jan 07, 2022 12:10 am
Forum: Addons
Topic: Skirmisher Evolutions
Replies: 2
Views: 335

Re: Skirmisher Evolutions

I forgot to include the exception check for campaigns where special requirements are bypassed which was preventing the use of these evolutions in any campaign aside from Age of Ascendency. This has been corrected, along with a bug fix and a tweak. v1.0.1 --- Campaign compatibility. Fateslinger rando...
by nsrr
Mon Jan 03, 2022 4:20 pm
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 13891

Re: Grove Keeper - A Wilder Subclass

I'm not going to do that.

If they had a pack of summon who wandered about, I could see a case for it, but they only have two summons, you choose the placement, and they don't move. Working around their positioning is an intended part of the class design.
by nsrr
Mon Jan 03, 2022 4:12 pm
Forum: Addons
Topic: Hammer of Urk'Rok Campaign
Replies: 26
Views: 2264

Re: Hammer of Urk'Rok Campaign

The elf on the world map (or the town entrance if you are a Nalore) should not show up in the Hammer campaign with the latest versions of Hammer and Naloren. Guessing you need an update on Naloren, since I think I patched this out before Hammer was officially launched. It probably won't mess anythin...
by nsrr
Fri Dec 31, 2021 4:38 pm
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 13891

Re: Grove Keeper - A Wilder Subclass

If you use Mindstar Mastery and Floramancy, plus Symbiosis and Botany, you have enough mind powers to fill a rotation without using weapon attacks at all, and with good Mindpower it'll do decent damage and debilitate enemies pretty effectively. Since you raise the subject, out of idle curiosity, is...
by nsrr
Mon Dec 27, 2021 2:41 pm
Forum: Addons
Topic: Skirmisher Evolutions
Replies: 2
Views: 335

Skirmisher Evolutions

On the Steam workshop or at te4.org . Adds new class evolutions for Skirmisher. Currently adds two evolutions: Mudsligner: Tap into the wild side of Eyal and enhance your sling mastery with wild-gifts. Learn Slime, Moss, Call of the Wild, and Fungus at 1.3 mastery. All of your sling hits have a chan...
by nsrr
Mon Nov 15, 2021 12:16 pm
Forum: Addons
Topic: [1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"
Replies: 51
Views: 6478

Re: [1.7.0] Faetouched Collection v1.1.0

Mr Frog wrote: Sun Nov 14, 2021 7:16 am Progress Update:
-no i am not dead
-yes i am still working on this
-Moonchild is basically finished as of about an hour ago
-next up is the new Fetch race
-after that is done 1.2 will be out
:D
by nsrr
Wed Nov 10, 2021 4:41 pm
Forum: Addons
Topic: Naloren - An Elf Subrace
Replies: 70
Views: 22531

Re: Naloren - An Elf Subrace

Hello, I really like the mod you made, I translated it into Chinese, thanks. :) Hello! I'm glad you like the mod :) Thanks for your work on translation! I read the exchange between Recaiden and yourself, and I find that I'm in a similar situation. I haven't updated this mod to support the translati...
by nsrr
Tue Nov 02, 2021 9:03 pm
Forum: Addons
Topic: [v1.7.0+] Particle Cleanup
Replies: 8
Views: 566

Re: [v1.7.0+] Particle Cleanup

It's refreshing to know that even a modder as versed as yourself still runs into the ole 'forgot to make sure the method exists before trying to call it' mix-up :)

(I feel like I do this a minimum of once per add-on)