I'm playing an Anorithil and found several items, not sure what to wear.
Character: http://te4.org/characters/159830/tome/a ... 0048eb024b
Stone wraps are on already (only reasonable cloak I've found)
I have Silk Current or Robe of Deflection... which to wear?
Search found 41 matches
- Fri Apr 03, 2015 4:38 am
- Forum: General Discussion
- Topic: Early game--armor or defense?
- Replies: 2
- Views: 2414
- Wed Apr 01, 2015 4:41 pm
- Forum: General Discussion
- Topic: Alchemists will now be able to fully control their Golem's O
- Replies: 5
- Views: 3451
Re: Alchemists will now be able to fully control their Golem
Emacs is better. 

- Wed Apr 01, 2015 4:24 am
- Forum: Bugs Archive
- Topic: Rest won't wait for negative/positive energy to fill
- Replies: 0
- Views: 772
Rest won't wait for negative/positive energy to fill
If you have Twilight which has your default pos/neg energy above 0, resting when otherwise all cooldowns & such are ready will give the "all resources at maximum" message, despite not being at your default pos/neg energy. (I.e., if you wait longer manually, you will gain these up to yo...
- Tue Mar 31, 2015 9:57 pm
- Forum: Ideas
- Topic: Use Raw Numbers for Talent and Prodigy unlocks
- Replies: 18
- Views: 4814
Re: Use Raw Numbers for Talent and Prodigy unlocks
Alternative: Instead of having stat requirements to unlock things, change it to a soft requirement. The benefit is reduced if you don't meet the soft requirement. (You get the benefit of the lowest level you qualify for, plus some scaled partial benefit if you have more stat than that, but not quite...
- Tue Mar 31, 2015 5:01 pm
- Forum: Bugs Archive
- Topic: Phase door at lvl 4 (5 effective) prompting twice for loc.
- Replies: 2
- Views: 1039
Re: Phase door at lvl 4 (5 effective) prompting twice for lo
Ah gotcha. Thanks
- Tue Mar 31, 2015 2:53 am
- Forum: Bugs Archive
- Topic: Phase door at lvl 4 (5 effective) prompting twice for loc.
- Replies: 2
- Views: 1039
Phase door at lvl 4 (5 effective) prompting twice for loc.
I cast it, I get a beam targeting thingie (i.e., target area 1).
If I hit escape OR if I click somewhere, it changes to a 3x3 grid target centered on my cursor. I then have to click again to actually activate the teleport.
If I hit escape OR if I click somewhere, it changes to a 3x3 grid target centered on my cursor. I then have to click again to actually activate the teleport.
- Mon Mar 30, 2015 8:48 pm
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 163167
Re: 1.3 Temporal Warden Guide: The hybrid killing machine
I assume haste doesn't stack with Grace, so no need for more than 1 point in it? Also, would be helpful to post a quick reference. E.g., Final build: Blade Threading: 1/3-5/1-3/0-2 Bow Threading: 1/5/5/3-4 etc etc. I actually need to test whether those stack... will update when I found that out EDI...
- Mon Mar 30, 2015 8:07 pm
- Forum: Dumb Questions
- Topic: What does telepathy do?
- Replies: 3
- Views: 1120
Re: What does telepathy do?
Ah its under VISION. I searched for "Telepathy" and didn't see anything that looked promising. (Looking again, its the 8th match on the wiki; I apparently am bad at picking that out
)

- Mon Mar 30, 2015 6:00 pm
- Forum: Bugs Archive
- Topic: See the Threads bugs
- Replies: 2
- Views: 1102
Re: See the Threads bugs
Sure, happens every time for me. [LOG] #LIGHT_BLUE#You unfold the space time continuum to the start of the time threads! C Map minimap texture: 463 (50x50; 64x64) Lua Error: /engine/ActorsSeenDisplayMin.lua:185: bad argument #1 to 'ipairs' (table expected, got nil) At [C]:-1 At [C]:-1 ipairs At /eng...
- Mon Mar 30, 2015 5:35 pm
- Forum: Dumb Questions
- Topic: What does telepathy do?
- Replies: 3
- Views: 1120
What does telepathy do?
Some items say they give telepathy for certain creature types--what is the effect of this?
- Mon Mar 30, 2015 3:56 pm
- Forum: Bugs Archive
- Topic: See the Threads bugs
- Replies: 2
- Views: 1102
See the Threads bugs
Got bad argument errors when reloading between the time branches.
Also somehow the 3rd time it reloaded (for the final branch), I was somehow blinded at the very start, while I wasn't the prior times...
(And I wasn't blinded at the end of the 2nd branch, so not sure how that happened.)
Also somehow the 3rd time it reloaded (for the final branch), I was somehow blinded at the very start, while I wasn't the prior times...
(And I wasn't blinded at the end of the 2nd branch, so not sure how that happened.)
- Mon Mar 30, 2015 4:03 am
- Forum: Dumb Questions
- Topic: Stats from equipment won't let me equip?
- Replies: 4
- Views: 1194
Stats from equipment won't let me equip?
I have an armor that requires 20 strength. I have 12 base, 14 current. I swapped out some items so that I have 20 (and then tried 23) strength. The only other requirement of the armor was a point in armor training, which I have. All requirements show green on mouseover. But when I try to equip it I ...
- Sun Mar 29, 2015 4:10 pm
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 163167
Re: 1.3 Temporal Warden Guide: The hybrid killing machine
Any thoughts on how the 1.3.1 changes shake things up? Also, why no points in breach? Is it just unnecessary? The 50% reduction in armor hardiness seems like it would be handy... (I am pretty new, playing 1 week now, haven't gotten a character past 30, so I don't really know, just asking why this wo...
- Sat Mar 28, 2015 10:23 pm
- Forum: Metaclass: Chronomancers
- Topic: 1.4.3 Temporal Warden Guide: The hybrid killing machine
- Replies: 89
- Views: 163167
Re: 1.3 Temporal Warden Guide: The hybrid killing machine
I assume haste doesn't stack with Grace, so no need for more than 1 point in it?
Also, would be helpful to post a quick reference.
E.g.,
Final build:
Blade Threading: 1/3-5/1-3/0-2
Bow Threading: 1/5/5/3-4
etc etc.
Also, would be helpful to post a quick reference.
E.g.,
Final build:
Blade Threading: 1/3-5/1-3/0-2
Bow Threading: 1/5/5/3-4
etc etc.
- Sat Mar 28, 2015 8:10 pm
- Forum: Metaclass: Defilers
- Topic: Doombringer Guide & Analysis
- Replies: 34
- Views: 107543
Re: Doombringer Guide & Analysis
How do you manage your initial stats? It looks like I need 36 magic to get Blazing Rebirth at lvl 12... that means I'll need to pump Mag over strength in the early game? Or do you raise str to some level, then pump Mag to get to blazing rebirth a bit later than 12? (I'm kinda new, not sure what you ...