Search found 9 matches

by BlankDiploma
Sun Apr 02, 2017 3:57 am
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

Re: [v1.0]Streamlined Early Game

For the record, I just updated this mod to add an optional Rod of Recall dialog that allows you to change your route mid-game. "And now for a grave" is also auto-granted on new character creation.
by BlankDiploma
Tue Mar 21, 2017 5:25 pm
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

Re: [v1.0]Streamlined Early Game

Yeah, the alchemist quests were my primary motivation for making this mod. If you don't want to mess with the starting zone stuff, just don't touch the lower half of the dialogue - by default it simply contains each character's starting zones.
by BlankDiploma
Tue Mar 21, 2017 3:10 am
Forum: Development
Topic: [1.5.1] Add-on development/loading issue? Help needed :(
Replies: 2
Views: 2484

Re: [1.5.1] Add-on development/loading issue? Help needed :(

Figured it out!

For anybody else who might ever have this problem... when you're loading from a directory, overload filenames are not case-sensitive. When you're loading from a *.teaa file, they ARE case-sensitive.

Yeesh. Talk about embarrassing.
by BlankDiploma
Tue Mar 21, 2017 3:09 am
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

Re: [v1.0]Streamlined Early Game

Okay! Everything should be in working order, now. I'd appreciate it if somebody would independently verify that everything works.
by BlankDiploma
Mon Mar 20, 2017 7:43 pm
Forum: Development
Topic: [1.5.1] Add-on development/loading issue? Help needed :(
Replies: 2
Views: 2484

[1.5.1] Add-on development/loading issue? Help needed :(

So, I just developed an add-on and uploaded it to Steam/the Tome4 website. (https://te4.org/games/addons/tome/fast_early_game) When I load my addon from a raw directory in my /addons/ folder, it works perfectly. When I load my addon from a *.teaa file downloaded from the website/steam, it doesn't wo...
by BlankDiploma
Mon Mar 20, 2017 7:33 pm
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

Re: [v1.0]Streamlined Early Game

....Huh. Apparently there's something wrong with how I packaged my addon. It only appears to function when it's loaded as a directory, not as a *.teaa file. I'm working on a fix :(
by BlankDiploma
Mon Mar 20, 2017 5:39 pm
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

Re: [v1.0]Streamlined Early Game

Awesome, let me know what you think. I'd be happy to make adjustments if other people find this useful - I mostly just made it for my own enjoyment. Hunting down the hermit alchemist every game was starting to drive me up the wall.
by BlankDiploma
Sun Mar 19, 2017 11:32 pm
Forum: Addons
Topic: [v1.0]Streamlined Early Game
Replies: 10
Views: 4566

[v1.0]Streamlined Early Game

https://te4.org/games/addons/tome/fast_early_game Hey all, I've written an addon that takes some of the early-game tedium out of spamming Nightmare/Insane/Madness runs. Essentially, this addon presents a new dialog at Character Creation that does two things: 1) It allows you to pick your Brotherhood...
by BlankDiploma
Sat May 02, 2015 2:54 am
Forum: Development
Topic: Unintended consequences of diminishing returns on stats?
Replies: 2
Views: 2134

Unintended consequences of diminishing returns on stats?

I am currently playing a Solipsist on Insane difficulty. I was trying to decide how to invest my skill points, and after doing a bit of mental math it seemed to me that Psychometry was my best bet - I was wearing 12 pieces of natural/psionic/antimagic gear, each with a material level of 4 or higher....