this issue is still happening in latest version.
scroll in log makes mem use skyrocket into gigabytes till game crashes when too high. its not my computer. only this game has done this in the last year. this game still has the mem use problems it had a year ago.
Search found 307 matches
- Tue Mar 01, 2016 12:28 am
- Forum: General Discussion
- Topic: Is this mem use normal?
- Replies: 46
- Views: 14659
- Mon Feb 29, 2016 6:56 pm
- Forum: Bugs Archive
- Topic: Angolwen Neutral guarding trap with enemy and my turret shot
- Replies: 3
- Views: 1799
Re: Angolwen Neutral guarding trap with enemy and my turret
was in ID last night with some nonsense like this again, Sun Paladins and undead fighting me together. maybe an addon could add a line to certain npcs that makes them not spawn in ID since they are not monsters and shoudlnt be siding with monsters against the pc. i'm not sure how to replace npcs wit...
- Mon Feb 29, 2016 6:45 pm
- Forum: General Discussion
- Topic: Bleedinglol
- Replies: 9
- Views: 4270
Bleedinglol
many games do this and it always makes no sense. you can get hacked for hundreds of damage but its a good thing the enemy didnt have a talent that makes you bleed because getting hacked for hundreds of damage cant make a person bleed, only a talent to make them bleed can. maybe a % of each attack sh...
- Thu Feb 25, 2016 1:23 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603448
Re: Arcanum Class Pack v2.2.3
thanks. those 3 are temporal clones.... good thing you know what youre doing and can fix stuff.
- Thu Feb 25, 2016 1:04 am
- Forum: Development
- Topic: enemy friendly fire
- Replies: 6
- Views: 3410
Re: enemy friendly fire
i've seen them but looking at the many pages of reported bugs and ideas, average players like me wouldnt know what here was actually fixed or acted on. its so much easier for normal player to know if something is fixed if the subject here noted so. otherwise its just pages and pages from people and ...
- Wed Feb 24, 2016 1:22 am
- Forum: Development
- Topic: Enemies that should not try to melee
- Replies: 8
- Views: 5542
Re: Enemies that should not try to melee
well i sure would like to see some fix that makes them not seem like insane bots but actually play as makes some sense. otherwise it really looks like there are just bots on the screen doing dumb things way out of character.
- Wed Feb 24, 2016 1:14 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603448
Re: Arcanum Class Pack v2.2.3
this bug belongs to here? http://forums.te4.org/viewtopic.php?f=42&t=44682&p=210896&hilit=arcanum#p210896 re --------------- Stack Dump Finished --------------- Lua Error: /data-arcanum/inscriptions.lua:85: attempt to index global 'Map' (a nil value) At [C]:-1 __index At /data-arcanum/in...
- Wed Feb 24, 2016 1:11 am
- Forum: Bugs Archive
- Topic: Enemy: Shadow lua error on casts phase door, function floor
- Replies: 1
- Views: 1367
Re: Enemy: Shadow lua error on casts phase door, function fl
has this been fixed? never got any reply.
- Wed Feb 24, 2016 1:07 am
- Forum: Bugs Archive
- Topic: Game killer bug, inscriptions, dream horror, vault, ID
- Replies: 8
- Views: 2861
Re: Game killer bug, inscriptions, dream horror, vault, ID
: ( yeah i reported that a lot like a year ago both from the game and in forum. really made play a disaster. one of the things i really thought needed to get fixed.
ok i reposted a thread of that issue.
ok i reposted a thread of that issue.
- Wed Feb 24, 2016 1:04 am
- Forum: Development
- Topic: enemy friendly fire
- Replies: 6
- Views: 3410
Re: enemy friendly fire
has this issue been fixed?
i dont want to ask that on every issue i once reported but how would i know. if i decide to play again id want to know ahead of time about things that i used to have issues with. wish there was some indicator on the threads.

- Wed Feb 24, 2016 12:44 am
- Forum: Bugs Archive
- Topic: Game killer bug, inscriptions, dream horror, vault, ID
- Replies: 8
- Views: 2861
Re: Game killer bug, inscriptions, dream horror, vault, ID
the arcanum addon? so i should remove that one to prevent this?
what about "enemies summon shadows and then they fill up an area and then try using phase door and the lua error screens keep coming up probably due to no space found"
what about "enemies summon shadows and then they fill up an area and then try using phase door and the lua error screens keep coming up probably due to no space found"
- Wed Feb 24, 2016 12:27 am
- Forum: Bugs Archive
- Topic: Game killer bug, inscriptions, dream horror, vault, ID
- Replies: 8
- Views: 2861
Re: Game killer bug, inscriptions, dream horror, vault, ID
hi, i see a new version out again. were these bugs fixed? i stopped playing back then because of so many bugs that killed my games or made play difficult. it would be helpful if there was some note attached to any bug report subject lines that got fixed, like a red "fixed" added, since the...
- Thu Jan 07, 2016 3:32 am
- Forum: Addons
- Topic: A Twist of Fate - Announcement
- Replies: 40
- Views: 23464
Re: A Twist of Fate - Announcement
hi. i just visited back since i noticed a new tome version out. i stopped playing a half year or more ago i think it was, since so many game bugs kept wrecking games for me, and i didnt like the ai's, and some other things i posted about at the time, but..., i still have the chronoxorn i was trying ...
- Sat Aug 08, 2015 10:34 pm
- Forum: General Discussion
- Topic: Question about what's next
- Replies: 3
- Views: 3145
Re: Question about what's next
bugfixing would be appreciated. ive lost as many games to bugs as to enemies! say, what if an orc greatmother were a wyrmic?... or something. then all her babies would have that. would be a good scheme for the orcs to power up their military that way, have some multi-hued wyrmic greatmothers, heehee...
- Sat Aug 08, 2015 10:21 pm
- Forum: Development
- Topic: New Horrors
- Replies: 16
- Views: 11430
Re: New Horrors
display_w = 2, display_h = 2, display_x = -0.5, display_y = -0.5, display = "w", color=colors.GREEN, is the sandworm burrower with size_category = 5, and gets the above for its 128x128 image. so, anything of size 5+ would make sense to look larger like that. would be good if did that for a...