Search found 5 matches

by A_V_E
Thu Apr 14, 2016 8:07 pm
Forum: Dumb Questions
Topic: Can abilities have partial-turn cooldowns?
Replies: 3
Views: 1631

Re: Can abilities have partial-turn cooldowns?

Even if talent's CD is 5.6, you can activate it only on your sixth turn, not in between of your fifth and sixth. :)
by A_V_E
Fri Jul 31, 2015 5:13 pm
Forum: Ideas
Topic: Map could be improved by showing doors, closed and open
Replies: 5
Views: 1718

Re: Map could be improved by showing doors, closed and open

It sure doesn't tell the little adventurer to go to the corresponding spot on my setup. Moving the mouse pointer on the map does move the underneath dungeon to that spot. But clicking the map tells the adventurer to go to the spot on the underneath dungeon the mouse is at, I think, not to the spot ...
by A_V_E
Fri Jul 10, 2015 7:58 am
Forum: Metaclass: Rogues
Topic: Rogue: mindstars instead of daggers on Insane+?
Replies: 9
Views: 14584

Re: Rogue: mindstars instead of daggers on Insane+?

If you're going to wind up pumping dexterity anyways why use mindstars at all? Daggers always use 0.45 dex 0.45 cun (for rogues) while mindstars use 0.4 will 0.2 cun at tier 3 up to 0.5 will 0.3 cun at tier 5. If dex=will=cun the dagger gets at least 12.5% more benefit from stats. Daggers are just ...
by A_V_E
Thu Jul 09, 2015 7:42 pm
Forum: Metaclass: Rogues
Topic: Rogue: mindstars instead of daggers on Insane+?
Replies: 9
Views: 14584

Re: Rogue: mindstars instead of daggers on Insane+?

Atarlost wrote:This defeats the whole point of mindstars. You already get str->cun substitution on daggers as a rogue and the only benefit mindstars have is that they use different stats.
The main point of going mindstar for me is an additional much needed mindpower boost for AM and fungus.
by A_V_E
Fri Jun 26, 2015 8:31 am
Forum: Metaclass: Rogues
Topic: Rogue: mindstars instead of daggers on Insane+?
Replies: 9
Views: 14584

Rogue: mindstars instead of daggers on Insane+?

Skipping on Dex (collecting on equipment maybe?) and increasing Will instead. Has anyone tried this? If only there were less Dex requiring talents, this build will be much more viable. May be going full Antimagic and relying deeply on stealth and traps?