
Search found 5 matches
- Thu Apr 14, 2016 8:07 pm
- Forum: Dumb Questions
- Topic: Can abilities have partial-turn cooldowns?
- Replies: 3
- Views: 1631
Re: Can abilities have partial-turn cooldowns?
Even if talent's CD is 5.6, you can activate it only on your sixth turn, not in between of your fifth and sixth. 

- Fri Jul 31, 2015 5:13 pm
- Forum: Ideas
- Topic: Map could be improved by showing doors, closed and open
- Replies: 5
- Views: 1718
Re: Map could be improved by showing doors, closed and open
It sure doesn't tell the little adventurer to go to the corresponding spot on my setup. Moving the mouse pointer on the map does move the underneath dungeon to that spot. But clicking the map tells the adventurer to go to the spot on the underneath dungeon the mouse is at, I think, not to the spot ...
- Fri Jul 10, 2015 7:58 am
- Forum: Metaclass: Rogues
- Topic: Rogue: mindstars instead of daggers on Insane+?
- Replies: 9
- Views: 14584
Re: Rogue: mindstars instead of daggers on Insane+?
If you're going to wind up pumping dexterity anyways why use mindstars at all? Daggers always use 0.45 dex 0.45 cun (for rogues) while mindstars use 0.4 will 0.2 cun at tier 3 up to 0.5 will 0.3 cun at tier 5. If dex=will=cun the dagger gets at least 12.5% more benefit from stats. Daggers are just ...
- Thu Jul 09, 2015 7:42 pm
- Forum: Metaclass: Rogues
- Topic: Rogue: mindstars instead of daggers on Insane+?
- Replies: 9
- Views: 14584
Re: Rogue: mindstars instead of daggers on Insane+?
The main point of going mindstar for me is an additional much needed mindpower boost for AM and fungus.Atarlost wrote:This defeats the whole point of mindstars. You already get str->cun substitution on daggers as a rogue and the only benefit mindstars have is that they use different stats.
- Fri Jun 26, 2015 8:31 am
- Forum: Metaclass: Rogues
- Topic: Rogue: mindstars instead of daggers on Insane+?
- Replies: 9
- Views: 14584
Rogue: mindstars instead of daggers on Insane+?
Skipping on Dex (collecting on equipment maybe?) and increasing Will instead. Has anyone tried this? If only there were less Dex requiring talents, this build will be much more viable. May be going full Antimagic and relying deeply on stealth and traps?