Search found 32 matches
- Thu May 05, 2022 5:58 am
- Forum: Metaclass: Defilers
- Topic: 1.7.4 Insane Ghoul Reaver Guide
- Replies: 12
- Views: 24761
Re: 1.7.4 Insane Ghoul Reaver Guide
I started to follow your guide but I have a few problems about putting my points before level 20, what it should look like the class tree?
- Tue Apr 26, 2022 8:59 am
- Forum: Character Reports
- Topic: nightmare win with parasite berserker
- Replies: 0
- Views: 7161
nightmare win with parasite berserker
here's the fella https://te4.org/characters/152191/tome/77edb00d-2f91-4ce3-9b21-dc35ad82f990 this build was made possible mostly with the parasite in pocket add-on, and for getting tinkers as a first escort with select your escort add-on i read a topic about the pros and cons of being a parasite and...
- Wed Dec 25, 2019 10:13 am
- Forum: Spoilers
- Topic: The unlockables
- Replies: 177
- Views: 383225
Re: The unlockables
hello, i did the achievement to unlock the technomancer but it doesnt show into the prodigies menu, have i done something wrong?
- Mon Oct 23, 2017 6:42 pm
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87122
Re: Everything is Unique
prodigies unlocked through achievement (like pain enhancement system) cant be unlocked with the unique difficulty achievement.
- Tue Oct 03, 2017 9:57 am
- Forum: Bugs Archive
- Topic: [1.5.5] Main menu error, can't play
- Replies: 1
- Views: 1190
Re: [1.5.5] Main menu error, can't play
hello, i had your same error, it is due the ashes of uh rok dlc. i suggest to delete the dlc in your t-engine folder and then downloading it again. it worked for me and i hope it works for you too
- Sun Jan 22, 2017 9:40 pm
- Forum: Addons
- Topic: About the add-on "Embers Races for Maj'Eyal Campaign"
- Replies: 7
- Views: 3835
Re: About the add-on "Embers Races for Maj'Eyal Campaign"
Dont worry, this stuff happens, take your time c:
I havent yet said thanks you for your time hope its nothing difficult c:
I havent yet said thanks you for your time hope its nothing difficult c:
- Mon Jan 16, 2017 3:35 pm
- Forum: Ideas
- Topic: Make items for tinker classes buyable in AoA
- Replies: 23
- Views: 11266
Re: Make items for tinker classes buyable in AoA
id wish i would be able to craft steam implants or steam generators, arent they tinkers already?
they'd will still have some tedium because you have to find the schematics (or vault it if you really want it) but imho makes the aoa run way less bad
they'd will still have some tedium because you have to find the schematics (or vault it if you really want it) but imho makes the aoa run way less bad
- Mon Jan 16, 2017 12:30 pm
- Forum: Ideas
- Topic: Make Blood of Life better
- Replies: 28
- Views: 9338
Re: Make Blood of Life better
At this point remove the sustain disable
This will buff the master but if u havent disabled his sustains before then wouldn't have changed much
This will buff the master but if u havent disabled his sustains before then wouldn't have changed much
- Sat Jan 07, 2017 9:50 pm
- Forum: General Discussion
- Topic: ToME Guide and other Resource Compilation
- Replies: 46
- Views: 23978
Re: ToME Guide and other Resource Compilation
http://forums.te4.org/viewtopic.php?f=41&t=45949
I think this thread is a good resource as it list the tinkers, their requirements and what they do with their skills
Btw i suggest to add the link to your wiki pace in the signatures so everyone can look at it without searching necessarily this 3d
I think this thread is a good resource as it list the tinkers, their requirements and what they do with their skills
Btw i suggest to add the link to your wiki pace in the signatures so everyone can look at it without searching necessarily this 3d
- Thu Jan 05, 2017 7:02 pm
- Forum: Addons
- Topic: About the add-on "Embers Races for Maj'Eyal Campaign"
- Replies: 7
- Views: 3835
Re: About the add-on "Embers Races for Maj'Eyal Campaign"
just let me know if you want something Embers-races specific or if you'd prefer an add on that gives class starts priority over all racial starts (except undead). I think the second is the better choice for those who play other add on races, yet i may think it can go in conflict with other add on l...
- Wed Jan 04, 2017 3:49 pm
- Forum: Addons
- Topic: About the add-on "Embers Races for Maj'Eyal Campaign"
- Replies: 7
- Views: 3835
About the add-on "Embers Races for Maj'Eyal Campaign"
http://te4.org/games/addons/tome/embersraces im playing a lot of characters from embers in aoa thanks to this add on but it has a big issue for me the starting zone is always forced to trollmire no matter what (if you are demonologist or doodbringer, or archmage etc you don't get the usual starting ...
- Tue Jan 03, 2017 1:20 pm
- Forum: Spoilers
- Topic: [1.5.x] Class/Race Tier List
- Replies: 280
- Views: 934895
Re: [1.4.x] Class/Race Tier List
I think bpat's list require another 3d since mex's list is about insane
Btw still cant concern about how skirmishers are better than archers even on normal, i felt them so limited and archers have imho better tools like early power spike with aim, aoe stun, rush and a better stamina management
Btw still cant concern about how skirmishers are better than archers even on normal, i felt them so limited and archers have imho better tools like early power spike with aim, aoe stun, rush and a better stamina management
- Thu Dec 29, 2016 10:03 pm
- Forum: Dumb Questions
- Topic: How good is Kruk Yeti?
- Replies: 9
- Views: 2441
Re: How good is Kruk Yeti?
Thanks to an add-on i played this race on Aoa with 2 chars, one berserker and one marauder What i can say, while they aren't shaloren all their racials are really good at one point, and imho are tankierthan some other races since they have some good life rating(along with a racial that gives you phy...
- Wed Dec 21, 2016 1:56 pm
- Forum: General Discussion
- Topic: 'Which difficulty is the game balanced for?'
- Replies: 83
- Views: 32041
Re: 'Which difficulty is the game balanced for?'
Does exist a patch note for the future upgrade? Im too curios to find what we get next?
- Tue Dec 13, 2016 6:39 pm
- Forum: Ideas
- Topic: Make vile life tree unlockable for corruptors
- Replies: 5
- Views: 4064
Make vile life tree unlockable for corruptors
As wyrmics have harmony that can be unlocked by eating the heart of the sandworm queen, corruptors at the spellblaze scar can unlock the category with the corrupted heart Thematically imho it has to be done as counterparts of wilders From the gameplay/balance side it doesnt make the class op but it ...