Search found 28 matches
- Wed Nov 16, 2016 5:09 pm
- Forum: Metaclass: Wilders
- Topic: Is Undead Drake actually worth it?
- Replies: 0
- Views: 10620
Is Undead Drake actually worth it?
I was thinking of 5/1/4/0-ing undead drake and putting my other cat into combat techniques, but according to tometips each Raze only hits for 26 at 100 spell/mind power (390 max a turn), and the lifesteal would only hit 11%. For as many talent points I could go into Higher Draconic and get a weapon ...
- Fri Oct 28, 2016 9:05 pm
- Forum: Ideas
- Topic: Give hostile parties a max time
- Replies: 12
- Views: 5447
Re: Give hostile parties a max time
Yes please, I'm so tired of running from parties... especially orcs q.q
- Mon May 16, 2016 6:06 pm
- Forum: General Discussion
- Topic: Help me explain staff acc. bonus better
- Replies: 8
- Views: 5765
Help me explain staff acc. bonus better
I know what it is and how it works, but whenever I try explaining it to someone, they get this long-winded lecture on procs and weapon attacks and it seems like I confuse them more than I am being helpful. I like being helpful! Is there a concise and preferably short way to get the idea across?
- Mon May 16, 2016 3:11 am
- Forum: Ideas
- Topic: Elmental Surge tweak...
- Replies: 10
- Views: 3977
Re: Elmental Surge tweak...
That's the beauty of this thread, it can be!
Sorry, I wasn't trying to shut anyone down q.q
Sorry, I wasn't trying to shut anyone down q.q
- Mon May 16, 2016 2:39 am
- Forum: Dumb Questions
- Topic: Acc Bonus vs. Corrupted Strength (Reaving Combat)
- Replies: 5
- Views: 1877
Re: Acc Bonus vs. Corrupted Strength (Reaving Combat)
No, that's not a proc in that sense. Accuracy bonuses only effect procs on each specific attack from that weapon, Corrupted Strength is triggered by a spell. It does, however, do blight damage, which you're probably boosting with your staves, so it should hit hard nonetheless. Ruin in the Scourge tr...
- Mon May 16, 2016 2:08 am
- Forum: Ideas
- Topic: Elmental Surge tweak...
- Replies: 10
- Views: 3977
Re: Elmental Surge tweak...
If you reduced the cooldown to 1 it really wouldn't be that unimaginable, considering it lasts five turns. If the chance of it happening were improved (which would, otherwise, be nice) it would probably hit at least 20%, as I mentioned I got close to 15% already without really trying. What do you kn...
- Mon May 16, 2016 1:41 am
- Forum: Ideas
- Topic: Elmental Surge tweak...
- Replies: 10
- Views: 3977
Re: Elmental Surge tweak...
And I forgot it only triggers on crits, and only 30% of the time, which makes an instant with a one or two turn buff pretty unreliable haha. I must say I'm against the idea of removing the cooldown entirely. A couple of those would be very strong. Lightning in particular would basically mean immunit...
- Sun May 15, 2016 11:55 pm
- Forum: Ideas
- Topic: Undead races should be more different
- Replies: 5
- Views: 2690
Re: Undead races should be more different
I mentioned gear of undeath in my thoughts on prodigies, but left it out in regards to inscriptions because "is treated as undead" doesn't currently affect inscriptions as far as I know. I recently wore a lite with retch and undeath on my paladin for quite some time and was using my move i...
- Sun May 15, 2016 11:24 pm
- Forum: Ideas
- Topic: Elmental Surge tweak...
- Replies: 10
- Views: 3977
Re: Elmental Surge tweak...
To me these prodigies always seemed most fitting for classes that deal multiple types of elemental damage in possibly quick succession, like wyrmic or alchemist or an archmage that grabbed a couple spells from each tree, rather than for builds like paladin or a fire-only mage. With that said, what a...
- Sun May 15, 2016 10:26 pm
- Forum: Ideas
- Topic: Undead races should be more different
- Replies: 5
- Views: 2690
Re: Undead races should be more different
Interesting concepts! Personally, I am of the opinion that undead could be a little stronger, but these ideas could be pretty solid ways of doing that. Here are my thoughts on your thoughts: - Undead-only inscriptions is kind of appealing, but on the other hand, there are all of three playable undea...
- Sat May 14, 2016 6:28 pm
- Forum: Ideas
- Topic: Official Rogue Rework - Testers Required!
- Replies: 88
- Views: 39513
Re: Official Rogue Rework - Testers Required!
It would be nice if we could have some kind of timer showing how long an enemy is still removed by Pitfall Trap. A buff or mixed effect timer on the side of the screen would be neat. A debuff on the enemy would word too but I can't check that when they're removed from the map. heh Edit: It would als...
- Fri May 13, 2016 11:55 pm
- Forum: Ideas
- Topic: Race balance: Ghoul
- Replies: 40
- Views: 14934
Re: Race balance: Ghoul
I'm not personally a fan of skills that offer a small raise in base stats. The numbers can be useful in the early game for prerequisites, but if it's a stat you need you probably have enough of it anyway, and the bonus per level is small enough that it can be pretty easily substituted with gear. In ...
- Thu May 12, 2016 5:39 pm
- Forum: Ideas
- Topic: Official Rogue Rework - Testers Required!
- Replies: 88
- Views: 39513
Re: Official Rogue Rework - Testers Required!
i've been having issues starting a new game. It seems to sit at 100% loading for an indeterminate amount of time. I have this issue with vanilla every once in a while but reloading has always fixed it before. Heres the last chunk of my log (I think).
http://pastebin.com/84nQJaDX
http://pastebin.com/84nQJaDX
- Tue May 10, 2016 6:12 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373966
Re: Artifact & Ego ideas
Banhammer T5 Maul or Mace, dealer's choice Powered By Arcane Forces Crafted By A Master Average damage for a t5 maul or mace, exact numbers escape me Damage conversion: 30% Temporal Increases damage: 20% Temporal Increases penetration: 20% Temporal Damage Shield Penetration (this weapon only): 50% O...
- Tue May 10, 2016 3:10 am
- Forum: Ideas
- Topic: Blighted Summoning and Elemental Split
- Replies: 0
- Views: 1893
Blighted Summoning and Elemental Split
Unless I'm forgetting something (which is not unlikely) a Stonewarden's stone and crystal halves are the only creatures you can summon with a class talent that don't benefit in some way from the Blighted Summoning prodigy. I understand that the theme of the class is magic=nature and magic=/=blight n...