Search found 16 matches

by Kiralio
Thu May 09, 2019 2:27 am
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 48731

Re: Dread Necromancer v1.5

Skeleton Deadeye's supposed ability to bypass other targets to strike their focus doesn't seem to be working. If there isn't a direct path to their target, they just don't attack, which makes an already dubious point investment (since they can also be blocked by terrain or distracted by enemies who ...
by Kiralio
Wed Mar 07, 2018 1:41 am
Forum: Metaclass: Mages
Topic: Death Knight 2H Guide (Insane) (1.5.5)
Replies: 6
Views: 17743

Re: Death Knight 2H Guide (Insane) (1.5.5)

Got another win, this time with an Ogre Deathknight going Dusk / Frost, no Squire, and with the fixed version of Lightbane.

https://te4.org/characters/38764/tome/a ... 9693172915

I learned a lot this run, will update the guide itself soon.
by Kiralio
Sat Oct 21, 2017 7:54 pm
Forum: Metaclass: Mages
Topic: Death Knight 2H Guide (Insane) (1.5.5)
Replies: 6
Views: 17743

Re: Death Knight 2H Guide (Insane) (1.5.5)

I probably won't be adding new content to the class but I'll still support it with bugfixes. Though long term I plan on fitting in some form of this class to the main game - maybe if we ever got an Undead Campaign for example, although I'd add a lot more polish. Even just bugfixes would be great! T...
by Kiralio
Wed Aug 16, 2017 10:13 pm
Forum: Metaclass: Mages
Topic: Death Knight 2H Guide (Insane) (1.5.5)
Replies: 6
Views: 17743

Death Knight 2H Guide (Insane) (1.5.5)

Death Knight is a mod class by Razakai, available here: https://te4.org/games/addons/tome/deathknight For my own credentials, I've beaten the game with one on Insane / Roguelike with no other major content mods: https://te4.org/characters/38764/tome/f17864f3-7e06-474a-b96c-96276952e138 And again aft...
by Kiralio
Thu Mar 09, 2017 10:10 pm
Forum: Metaclass: Defilers
Topic: Doombringer Guide & Analysis
Replies: 34
Views: 110046

Re: Doombringer Guide & Analysis

I want to draw your attention to an item choice that was left out of the guide, the Blighted Maul . It comes with a steep penalty to attack speed, but in exchange you get one of the most powerful on-hit procs in the game: Damages enemies in a radius 1 of your target (based on Strength) This is espec...
by Kiralio
Sat Feb 20, 2016 5:08 pm
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 25
Views: 16802

Re: [RFC] Semi-Roguelike Mode

Play Roguelike mode, make a small addon that makes the Master always drop The Blood of Life.

Or just make a habit of taking Cauterize, really, no addon necessary. It's almost as good and you can do it "guilt"-free.
by Kiralio
Sat Feb 20, 2016 5:02 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2133528

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

Trying to add points to Rush in the talent planner on my Ogre Sun Paladin causes a LUA error. Lua Error: /data/talents/techniques/techniques.lua:176: attempt to call method 'getStr' (a nil value) At [C]:-1 getStr At /data/talents/techniques/techniques.lua:176 req At .../addons/zomnibus/superload/mod...
by Kiralio
Wed Feb 10, 2016 3:11 am
Forum: Bugs Archive
Topic: [1.4.3] Light / Barrier overrides shields instead of adding.
Replies: 6
Views: 1668

Re: [1.4.3] Light / Barrier overrides shields instead of add

0player wrote:They actually don't stack, just the stronger one is used.
1.4.0 patch notes wrote: Allow damage shields to merge
What's this mean, then?
by Kiralio
Sun Feb 07, 2016 8:42 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 77621

Re: Improved Auto-Explore and Rest

Thanks for the poke. I started working on this last weekend, ran into some trouble with it seeming to not quite process the init hook anymore. I'll be trying to get this working again this weekend. 1.4 just happened to launch while I was EO bingin' so I have to look over that to get over here :) Yo...
by Kiralio
Sun Feb 07, 2016 8:12 pm
Forum: Bugs Archive
Topic: Typos (1.4 and onward!)
Replies: 141
Views: 148646

Re: Typos (1.4 and onward!)

Fillarel's dialogue when a Sun Paladin makes it back to the East has "courrage" instead of courage.

(fixed - stuntofthelitter)
by Kiralio
Sun Feb 07, 2016 6:02 pm
Forum: Bugs Archive
Topic: [1.4.3] Light / Barrier overrides shields instead of adding.
Replies: 6
Views: 1668

[1.4.3] Light / Barrier overrides shields instead of adding.

As I understand it, 1.4.x changed damage shields so that they stack, rather than overriding each other. However, the Celestial / Light skill Barrier still works according to the old rules -- it overrides rune-based damage shields, and if you activate it first rune-based damage shields can't be activ...
by Kiralio
Fri Jan 29, 2016 12:13 am
Forum: Bugs Archive
Topic: (1.4.0) Resource bar is colorless / hard to read.
Replies: 3
Views: 2016

Re: (1.4.0) Resource bar is colorless / hard to read.

Souls (for Necromancers / mod classes) also seem to be affected.

Very quick fixes all around, though, I really appreciate the effort for us laptop users / people annoyed by fullscreen shader effects.
by Kiralio
Tue Jan 26, 2016 10:43 pm
Forum: Bugs Archive
Topic: (1.4.0) Resource bar is colorless / hard to read.
Replies: 3
Views: 2016

Re: (1.4.0) Resource bar is colorless / hard to read.

Vim was fixed as of 1.4.1, but Paradox still has the same issue.

On the bright side, Positive Energy, Mana, and Breath all seem to be working fine.
by Kiralio
Tue Jan 26, 2016 2:51 am
Forum: Bugs Archive
Topic: (1.4.0) Resource bar is colorless / hard to read.
Replies: 3
Views: 2016

(1.4.0) Resource bar is colorless / hard to read.

Disabling OpenGL shaders turns resource bars (Paradox and Vim for sure, possibly others, I haven't looked yet) colorless, which makes it extremely hard to tell how full they are at a glance.
by Kiralio
Tue Jan 26, 2016 1:03 am
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 77621

Re: Improved Auto-Explore and Rest

This broke pretty badly with 1.4.0, I can't even start a new campaign with it active. It spawned an error which I can easily reproduce, but I can't file the log file where it was recorded, if any -- how can I do that? edit: Nevermind, I figured it out -- looks like it wasn't generating new text logs...