Search found 79 matches
- Sun Sep 30, 2018 10:18 pm
- Forum: Addons
- Topic: Bastion - Bulwark Rework v1.6
- Replies: 45
- Views: 30330
Re: Bastion - Bulwark Rework v1.6
I know that you've got bigger fish to fry atm, but I was thinking about this mod again, and went and found the error I ran into with Danger Sense: error = "Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /data/ta...
- Wed Jun 20, 2018 3:51 pm
- Forum: Addons
- Topic: Bastion - Bulwark Rework v1.6
- Replies: 45
- Views: 30330
Re: Bastion - Bulwark Rework v1.6
Ooo sweet! If you do, there was a bug I ran into with danger sense. It was a long while back though, but I might be able to find it again.
- Fri Jun 15, 2018 8:03 pm
- Forum: Addons
- Topic: Bastion - Bulwark Rework v1.6
- Replies: 45
- Views: 30330
Re: Bastion - Bulwark Rework v1.6
He really should come back to it. I liked a lot of the ideas in this mod. Makes the bulwark feel less bland.
- Mon Apr 30, 2018 5:48 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360144
Re: Verdant Class Pack: v2 Released!
I thought about something like that, but sadly I only know how to make changes to the base game itself (could never figure out how to do it to others). Is there anything I can look at to get an idea on how to edit other addons and make my own?
- Mon Apr 30, 2018 4:01 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360144
Re: Verdant Class Pack: v2 Released!
Been getting an error since the latest update. Seems to occur on the summoner. error = "Lua Error: /mod/dialogs/elements/TalentTrees.lua:320: attempt to index a nil value\ At [C]:-1 __index\ At /mod/dialogs/elements/TalentTrees.lua:320 redrawAllItems\ At /mod/dialogs/elements/TalentTrees.lua:8...
- Wed Apr 25, 2018 4:19 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360144
Re: Verdant Class Pack: v2 Released!
Been getting an error since the latest update. Seems to occur on the summoner. error = "Lua Error: /mod/dialogs/elements/TalentTrees.lua:320: attempt to index a nil value\ At [C]:-1 __index\ At /mod/dialogs/elements/TalentTrees.lua:320 redrawAllItems\ At /mod/dialogs/elements/TalentTrees.lua:82...
- Sat Mar 10, 2018 4:35 am
- Forum: General Discussion
- Topic: What's the point of nerfs and chronomancer conoisseurs
- Replies: 8
- Views: 6301
Re: What's the point of nerfs and chronomancer conoisseurs
If there’s no challenge, then it’s no fun imo. Balance is always necessary in any game to make things challenging.
That isn’t to say some classes can be a little stronger than others, but having things too powerful makes it boring.
That isn’t to say some classes can be a little stronger than others, but having things too powerful makes it boring.
- Sat Feb 17, 2018 7:32 pm
- Forum: Addons
- Topic: Shield Tactics - New Bulwark Talent Category v1.1.3
- Replies: 26
- Views: 11649
Re: Shield Expertise - New Bulwark Talent Category
Ooo I like the idea of this. Shields and blocking always did need a bit of love. If you get it balanced and such, maybe it can also be an unlock for other shield based classes (although maybe not as powerful, like 0.9 category). I think it would be alright in the generic talents, but it might do bet...
- Thu Feb 15, 2018 8:11 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 609767
Re: Arcanum Class Pack v2.2.3
I like the idea of a staff wielding enchanter that whacks enemies with their staff. Arcane blade already does the other weapons, why not make the enchanter more inclined to use staff?
Not that I'm against the option to use other weapons, the more the better.
Not that I'm against the option to use other weapons, the more the better.
- Thu Feb 15, 2018 6:15 pm
- Forum: Addons
- Topic: 1.5.5 Buffed Alchemist (Talent Revision)
- Replies: 82
- Views: 29576
Re: 1.5.5 Buffed Alchemist (Talent Revision)
Balance is always a finicky thing. People will always have their own way of doing it. I do agree with the idea of at least having the class viable on nightmare. If players are clever (and lucky) enough, they can get through insane. I would never try to balance for madness, as that just too much lol....
- Thu Feb 08, 2018 9:38 pm
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22628
Re: Doomed/Darkness Tweaks
Aw I’m sorry to hear that HP, hopefully life is gettin better for you.
That would be cool to see block improved, as the ideas I remember in that earlier thread were good.
I definitely look forward to seeing what this Addon does as well
That would be cool to see block improved, as the ideas I remember in that earlier thread were good.
I definitely look forward to seeing what this Addon does as well

- Wed Feb 07, 2018 5:14 pm
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22628
Re: Doomed/Darkness Tweaks
Seeing this Addon reminded me of your afflicted changes Housepet. I was wondering what happened to it. That’s a shame that you lost that to a hard drive. I was looking forward to seeing what else you had in store for it (probably also explains why I haven’t seen much to your block Addon you made too)
- Thu Jan 11, 2018 10:39 pm
- Forum: Addons
- Topic: List of mods
- Replies: 10
- Views: 5224
Re: List of mods
I'm a bit lazy, so I'm not going to go through every single mod :P In general you can tell if it works by checking the latest versions. Even then, if it hasn't been updated recently, it could still potentially work, but may have some issues. For examples, pepper pack has been updated recently and sh...
- Fri Sep 08, 2017 12:12 am
- Forum: Addons
- Topic: The Stoneshaper (Wilder subclass)
- Replies: 18
- Views: 19097
Re: The Stoneshaper (Wilder subclass)
Nsrr you are awesome! I will definitely need to give this class a spin sometime.
- Mon Sep 04, 2017 4:12 pm
- Forum: Addons
- Topic: The Stoneshaper (Wilder subclass)
- Replies: 18
- Views: 19097
Re: The Stoneshaper (Wilder subclass)
The stoneshaper definitely does seem like a fun and unique class. It's a shame that the walls are impassible, as I'm sure it would make the class even better. I wonder what may be causing the issue. I know that some walls are impassible (like maze walls and vault walls), so maybe something there is ...