Search found 25 matches

by isaacssv552
Tue Feb 12, 2019 1:58 am
Forum: General Discussion
Topic: rod of recall to outside locked fortress
Replies: 8
Views: 3414

Re: rod of recall to outside locked fortress

You could enable dev mode and use the lua console to solve the issue. You also might be able to fix it by spawning the wierdling beast and killing it again. Of course, you'd have to bypass the dev mode save invalidation.
by isaacssv552
Mon Feb 04, 2019 11:57 pm
Forum: General Discussion
Topic: Why there are so many powerful girls?
Replies: 9
Views: 7247

Re: Why there are so many powerful girls?

I was going to say that it's probably a coincidence, but then I remembered a post from one of the writers stating he deliberately made powerful characters female because of feminism. (It's in the old Orc Breeding Pits thread.) As for atamathon, he's a robot. He doesn't have a gender. The Orcs are de...
by isaacssv552
Sun Feb 03, 2019 5:37 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 934902

Re: [1.5.x] Class/Race Tier List

Why is a stream the mark of legitimacy? It is true that character sheets are easy to fake. However, it isn't much harder to cheat on-stream than off, you can literally just comment out the hash checks and modify the module/engine directly (avoiding visible addons). Who needs the item vault when you ...
by isaacssv552
Sun Feb 03, 2019 12:56 am
Forum: General Discussion
Topic: What's the point of nerfs and chronomancer conoisseurs
Replies: 8
Views: 6151

Re: What's the point of nerfs and chronomancer conoisseurs

dregenfox wrote:
sajberhippien wrote: That's a perfect way to make the game perfectly bland.
There is a huge gulf in power/complexity between 'cannot possibly beat normal/adventure without expert skill level' and 'makes madness/rougelike a complete cakewalk in the hands of a skilled player.'
by isaacssv552
Thu Jan 31, 2019 3:16 pm
Forum: Development
Topic: Target Callback in attackTargetWith()
Replies: 1
Views: 2100

Re: Target Callback in attackTargetWith()

Could callbackOMeleeAttackBonuses be modified to provide this functionality? e.g. local hd = {"Combat:attackTargetWith:attackerBonuses", target=target, weapon=weapon, damtype=damtype, mult=mult, dam=dam, apr=apr, atk=atk, def=def, armor=armor} self:triggerHook(hd) self:fireTalentCheck(&quo...
by isaacssv552
Sun Jan 27, 2019 5:54 pm
Forum: Ideas
Topic: Request: Refactor getStatDesc to reduce duplication
Replies: 0
Views: 1666

Request: Refactor getStatDesc to reduce duplication

The function getStatDesc in mod/dialogs/LevelupDialog.lua currently duplicates information from the onStatChange function in mod/class/Actor.lua. For instance, multi_life is calculated separately in each function. This any addon which superloads onStatChange must also superload getStatDesc to preven...
by isaacssv552
Sun Jan 27, 2019 11:40 am
Forum: Addons
Topic: Isaacssv552's Addons
Replies: 8
Views: 8054

Re: Isaacssv552's Addons

sorry to necro this from so long ago, but I have a few questions if that'd be alright to ask. I'm curious about how all the "levers" work within it, specifically what do you mean by "offset"? For example, if I increase the stat gain offset, what would that do? I'm a bit new to t...
by isaacssv552
Sat Dec 23, 2017 9:01 am
Forum: Addons
Topic: Isaacssv552's Addons
Replies: 8
Views: 8054

Re: Isaacssv552's Addons

Try as I might, I just cannot get this to work with the everything is unique addon. Is there anything I can do on my end to make it work? It seems like they both overload actor.lua, but I don't think I can take the machete to either of them. None of my addons overload actor.lua. Most of them superl...
by isaacssv552
Mon Jan 30, 2017 10:46 pm
Forum: Addons
Topic: Isaacssv552's Addons
Replies: 8
Views: 8054

Re: Isaacssv552's Addons

The Sher'Tul stuff could be really interesting, but they're so overpowered you should probably give this the cheat tag. They're very much intended to be optional at this point. I haven't even finished making the talents work 100% (the capstone doesn't always trigger properly) so no balancing at all...
by isaacssv552
Sun Jan 29, 2017 1:23 am
Forum: Development
Topic: Addon Help: Restoring player control after changeLevelReal
Replies: 2
Views: 2014

Re: Addon Help: Restoring player control after changeLevelRe

HousePet wrote:It sounds like the player actor doesn't actually exist on the map.

Check my Arcanum addon for the Golem Refuge talent. It removes the player actor and restores it at a later time safely.
This worked. Thanks!
by isaacssv552
Sat Jan 28, 2017 5:04 pm
Forum: Ideas
Topic: Select "All" from item vault
Replies: 1
Views: 1260

Re: Select "All" from item vault

I'll look into doing this for my item vault tweak addon.
by isaacssv552
Sat Jan 28, 2017 4:40 pm
Forum: Development
Topic: Addon Help: Restoring player control after changeLevelReal
Replies: 2
Views: 2014

Addon Help: Restoring player control after changeLevelReal

I'm trying to get the Fortress Flight working. I've got it mostly working and can move into and out of orbit. However, whenever I move into/out of orbit (a simple matter of calling changeLevelReal) the player gets messed up and it becomes impossible to properly transfer control to them, messing up t...
by isaacssv552
Wed Jan 25, 2017 12:13 am
Forum: Bugs Archive
Topic: Offline Vault Problem
Replies: 10
Views: 3231

Re: Offline Vault Problem

I have this same problem. For now I've just hacked the size of my offline vault to match my online one.
by isaacssv552
Wed Jan 25, 2017 12:08 am
Forum: Addons
Topic: Isaacssv552's Addons
Replies: 8
Views: 8054

Isaacssv552's Addons

Adjustable Levelup http://te4.org/games/addons/tome/more_adjustable_level_points Allows the player to customize the leveling process greatly. Covers: Scalar multipliers for most stats. Control of intervals between stat gains. Control of both location and extent of respecing. Control of both number a...
by isaacssv552
Wed Mar 18, 2015 12:10 pm
Forum: Addons
Topic: CON Buff
Replies: 2
Views: 1472

Re: CON Buff

Really? Could you post your logs? I've been unable to create the crash without other add ons.