Search found 57 matches
- Tue Jun 06, 2017 4:28 pm
- Forum: Ideas
- Topic: Make Necromancer minions never decay while autoexploring.
- Replies: 2
- Views: 2239
Re: Make Necromancer minions never decay while autoexploring
Either I am one of the worst players in existence (very probable) or having all your pets die auto exploring could actually be beneficial (I have died more than a few times to mages shooting enemies with me in the way in corridor dungeons auto exploring). It's not like you have a problem with souls...
- Wed May 10, 2017 3:10 am
- Forum: Bugs Archive
- Topic: Thoughtform: Bowman Talents
- Replies: 0
- Views: 1293
Thoughtform: Bowman Talents
Since the 1.5 update, solipsist archer thoughtforms have been given a talent they can't use - rapid shot, which now requires a sling to use. I'd suggest giving them aim if the goal is to keep them bow only so that they can actually use all of their abilities as intended.
- Wed May 03, 2017 10:58 pm
- Forum: Ideas
- Topic: Make Range Amplification Device Great
- Replies: 4
- Views: 3333
Re: Make Range Amplification Device Great
Maybe RAD could also increase the radius of skills that act in an area around the user and having it also affect sustained talents too could work (so that'd affect stuff like blastwave, gloom, mindstorm, dreamforge, bathe in light, circles, etc.). That'd open up more synergies that could be explored...
- Sat Apr 29, 2017 12:43 am
- Forum: Metaclass: Tinkers
- Topic: Movement Infusion on Gunslinger
- Replies: 4
- Views: 11573
Re: Movement Infusion on Gunslinger
Also, if you're willing to abuse an exploit, using awesome toss then activating a movement infusion means your guns will be shooting at 5-6 times your normal speed because awesome toss acts every time you do. Not something you should do if you want a legitimate win but it can be pretty fun to watch ...
- Sun Apr 23, 2017 4:46 am
- Forum: Metaclass: Warriors
- Topic: [1.4.x] [Madness] Mex's Arcane Blade Guide
- Replies: 31
- Views: 79743
Re: [1.4.x] [Madness] Mex's Arcane Blade Guide
rest in peace AB Why so? Due to short staves proc damage % nerf, or due to BiL nerf? Also, are shields still a viable option? They still have proc damage % alive. Shields have the proc damage bonus but cannot trigger flexible combat, and with only 3 skills to trigger shield bashes I imagine that a ...
- Fri Apr 21, 2017 12:35 am
- Forum: General Discussion
- Topic: My anorithil KEEPS dying at the start
- Replies: 5
- Views: 4100
Re: My anorithil KEEPS dying at the start
As for getting dropped into a shitty setup... can't do much there except maybe prebuff like Mordy said and get that big boy BiL shield on yourself before you zone change. I don't think you're allowed to pre prep the rod of recall anymore, but you could try that. The only problem with pre-buffing is...
- Wed Mar 22, 2017 3:18 am
- Forum: Ideas
- Topic: Thought-form tweaks
- Replies: 9
- Views: 4857
Re: Thought-form tweaks
The second talent from the tree also should be changed since currently there's no reason to go beyond 1 point in it except for marginal benefits that do little to nothing with more levels. Imagine if they could also pick up and swap out equipment when controlled with Overmind - could be a fun way to...
- Mon Mar 13, 2017 3:35 pm
- Forum: Bugs Archive
- Topic: 1.5: Randboss spawned with classic berserker talents
- Replies: 2
- Views: 2048
Re: 1.5: Randboss spawned with classic berserker talents
That's normal. Every dummied out talent is kept somewhere, and Bulwark gets the old Berserker trees because no one cared to remove them from it. Bulwarks don't have Two Handed Maiming with Sunder Arms and Blood Frenzy though, and the boss itself didn't have any bulwark talents that'd excuse the pre...
- Sat Mar 11, 2017 7:22 pm
- Forum: Bugs Archive
- Topic: 1.5: Randboss spawned with classic berserker talents
- Replies: 2
- Views: 2048
1.5: Randboss spawned with classic berserker talents
My most recent character encountered a randboss in Norgos' Lair who had the pre-rework berserker trees/talents - two handed maiming w/ sunder armor and sunder weapon, -armor/defense berserker rage and blood frenzy. None of the addons I had active affected berserker talents or skill trees at all, so ...
- Wed Mar 01, 2017 10:22 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
WHY did GWF get nerfed? Marauder has now lost a huge amount of its killing potential, and alongside the other changes it feels like a completely different class - it went from a high damage, high risk class to one that's only held up by unstoppable from being a flat out inferior rogue. Bulwark also...
- Wed Mar 01, 2017 8:50 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
WHY did GWF get nerfed? Marauder has now lost a huge amount of its killing potential, and alongside the other changes it feels like a completely different class - it went from a high damage, high risk class to one that's only held up by unstoppable from being a flat out inferior rogue. Bulwark also ...
- Sun Feb 12, 2017 3:54 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
Mobile Defense from the Light Armor Training talent seems to be very finicky about the "move next to an enemy" portion of its activation. It will not activate if you and an enemy mutually move towards each other (e.g., you're 2 tiles away from a mob and you both take 1 step towards each ot...
- Wed Feb 08, 2017 5:11 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
This is more critique then bug-testing, but I think the changes to Marauder need another pass. The changes to Rogue skills, however awesome they are on Rogues, have had some unfortunate side effects. The changes to Dirty Fighting favor a debuffing rogue over damaging combat types and without Moment...
- Wed Feb 08, 2017 2:50 am
- Forum: Spoilers
- Topic: [1.5.x] Class/Race Tier List
- Replies: 280
- Views: 942329
Re: [1.4.x] Class/Race Tier List
No seriously, how did he do it? I thought Argoniel was supposed to be pretty much unkillable for brawlers thanks to Spine.voltteccer wrote:![]()
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How did he kill the final bosses?
Anyways, major props to shesh for the win! That's the first post-HP buff non-mage madness win we've had so far, right?
- Mon Feb 06, 2017 4:01 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
Salves still don't fixate to a specific key in the talent bars on start of new game. All other talents seem to stay where you last used them for that type of character. I don't think that's new to this patch. I've noticed that my tinker characters in the past often have their salves/implants shuffl...