Search found 10 matches
- Mon May 25, 2015 7:22 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116183
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Tested with only official addons (Ashes, stone warden, vault). Reproduction: start an Alchemist, find an item the golem can equip, click the backpack icon to change golem's equipment, click the weapon, "wield/wear". The item will be equipped and also still exists in your inventory. It's 10...
- Fri May 22, 2015 5:45 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116183
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
It seems (per stuntofthelitter) that Enhanced Compare also has a longstanding bug which causes item duplication when you equip a golem through the Interact dialog, which is happening in my game right now. *groan* Dammit, I thought I'd fixed that bug. Do you have the latest addon version? Steam Work...
- Fri May 15, 2015 7:22 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116183
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
It seems (per stuntofthelitter) that Enhanced Compare also has a longstanding bug which causes item duplication when you equip a golem through the Interact dialog, which is happening in my game right now.
- Wed Apr 22, 2015 5:07 pm
- Forum: General Discussion
- Topic: Commercial use of TE4?
- Replies: 5
- Views: 11383
Re: Commercial use of TE4?
Great to hear! I'd like to invent as few wheels as possible, and TE4 looks like it really covers the bases for roguelike development without forcing too many baked-in mechanics. Plus, Lua!
- Tue Apr 21, 2015 7:21 am
- Forum: General Discussion
- Topic: Commercial use of TE4?
- Replies: 5
- Views: 11383
Commercial use of TE4?
So, starting from the legal end: the GPL covers the engine itself -- not the Lua scripts and audiovisual assets that make up an actual game. Blender's built-in game engine is the same way; the runtime is GPL, but .blend packages are not and can be sold under a different license. They can even be dis...
- Sat Apr 18, 2015 6:23 am
- Forum: Bugs Archive
- Topic: Offhand mindstars break skill multipliers.
- Replies: 0
- Views: 935
Offhand mindstars break skill multipliers.
Using an offhand mindstar with a skill that does a percentage of weapon damage, you get an incorrect multiplier. It will always be 100% unless the skill does over 200% weapon damage, in which case it will be half the skill's multiplier. Note that this applies even to skills that do less than 100% da...
- Fri Apr 17, 2015 11:13 pm
- Forum: Addons
- Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
- Replies: 219
- Views: 87848
Re: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc
If the UI element is pulled away from the edge of the screen, then the mod will have a hard time knowing what to do with it. I haven't edited anything in the UI, and to be absolutely sure I used Reset Positions and tested again just now. And, I thought this was the vanilla behavior option... does t...
- Fri Apr 17, 2015 10:01 pm
- Forum: Addons
- Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
- Replies: 219
- Views: 87848
Re: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc
Is your character going under the UI with it enabled? Yes, at least in the upper left and right. It does give me a one-tile black border at the bottom, keeping me from going under the button bar. On the fonts, my problem is that it's literally impossible to reproduce all the vanilla UI font sizes. ...
- Thu Apr 16, 2015 9:57 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116183
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Big fan of this/these mods. Reporting an error I get when in shop wishlist when mousing over a weapon. The tooltip says 'hold ctrl to compare' and then when comparing it says 'tap shift to cycle items' or there about. But tapping shift brings up this error message: Lua Error: /mod/dialogs/WishListD...
- Thu Apr 16, 2015 9:34 pm
- Forum: Addons
- Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
- Replies: 219
- Views: 87848
Re: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc
Just installed this. No Hiding (i.e. default) mode appears to be broken, behaving like Original. No other mods installed. Original also behaves like Original, and Centered works fine. Edit: There are also a couple of odd points in the font sizing. The small text describing an equipped item's stats i...