Search found 86 matches

by fateriddle
Sun Mar 28, 2021 8:43 am
Forum: Metaclass: Adventurers
Topic: [1.7.2] Necromindbutcher build (Insane/RL winner)
Replies: 13
Views: 19337

Re: [1.7.2] Necromindbutcher build (Insane/RL winner)

https://te4.org/characters/229358/tome/348c9c88-3f76-41ef-8d72-13a5e4a66bee Thanks for the build, it's a shame ghoul cannot use wild-gifts any more, otherwise I'd really think dual-shield version of this will be so OP. This is probably a top 3 easy run for all my adventurer builds. Never had any tro...
by fateriddle
Mon Feb 24, 2020 2:56 am
Forum: Metaclass: Chronomancers
Topic: [1.6.6.] The Untouchable ghoul Paradox Mage against Madness
Replies: 42
Views: 76632

Re: [1.6.6.] The Untouchable ghoul Paradox Mage against Madn

Wow, the rage, I honest can care less about save scam or using vault items on Madness win(Unless the whole build is around something not likely to be found like a cd reduction 40% item, which is not the case in this guide). It provides us with brand new approach that is viable to the madness , that'...
by fateriddle
Mon Feb 24, 2020 1:42 am
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 46
Views: 153148

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

Thanks. Since poison doesn't crit and being the majority damage of this build, I find stealth not really that relevant to the core build. And with this much Cun and high crit nature of Rogue, it won't be hard at all to achieve 100% crit rate anyway. The only thing stealth provide is a vague layer of...
by fateriddle
Sun Feb 23, 2020 4:48 am
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 46
Views: 153148

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

Hey this build sounds really appealing. Thanks for sharing, I'll definitely give it a try maybe using adventurer for more extreme damage. I've got a question relate to damage: You said thing explode for 2k poison damage, I couldn't find any talent said to trigger an explosion, and also I read the ta...
by fateriddle
Sat Dec 08, 2018 6:01 am
Forum: Metaclass: Adventurers
Topic: The one adventurer build that breaks the game
Replies: 4
Views: 14847

The one adventurer build that breaks the game

With the new update in 1.6.5 Awesome Toss now works on base turns instead of player turns So this build is dead. Don't even try. Awesome Toss works the way it was from day one with another saw talent working similar, that melee one is nerfed to base turns right around the next patch but Awesome Toss...
by fateriddle
Sun Jun 24, 2018 4:21 am
Forum: Ideas
Topic: Drem’s Frenzy should probably be on a fixed cooldown
Replies: 13
Views: 6532

Re: Drem’s Frenzy should probably be on a fixed cooldown

I'd say leaving some OP combos, it doesn't really hurt the game. Nerfing everthing is eventually making the game boring, cuz all the creative builds get nerfed, then you just play as we(developers) intend you to play. Yes you can be pretty powerful with the combo, but does it give you joy or dread? ...
by fateriddle
Sun Apr 08, 2018 11:29 am
Forum: Metaclass: Adventurers
Topic: The Modular Arcanewarden of DOOM!!!
Replies: 11
Views: 20877

Re: The Modular Arcanewarden of DOOM!!!

I have the feeling that creating the adventurer class was my brightest idea ever ;) But also a lot of extra work to keep it not easily powerful? We've got like 1000 talent trees, I'm almost surprised there are only handful of combos considered op. Also I noticed new classes almost always come with ...
by fateriddle
Sun Apr 08, 2018 3:17 am
Forum: Metaclass: Adventurers
Topic: The Modular Arcanewarden of DOOM!!!
Replies: 11
Views: 20877

Re: The Modular Arcanewarden of DOOM!!!

Haha, I'm running a similar build once I realize Pulverizing Auger gets the boost from shield accuracy. I love that you take Augmented mobility over Finer Energy Manipulation. Never thought about it, cuz you got a 40% cut for accuracy from CUN, and a heal with 2 phy status removal is also too great ...
by fateriddle
Fri Mar 30, 2018 1:26 am
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16829

Re: One shot everyone - Insane Adventure Win

I thought about Ambuscade and rejected it for similar reasons, as well as grafting in the Mental Tyranny/Punishments/Projection/Mind Link combo, but Hunted makes it not safe to Project on Madness. I do think there's probably a Light + Fugue build that would work well for this following the Madness-...
by fateriddle
Thu Mar 29, 2018 7:43 am
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16829

Re: One shot everyone - Insane Adventure Win

Ooze is prefect for this build. Main hand Long Arm might not worth it, because toss could keep targeting the closest foe, plus guns are my major source for physical penetration. https://te4.org/characters/215967/tome/7436225d-6fa5-44e2-a634-3ef4cf6d9a1d this one is pretty cool with Cunning / Ambush,...
by fateriddle
Wed Mar 28, 2018 3:44 pm
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16829

Re: One shot everyone - Insane Adventure Win

Madness bosses both have around 200k hp, so I'm worried about damage. I don't know how many turns fungus could earn, but assume it's around 1 turn, and that's not 50% increase( with Timeless, toss lasts 5 turns ). In that regard, Time stop might do better, and the whole Speed control tree boosts dam...
by fateriddle
Wed Mar 28, 2018 7:58 am
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16829

Re: One shot everyone - Insane Adventure Win

I’m certainly willing to believe that the Awesome Toss shot per move instead of per turn bug + stacking movement effects are probably the strongest damaging effects in the game. Is there any reason in the code that Lightning Speed + Rampage + PES + Weapon Folding + Awesome Toss doesn’t end up with ...
by fateriddle
Tue Mar 27, 2018 11:44 am
Forum: Character Reports
Topic: One shot everyone - Insane Adventure Win
Replies: 17
Views: 16829

Re: One shot everyone - Insane Adventure Win

I haven't tried it on gunslinger, but I noticed on a Psyshot-style adventurer that the Explosives tinkers with AoEs (Explosive Shot, Flare, Botanical Shot) hit everyone in their radius of effect with the full damage of your shot. Saw Shell is probably going to underperform in most situations compar...
by fateriddle
Fri Mar 16, 2018 9:16 am
Forum: Dumb Questions
Topic: Global Speed + “10% of a turn” effects
Replies: 9
Views: 9801

Re: Global Speed + “10% of a turn” effects

Aesthete wrote:blade and saw horrors are completely and utterly broken
What is "blade and saw horrors"?

I'm still confusing. Say your global speed is 200%, so your attack took 50% of a turn, and then your attack gain 10% of a turn.
Does the whole action only took 40% of turn or 45% ?
by fateriddle
Sun Mar 11, 2018 4:46 am
Forum: General Discussion
Topic: Randventurer Weekly(?) Challenge!
Replies: 33
Views: 18719

Re: Randventurer Weekly(?) Challenge!

I think learning tinker should be allowed. It is understandable escort trees are not included in the poor of talents, since you don't need to make them available in the first place with an escort. But for tinker, you actually have to choose to learn it and then get the permission to buy for 500 gold...