Search found 9 matches

by Maurog
Thu Feb 02, 2017 4:15 pm
Forum: Bugs Archive
Topic: Farportal - Controllable Pet interaction
Replies: 0
Views: 583

Farportal - Controllable Pet interaction

Okay, so here is what happens when you try to enter the Farportal with a controllable pet: 1. It will tell you that you can't change zones without your actual body. 2. It will still take the Fortress energy required to use a Farportal. 3. It will count as entering a Farportal as per the Explorer ach...
by Maurog
Tue Mar 01, 2016 10:40 pm
Forum: General Discussion
Topic: Resetting pedestals
Replies: 5
Views: 3238

Re: Resetting pedestals

Sorry for resurrecting this old thread, but I just encountered this very bug in the Old Forest, pedestals 100% reset when you exit Old Forest (3) zone and return, pedestals sometimes reset right in the middle so you can summon two bringers of doom without even leaving the zone. So umm, bug confirmed...
by Maurog
Fri Oct 23, 2015 11:38 pm
Forum: Bugs Archive
Topic: Slaves turn "friendly" but keep grappling you anyway
Replies: 2
Views: 1316

Slaves turn "friendly" but keep grappling you anyway

In the Hidden Compound with all the Slavers, killing a Slaver will turn its two slaves friendly sure enough, but if one of them had a grapple going, it will keep choking the life out of you and prevent movement anyway.

Expected behavior: Grapple debuff should clear on grapple owner turning friendly.
by Maurog
Sat Aug 01, 2015 6:41 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 195551

Re: Typos

The achievement description of "A Fist Full of Demons" says "Killed 200 demons."

Should be "Killed 1000 demons." instead because that's what the in-game counter is counting to.

This applies to all nine versions of the achievement, obviously.
by Maurog
Fri Jul 31, 2015 6:30 pm
Forum: Ideas
Topic: Map could be improved by showing doors, closed and open
Replies: 5
Views: 1716

Re: Map could be improved by showing doors, closed and open

To clarify, all my posts except the one about doors referred to the big map you pull up with tab, not the minimap in the corner.
by Maurog
Fri Jul 31, 2015 4:33 pm
Forum: Ideas
Topic: Map could be improved by showing doors, closed and open
Replies: 5
Views: 1716

Re: Map could be improved by showing doors, closed and open

It sure doesn't tell the little adventurer to go to the corresponding spot on my setup. Moving the mouse pointer on the map does move the underneath dungeon to that spot. But clicking the map tells the adventurer to go to the spot on the underneath dungeon the mouse is at, I think, not to the spot o...
by Maurog
Thu Jul 30, 2015 1:53 pm
Forum: Bugs Archive
Topic: [1.3.1] Tier 5 drop in Daikara
Replies: 7
Views: 2418

Re: [1.3.1] Tier 5 drop in Daikara

Guess it was just a really lucky RNG roll then.
by Maurog
Thu Jul 30, 2015 1:10 pm
Forum: Bugs Archive
Topic: [1.3.1] Tier 5 drop in Daikara
Replies: 7
Views: 2418

Re: [1.3.1] Tier 5 drop in Daikara

Yesterday, I had a blue tier 5 drop from an ambush at level 13. The ambush guys were what, level 16-18 elites? This happened on normal roguelike, and I never even seen a tier 3 item with that character in all the dungeons he visited up to that point. So yeah, it's been much fun hacking tier 2 monste...
by Maurog
Tue Jul 28, 2015 8:35 am
Forum: Ideas
Topic: Map could be improved by showing doors, closed and open
Replies: 5
Views: 1716

Map could be improved by showing doors, closed and open

Every time I see the map in WebTiles Crawl it's just so neat looking. It would be nice if ToME's map showed where the doors are, and whether they are open, and the vault doors too in a different color. Also, I think when the map is open, clicking the map should calculate where on the map you clicked...