Search found 14 matches
- Wed Nov 29, 2017 3:17 am
- Forum: Addons
- Topic: Arcane Fencer - Yet Another Arcane Blade Knockoff
- Replies: 12
- Views: 3734
Re: Arcane Fencer - Yet Another Arcane Blade Knockoff
Just to point out, sorry if this is obvious/condescending, nsrr/pseudolonewolf's idea will Not affect any other attack talents you use. Any talents you make for the class will need to also attack twice with mainhand, and if they learn, say, rush, rush will still attack once with both hands. If this...
- Wed Nov 29, 2017 12:29 am
- Forum: Addons
- Topic: Arcane Fencer - Yet Another Arcane Blade Knockoff
- Replies: 12
- Views: 3734
Re: Arcane Fencer - Yet Another Arcane Blade Knockoff
Your notes have been... noted! I've actually put a really good chunk of work into it now, at this point all I have to do is code the attack talents (which should be easy-ish, a lot of them are variations of each other) and give it a lot of testing. And once I'm happy with the testing... images! And ...
- Tue Nov 28, 2017 9:35 pm
- Forum: Addons
- Topic: Arcane Fencer - Yet Another Arcane Blade Knockoff
- Replies: 12
- Views: 3734
Re: Arcane Fencer - Yet Another Arcane Blade Knockoff
That's... a way better way of doing it than how I was tackling it. Not a bad plan.
- Tue Nov 28, 2017 7:59 pm
- Forum: Addons
- Topic: Arcane Fencer - Yet Another Arcane Blade Knockoff
- Replies: 12
- Views: 3734
Re: Arcane Fencer - Yet Another Arcane Blade Knockoff
The major code hurdle I'm dealing with right now, ironically, is the double attacking thing with the mainhand. The VERY FIRST SKILL. I want to make the mainhand attack twice but remove offhand attacks. BUT I don't want to make it so you can't equip an offhand. So basically your offhand slot would us...
- Sat Nov 25, 2017 4:08 am
- Forum: Addons
- Topic: Arcane Fencer - Yet Another Arcane Blade Knockoff
- Replies: 12
- Views: 3734
Arcane Fencer - Yet Another Arcane Blade Knockoff
A long time ago I posted an idea for a class here, and today I come here with another one. It might not score me points on originality, but the talents in this one are way easier to code and thus I might actually do this in the near future if this drums up any interest. Maybe it's too similar to Arc...
- Fri Mar 18, 2016 3:48 am
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6933
Re: Shaman - A new take on Wilders
Made a small update to the concept/plan for the class and rest assured I am working on getting rough write-ups of the code. I've gotten a little into it, at least. Testing is a different story, but we'll worry about that hurdle when we get to it. Mainly I just want to get all the talents in place an...
- Thu Mar 17, 2016 2:49 pm
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6933
Re: Shaman - A new take on Wilders
So here I am planning a bunch of skills that interact with the Wet effect, but I have no idea where in the code Wet interacts with existing spells so I'm having a hard time basing anything off of that. Am I better off just writing a new Effect specifically for these spells?
- Wed Mar 16, 2016 11:52 pm
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6933
Re: Shaman - A new take on Wilders
Thanks everyone for the feedback again! Your suggestions have been really helpful. I've tweaked some things around. Keep on posting in this thread and letting me know what you think this needs... I'm going to start the hard work now! 

- Wed Mar 16, 2016 1:37 pm
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6933
Re: Shaman - A new take on Wilders
Oh geez, darkgod! :shock: @Razakai: I like that idea, actually. I was sort of toiling over how to make a melee build "make sense" and I think I'll brainstorm one up at some point today. Probably make it critical-based like in WoW. My original intent behind allowing access to Antimagic is t...
- Wed Mar 16, 2016 5:17 am
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6933
Shaman - A new take on Wilders
So far this is just in the concept stage to see if people follow my logic for this and would like to play this class before I start putting some real hours into this. Basically, I wanted to have a Wilder class that reminded me of the Shamans of WoW: They can have vastly different roles depending on ...
- Wed Aug 19, 2015 3:06 am
- Forum: Addons
- Topic: Bladebard Class (Idea)
- Replies: 11
- Views: 3538
Re: Bladebard Class (Idea)
EDIT: Nevermind. I'll get back to you guys on this. I was very clearly using something wildly incorrectly...
- Wed Aug 19, 2015 1:13 am
- Forum: Addons
- Topic: Bladebard Class (Idea)
- Replies: 11
- Views: 3538
Re: Bladebard Class (Idea)
So I've been coding and I'm running into an issue. Despite the skills working correctly (meaning they hit foes and deal damage correctly), I don't seem to be getting any combo points. Where in the game files can I change the nature of combo points so that Sword Dancer can gain them without being una...
- Tue Aug 18, 2015 2:24 am
- Forum: Addons
- Topic: Bladebard Class (Idea)
- Replies: 11
- Views: 3538
Re: Bladebard Class (Idea)
Thanks for the replies so far! I think you're right about the talents, especially the combos and finishers. While I know I want to use a combo system to sort of emulate the "tempo" of a battle, I could definitely do with some making those skills more interesting. You're also right about th...
- Mon Aug 17, 2015 7:40 am
- Forum: Addons
- Topic: Bladebard Class (Idea)
- Replies: 11
- Views: 3538
Bladebard Class (Idea)
Hey guys! I'm a huge fan of the game, and I'm ALSO a huge fan of very fabulous-looking men and women dancing with dangerous weapons. So I thought I would have some fun and ideas-guy up a class. It's basically a dual weapon class except with the combo/skill system of a brawler. Before I jumped into e...