Search found 25 matches
- Tue Feb 12, 2019 1:58 am
- Forum: General Discussion
- Topic: rod of recall to outside locked fortress
- Replies: 8
- Views: 3414
Re: rod of recall to outside locked fortress
You could enable dev mode and use the lua console to solve the issue. You also might be able to fix it by spawning the wierdling beast and killing it again. Of course, you'd have to bypass the dev mode save invalidation.
- Mon Feb 04, 2019 11:57 pm
- Forum: General Discussion
- Topic: Why there are so many powerful girls?
- Replies: 9
- Views: 7247
Re: Why there are so many powerful girls?
I was going to say that it's probably a coincidence, but then I remembered a post from one of the writers stating he deliberately made powerful characters female because of feminism. (It's in the old Orc Breeding Pits thread.) As for atamathon, he's a robot. He doesn't have a gender. The Orcs are de...
- Sun Feb 03, 2019 5:37 pm
- Forum: Spoilers
- Topic: [1.5.x] Class/Race Tier List
- Replies: 280
- Views: 934902
Re: [1.5.x] Class/Race Tier List
Why is a stream the mark of legitimacy? It is true that character sheets are easy to fake. However, it isn't much harder to cheat on-stream than off, you can literally just comment out the hash checks and modify the module/engine directly (avoiding visible addons). Who needs the item vault when you ...
- Sun Feb 03, 2019 12:56 am
- Forum: General Discussion
- Topic: What's the point of nerfs and chronomancer conoisseurs
- Replies: 8
- Views: 6151
Re: What's the point of nerfs and chronomancer conoisseurs
There is a huge gulf in power/complexity between 'cannot possibly beat normal/adventure without expert skill level' and 'makes madness/rougelike a complete cakewalk in the hands of a skilled player.'dregenfox wrote:sajberhippien wrote: That's a perfect way to make the game perfectly bland.
- Thu Jan 31, 2019 3:16 pm
- Forum: Development
- Topic: Target Callback in attackTargetWith()
- Replies: 1
- Views: 2100
Re: Target Callback in attackTargetWith()
Could callbackOMeleeAttackBonuses be modified to provide this functionality? e.g. local hd = {"Combat:attackTargetWith:attackerBonuses", target=target, weapon=weapon, damtype=damtype, mult=mult, dam=dam, apr=apr, atk=atk, def=def, armor=armor} self:triggerHook(hd) self:fireTalentCheck(&quo...
- Sun Jan 27, 2019 5:54 pm
- Forum: Ideas
- Topic: Request: Refactor getStatDesc to reduce duplication
- Replies: 0
- Views: 1666
Request: Refactor getStatDesc to reduce duplication
The function getStatDesc in mod/dialogs/LevelupDialog.lua currently duplicates information from the onStatChange function in mod/class/Actor.lua. For instance, multi_life is calculated separately in each function. This any addon which superloads onStatChange must also superload getStatDesc to preven...
- Sun Jan 27, 2019 11:40 am
- Forum: Addons
- Topic: Isaacssv552's Addons
- Replies: 8
- Views: 8054
Re: Isaacssv552's Addons
sorry to necro this from so long ago, but I have a few questions if that'd be alright to ask. I'm curious about how all the "levers" work within it, specifically what do you mean by "offset"? For example, if I increase the stat gain offset, what would that do? I'm a bit new to t...
- Sat Dec 23, 2017 9:01 am
- Forum: Addons
- Topic: Isaacssv552's Addons
- Replies: 8
- Views: 8054
Re: Isaacssv552's Addons
Try as I might, I just cannot get this to work with the everything is unique addon. Is there anything I can do on my end to make it work? It seems like they both overload actor.lua, but I don't think I can take the machete to either of them. None of my addons overload actor.lua. Most of them superl...
- Mon Jan 30, 2017 10:46 pm
- Forum: Addons
- Topic: Isaacssv552's Addons
- Replies: 8
- Views: 8054
Re: Isaacssv552's Addons
The Sher'Tul stuff could be really interesting, but they're so overpowered you should probably give this the cheat tag. They're very much intended to be optional at this point. I haven't even finished making the talents work 100% (the capstone doesn't always trigger properly) so no balancing at all...
- Sun Jan 29, 2017 1:23 am
- Forum: Development
- Topic: Addon Help: Restoring player control after changeLevelReal
- Replies: 2
- Views: 2014
Re: Addon Help: Restoring player control after changeLevelRe
This worked. Thanks!HousePet wrote:It sounds like the player actor doesn't actually exist on the map.
Check my Arcanum addon for the Golem Refuge talent. It removes the player actor and restores it at a later time safely.
- Sat Jan 28, 2017 5:04 pm
- Forum: Ideas
- Topic: Select "All" from item vault
- Replies: 1
- Views: 1260
Re: Select "All" from item vault
I'll look into doing this for my item vault tweak addon.
- Sat Jan 28, 2017 4:40 pm
- Forum: Development
- Topic: Addon Help: Restoring player control after changeLevelReal
- Replies: 2
- Views: 2014
Addon Help: Restoring player control after changeLevelReal
I'm trying to get the Fortress Flight working. I've got it mostly working and can move into and out of orbit. However, whenever I move into/out of orbit (a simple matter of calling changeLevelReal) the player gets messed up and it becomes impossible to properly transfer control to them, messing up t...
- Wed Jan 25, 2017 12:13 am
- Forum: Bugs Archive
- Topic: Offline Vault Problem
- Replies: 10
- Views: 3231
Re: Offline Vault Problem
I have this same problem. For now I've just hacked the size of my offline vault to match my online one.
- Wed Jan 25, 2017 12:08 am
- Forum: Addons
- Topic: Isaacssv552's Addons
- Replies: 8
- Views: 8054
Isaacssv552's Addons
Adjustable Levelup http://te4.org/games/addons/tome/more_adjustable_level_points Allows the player to customize the leveling process greatly. Covers: Scalar multipliers for most stats. Control of intervals between stat gains. Control of both location and extent of respecing. Control of both number a...
Re: CON Buff
Really? Could you post your logs? I've been unable to create the crash without other add ons.