Search found 43 matches

by echo42
Mon Mar 06, 2017 4:17 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

The new Through the Crowd doesn't seem to be working as advertised on an oozemancer. I get the 10% of a turn swap, but none of my bloated/mucus oozes are spawning with it, I don't get any speed or saves boosts from them, and Slime Spit is still hurting them. Also applies to spiders summoned with Mum...
by echo42
Mon Mar 06, 2017 7:16 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Couple more bugs from near the end of my necromancer run on beta 7, copied from the log: Lua Error: /mod/ai//tactical.lua:32: attempt to call method 'distanceMap' (a nil value) At [C]:-1 distanceMap At /mod/ai//tactical.lua:32 canFleeDmapKeepLos At /mod/ai//tactical.lua:478 runAI At /mod/ai//tactica...
by echo42
Sun Mar 05, 2017 10:27 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Some necromancer oddities that may or may not be intended but are kinda annoying:

- dreads will also hex friendly units in hex radius when attacking enemies

- lich shadows are constantly picking fights with summoned minions when hit with aoe spells

- ditto for Forgery of Haze copies and minions
by echo42
Mon Feb 27, 2017 7:41 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Another possessor-related issue: Investing in Clarity is a really bad idea, because if you level up your possessing skills to the point where you take on your possessed form's speeds, then you won't get the bonus speed Clarity gives you - but the game still acts like you do, so once you start using ...
by echo42
Sun Feb 26, 2017 10:50 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

I still keep running into this issue whenever I possess a ghoul/ghast/ghoulking. Might be related to the ghoul passive racial, because I get it even if I don't take any active ghoul talents. ##Use Talent Lua Error## T_ASSUME_FORM Actor: 5425 Corsessor stack traceback: [C]: in function 'error' /engin...
by echo42
Mon Feb 20, 2017 7:42 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Might be just a coincidence, but every time I've fought the Horned Horror it spawned with a weapon - which means it can't use any of its brawler skills, and will just bump attack and Tentacle Grab instead.
by echo42
Thu Feb 16, 2017 8:55 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

The possessor's skill "assume form" does not CD when u in a body and be killed. it just give u a debuff and u can instantly get into another body.is it a bug or not? I'm hoping this is a feature. It makes for some pretty fun panic situations where you frantically burn through body after b...
by echo42
Mon Feb 13, 2017 3:44 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Every once in a while when possessing things, my movement speed will randomly drop to 10%. Anyone have this issue? Have absolutely no idea what is causing it - no debuffs on me as far as I can tell.
by echo42
Sun Feb 12, 2017 4:37 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

I feel like combat accuracy could probably stand to be boosted a bit - even maxed out ASAP, you have a very small chance of hitting anything with light armor training + dual weapon defense. Vampires are probably the worst offenders, since they all start with a chunk of defense-boosting spells on top...
by echo42
Sun Feb 12, 2017 4:59 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Infinite Rest

There seems to be some problem with resting. All resource bars (life, Equi., Pis) of my Yeek posessor are full, yet resting or trying to autoexplore just waits forever. The issue seems to be equilibrium specifically - the possessor will rest until equilibrium is as low as it can go, even if you don...
by echo42
Sat Feb 11, 2017 4:52 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

Odd possessor bug/interaction: if you walk on lava tiles with antimagic shield up, you will constantly be hitting yourself for a small amount of manaburn damage. If you then activate Psionic Block, you will constantly block your own attacks and retaliate against yourself. Actually this seems to be h...
by echo42
Sat Feb 04, 2017 8:28 am
Forum: General Discussion
Topic: Some artifacts don't make sense for any class
Replies: 12
Views: 7816

Re: Some artifacts don't make sense for any class

It's pretty fun building adventurers around the more awkward items. I made a lightning archmage adventurer once wielding and TK-wielding two Storm Furies. Ran around in stealth while auto-lightning killed everything.
by echo42
Fri Sep 23, 2016 5:41 am
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 599783

Re: astralInferno's Celestial Oddities (Class Pack)

I think that also happens with the meteor prodigy, so I'm not sure if that's a bug or just a thing that happens.
by echo42
Fri Sep 23, 2016 5:39 am
Forum: Addons
Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
Replies: 60
Views: 43266

Re: Dark Priest v3.0.2 aka Unhealing All Around

I personally don't mind just the damage penalty, it was the damage penalty + speed reduction + mana drain that made it too much of a hassle in its original form.
by echo42
Tue Sep 20, 2016 7:29 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 599783

Re: astralInferno's Celestial Oddities (Class Pack)

Radiant Worship has a pretty odd cooldown leveling scheme. 11->0->3->3->4 from 1 to 5 points invested. Guessing that wasn't intended.