Search found 7 matches

by K2Grey
Tue Nov 16, 2021 7:41 am
Forum: Metaclass: Adventurers
Topic: Tanking Madness - Partially Tested Build
Replies: 23
Views: 33777

Re: Tanking Madness - Partially Tested Build

I was theorycrafting builds for tanking Madness straight up with an Adventurer, without using Stormshield runes or disabling enemies. But then I read some advice from Tradewind Rider to actually test builds in dev mode and see what it's like. So I dev mode'd up a character, endgamified it and telepo...
by K2Grey
Tue Nov 02, 2021 4:50 am
Forum: Metaclass: Rogues
Topic: [1.7.4] Skirmisher guide
Replies: 3
Views: 21752

Re: [1.7.4] Skirmisher guide

In order to unlock Poisons you have to side with the Assassin Lord, instead of rescuing the merchant. However, once you unlock Poisons, it's unlocked for all applicable classes from then on from the beginning of the game.
by K2Grey
Sat Oct 30, 2021 9:36 am
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 17200

Re: psigunner advanced

Sorry, I haven't actually played Psyshot before and missed that Psytech Gunnery gives a big boost to mindstar damage to compensate for the lack of Psiblades. I finished a game with this and got up to 16k damage per turn vs the dummy with defensive gear on. Flexible Combat would have increased damage...
by K2Grey
Sun Oct 24, 2021 11:21 pm
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 17200

Re: psigunner advanced

For some reason, I thought you weren't maxing willpower (I had the Arcane Combat build in mind), so I discounted the mindstar damage. Still, you would like to prioritize physical damage and respen first, and then fire, and it'd be hard to get damage boost and pen for a 3rd element. I suppose you cou...
by K2Grey
Sun Oct 24, 2021 10:06 am
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 17200

Re: psigunner advanced

I think the mindstar hit doesn't count as dual wielding for the purposes of Arcane Combat. Also, I think Earthen Missiles doesn't count as an on-hit for the purposes of Rocket Pod's 50% penalty. So you get up to 4 full damage, full chance Earthen Missile casts a turn. If you're not going Arcane Comb...
by K2Grey
Mon Oct 11, 2021 1:18 am
Forum: Metaclass: Rogues
Topic: [1.7.4] Skirmisher guide
Replies: 3
Views: 21752

[1.7.4] Skirmisher guide

The existing guides are from 1.5 and outdated, and my Skirmisher was insanely strong, so I thought I'd provide my own guide. This is my Insane winner with 0 deaths: https://te4.org/characters/6064/tome/5d6329db-1488-4c5e-98cb-c3329f65f3d7 Pros Skirmisher has amazing defenses due to a combination of ...
by K2Grey
Tue Sep 28, 2021 5:37 am
Forum: Bugs
Topic: [1.7.4] Distant Sun ending crashes
Replies: 0
Views: 2442

[1.7.4] Distant Sun ending crashes

After dying to the big C, the game crashes with this: ERROR: Game version: tome-1.7.4 Addons: ashes-urhrok-1.7.4[O], items-vault-1.7.0[O], orcs-1.7.4[O], no-patrols-1.7.2[X], possessors-1.7.4[O], improved-restauto-1.7.2[X], cults-1.7.4[O] Game version (character creation): tome-1.7.4 Lua Error: /dat...